Player Matchup

Merlin
Merlin
AdolHitlar
Merlin
Level 27
God Stats
15W - 10L
1,584 SR
Queue Stats
22W - 19L
1,580 Elo+
Party 3
Jing Wei
Jing Wei
Gamenote
Jing Wei
Level 18
God Stats
1W - 0L
1,284 SR
Queue Stats
53W - 43L
1,521 Elo+
Party 2
Scylla
Scylla
M1rrorM1rror
Scylla
Level 26
God Stats
2W - 1L
1,491 SR
Queue Stats
16W - 11L
1,574 Elo+
Party 2
Heimdallr
Heimdallr
Nyssà
Heimdallr
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 11L
1,645 Elo+
Solo
Sylvanus
Sylvanus
perdeee
Sylvanus
Level 29
God Stats
5W - 0L
1,598 SR
Queue Stats
28W - 23L
1,563 Elo+
Party 3
Team Averages
Level 23
1,491 SR
1,577 Elo+

VS

Team Averages
Level 14
1,583 SR
1,589 Elo+
Hera
Hera
BrothaDeonteh
Hera
Level 27
God Stats
0W - 2L
1,708 SR
Queue Stats
66W - 37L
1,606 Elo+
Solo
Tsukuyomi
Tsukuyomi
Kense1i
Tsukuyomi
Level 6
God Stats
1W - 2L
1,745 SR
Queue Stats
10W - 9L
1,640 Elo+
Party 1
Kukulkan
Kukulkan
Ksibed
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,500 Elo+
Solo
Odin
Odin
Morpex92
Odin
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,679 Elo+
Party 1
Izanami
Izanami
brokensnipe
Izanami
Level 29
God Stats
11W - 11L
1,461 SR
Queue Stats
224W - 245L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AdolHitlar
Merlin
20
10 / 3 / 23
12,821
1,166
18,258
9,349
4,220
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Gamenote
Jing Wei
20
13 / 5 / 23
13,250
1,205
20,568
15,687
6,253
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
20
15 / 3 / 20
13,792
1,254
18,921
10,597
4,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Nyssà
Heimdallr
20
13 / 5 / 31
14,116
1,283
25,145
13,926
7,270
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
perdeee
Sylvanus
20
5 / 0 / 36
13,257
1,205
7,871
17,216
26,082
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

190

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 2 / 7
11,761
1,069
12,671
7,031
2,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
Kense1i
Tsukuyomi
18
4 / 18 / 8
11,810
1,074
18,190
27,566
11,046
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Kukulkan
Ksibed
Kukulkan
18
2 / 10 / 4
11,214
1,019
6,791
16,969
5,187
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
17
1 / 12 / 1
9,788
890
3,206
19,256
20,566
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Izanami
brokensnipe
Izanami
17
7 / 14 / 5
13,191
1,199
20,951
23,956
8,868
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

189
Kill Participation
41
56
Kills
16
16
Deaths
56
133
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Merlin
AdolHitlar
Merlin
10
3
23
7.17
L
2
2
7
2.75
W
Jing Wei
Gamenote
Jing Wei
13
5
23
4.9
L
Tsukuyomi
Kense1i
Tsukuyomi
4
18
8
0.44
L
Kukulkan
Ksibed
Kukulkan
2
10
4
0.4
W
Scylla
15
3
20
8.33
L
Odin
1
12
1
0.13
W
Heimdallr
Nyssà
Heimdallr
13
5
31
5.7
L
Izanami
brokensnipe
Izanami
7
14
5
0.68
W
Sylvanus
perdeee
Sylvanus
5
0
36
23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,763
Damage
61,809
66,775
Taken
94,778
47,889
Mitigated
48,278
7,866
Healing
2,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
AdolHitlar
Merlin
18,258
509
0
70
9,349
4,220
0
1,877
7,422
34,085
0
L
12,671
2,501
0
738
7,031
2,611
0
2,476
4,555
49,441
0
W
Jing Wei
Gamenote
Jing Wei
20,568
18,254
0
0
15,687
6,253
0
3,030
12,618
0
45,600
L
Tsukuyomi
Kense1i
Tsukuyomi
18,190
4,671
0
38
27,566
11,046
0
12,255
15,311
0
28,423
L
Kukulkan
Ksibed
Kukulkan
6,791
1,155
0
107
16,969
5,187
0
10,294
6,675
28,940
0
W
Scylla
18,921
2,209
0
0
10,597
4,064
0
4,240
6,237
29,936
0
L
Odin
3,206
1,355
0
194
19,256
20,566
0
9,559
9,694
1,261
16,252
W
Heimdallr
Nyssà
Heimdallr
25,145
14,145
0
1,655
13,926
7,270
0
3,247
10,443
0
44,970
L
Izanami
brokensnipe
Izanami
20,951
16,551
0
1,243
23,956
8,868
0
10,466
13,487
0
37,649
W
Sylvanus
perdeee
Sylvanus
7,871
2,209
1,874
4,267
17,216
26,082
0
6,547
10,444
19,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,236
Gold Earned
57,764
172
Minions Killed
214
9
Camps Cleared
6
992,912
Distance Traveled
1,047,596
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,821
1,166
32
3
1
201,844
0
L
Hera
11,761
1,069
86
8
1
226,986
0
W
Jing Wei
13,250
1,205
59
5
2
195,411
3
L
Tsukuyomi
11,810
1,074
15
1
0
196,585
2
L
Kukulkan
11,214
1,019
52
5
2
196,799
0
W
Scylla
13,792
1,254
29
3
1
202,060
0
L
Odin
9,788
890
22
2
2
210,469
2
W
Heimdallr
14,116
1,283
38
3
5
195,623
0
L
Izanami
13,191
1,199
39
4
1
216,757
1
W
Sylvanus
13,257
1,205
14
1
0
197,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role