Player Matchup

Chaac
Chaac
Gold IV
Darevenchy
Chaac
Gold IV
Level 144
God Stats
3W - 1L
1,772 SR
Queue Stats
28W - 27L
1,534 MMR
Party 2
Medusa
Medusa
Gold I
Davi_Markss
Medusa
Gold I
Level 159
God Stats
14W - 9L
1,528 SR
Queue Stats
426W - 421L
1,580 MMR
Party 1
Sun Wukong
Sun Wukong
Gold IV
HoodieDrew
Sun Wukong
Gold IV
Level 148
God Stats
2W - 0L
1,616 SR
Queue Stats
27W - 27L
1,442 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold IV
Krux SaucierA7X
Tsukuyomi
Gold IV
Level 126
God Stats
8W - 7L
1,581 SR
Queue Stats
35W - 30L
1,578 MMR
Solo
Raijin
Raijin
Gold II
Th3 Sliver4764
Raijin
Gold II
Level 88
God Stats
4W - 2L
1,561 SR
Queue Stats
111W - 124L
1,577 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 133
1,611 SR
1,542 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,525 SR
1,543 MMR
Odin
Odin
Gold III
BBC-BAYBOOM
Odin
Gold III
Level 102
God Stats
17W - 13L
1,589 SR
Queue Stats
397W - 392L
1,473 MMR
Solo
Thor
Thor
Bronze III
DMCROCKET0023
Thor
Bronze III
Level 128
God Stats
0W - 1L
1,483 SR
Queue Stats
2W - 5L
1,500 MMR
Solo
Ymir
Ymir
Gold III
Gold_Luppichini
Ymir
Gold III
Level 121
God Stats
17W - 23L
1,544 SR
Queue Stats
613W - 632L
1,561 MMR
Solo
Artemis
Artemis
Gold III
HaruSami12
Artemis
Gold III
Level 160
God Stats
13W - 22L
1,505 SR
Queue Stats
381W - 376L
1,589 MMR
Solo
Janus
Janus
Platinum V
llBacKWooDll
Janus
Platinum V
Level 160
God Stats
18W - 22L
1,506 SR
Queue Stats
462W - 480L
1,591 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
17
2 / 1 / 22
11,618
484
9,311
18,897
20,398
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
20
3 / 4 / 6
13,678
570
9,238
16,854
8,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
HoodieDrew
Sun Wukong
18
7 / 1 / 14
13,166
549
16,824
22,686
18,735
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tsukuyomi
Krux SaucierA7X
Tsukuyomi
19
10 / 3 / 10
13,640
568
15,670
18,958
8,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
11 / 2 / 13
13,929
580
17,247
14,691
6,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Morgan Le FayTiamatAthenaDanzaburouGilgamesh

VS

Bans
ArtioScyllaArachneSolFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 3
11,043
460
8,501
18,668
18,841
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
5 / 8 / 2
11,785
491
9,887
17,268
6,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
0 / 6 / 8
9,986
416
5,733
22,870
26,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Artemis
HaruSami12
Artemis
17
4 / 6 / 2
11,456
477
13,878
13,506
5,423
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
1 / 8 / 4
11,022
459
15,989
16,208
5,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
30
33
Kills
11
11
Deaths
33
65
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
L
5
8
2
0.75
W
Chaac
2
1
22
13
W
Medusa
3
4
6
1.5
L
0
6
8
0.67
L
Artemis
HaruSami12
Artemis
4
6
2
0.83
W
Sun Wukong
HoodieDrew
Sun Wukong
7
1
14
14
W
Tsukuyomi
Krux SaucierA7X
Tsukuyomi
10
3
10
5
W
11
2
13
8.75
L
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,290
Damage
53,988
92,086
Taken
88,520
62,637
Mitigated
62,250
37,617
Healing
13,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,501
155
0
3,862
18,668
18,841
0
4,025
14,447
8,624
59,136
L
9,887
2,099
0
1,320
17,268
6,681
0
2,744
14,304
0
65,003
W
Chaac
9,311
1,626
1,498
8,732
18,897
20,398
787
4,948
13,682
0
31,957
W
Medusa
9,238
3,299
0
4,175
16,854
8,608
4,376
4,630
12,124
0
128,022
L
5,733
1,579
0
3,464
22,870
26,030
860
4,756
17,892
33,168
0
L
Artemis
HaruSami12
Artemis
13,878
3,971
0
1,109
13,506
5,423
3,486
1,642
11,768
0
68,486
W
Sun Wukong
HoodieDrew
Sun Wukong
16,824
3,700
0
9,829
22,686
18,735
1,516
5,272
17,266
0
67,471
W
Tsukuyomi
Krux SaucierA7X
Tsukuyomi
15,670
2,814
0
7,819
18,958
8,591
1,953
4,019
14,836
0
101,598
W
17,247
961
483
5,081
14,691
6,305
1,143
5,513
8,826
83,065
0
L
15,989
780
209
3,804
16,208
5,275
2,647
3,485
12,382
84,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,031
Gold Earned
55,292
564
Minions Killed
512
0
Camps Cleared
0
2,317,487
Distance Traveled
2,060,667
38
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
11,043
460
134
6
0
464,340
6
L
Thor
11,785
491
89
4
0
405,409
5
W
Chaac
11,618
484
34
1
0
488,780
7
W
Medusa
13,678
570
186
8
0
406,698
11
L
Ymir
9,986
416
36
2
0
365,329
6
L
Artemis
11,456
477
113
5
0
404,853
2
W
Sun Wukong
13,166
549
101
4
0
480,640
8
W
Tsukuyomi
13,640
568
125
5
0
512,219
5
W
Raijin
13,929
580
118
5
0
429,150
7
L
Janus
11,022
459
140
6
0
420,736
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role