Player Matchup

Odin
Odin
BOLS-ghost12
Odin
Level 97
God Stats
3W - 5L
1,404 SR
Queue Stats
49W - 101L
1,305 Elo+
Party 1
Chang'e
Chang'e
Emperor_Lucian
Chang'e
Level 59
God Stats
22W - 26L
1,413 SR
Queue Stats
142W - 218L
1,269 Elo+
Party 1
Cthulhu
Cthulhu
LynchiDreamland
Cthulhu
Level 66
God Stats
4W - 6L
1,402 SR
Queue Stats
72W - 99L
1,367 Elo+
Solo
Team Averages
Level 74
1,406 SR
1,313 Elo+

VS

Team Averages
Level 68
1,527 SR
1,478 Elo+
Anubis
Anubis
 
Anubis
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
GamerJustin1407
Medusa
Level 75
God Stats
16W - 13L
1,586 SR
Queue Stats
80W - 83L
1,431 Elo+
Party 2
Bacchus
Bacchus
Stoppelkamp18
Bacchus
Level 49
God Stats
4W - 2L
1,494 SR
Queue Stats
68W - 61L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 1
5,412
677
2,542
7,365
2,135
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
1 / 4 / 0
5,987
748
3,094
5,716
1,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
0 / 2 / 1
5,371
671
3,388
5,081
3,405
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
1 / 1 / 9
6,239
780
4,625
4,081
1,781
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
6 / 1 / 5
7,279
910
6,257
3,728
1,283
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
11
4 / 0 / 7
7,296
912
3,200
6,136
6,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
1
Kills
11
11
Deaths
2
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
1
9
5.5
L
0
5
1
0.1
L
1
4
0
0.25
W
6
1
5
8.5
L
0
2
1
0.25
W
Bacchus
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,024
Damage
14,082
18,162
Taken
13,945
6,994
Mitigated
9,626
3,080
Healing
4,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,625
469
0
1,282
4,081
1,781
23
1,391
2,690
21,926
0
L
2,542
869
0
0
7,365
2,135
0
3,741
3,624
127
11,634
L
3,094
88
489
1,416
5,716
1,454
0
1,890
3,826
16,616
0
W
6,257
3,949
374
949
3,728
1,283
556
2,623
1,105
0
20,273
L
3,388
198
186
989
5,081
3,405
0
2,980
2,101
9,138
0
W
Bacchus
3,200
622
0
1,740
6,136
6,562
14
2,736
3,400
10,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,770
Gold Earned
20,814
63
Minions Killed
81
5
Camps Cleared
4
394,652
Distance Traveled
457,690
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,239
780
33
4
1
138,600
1
L
Odin
5,412
677
27
3
2
135,532
2
L
Chang'e
5,987
748
29
4
2
140,995
0
W
Medusa
7,279
910
32
4
2
155,094
1
L
Cthulhu
5,371
671
7
1
1
118,125
0
W
Bacchus
7,296
912
16
2
1
163,996
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role