Player Matchup

Hel
Hel
Diamond V
 
Hel
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Diamond II
Exervious
Ao Kuang
Diamond II
Level 154
God Stats
77W - 42L
1,710 SR
Queue Stats
145W - 113L
2,314 MMR
Solo
Artemis
Artemis
Diamond I
JoeyFromFriends
Artemis
Diamond I
Level 63
God Stats
17W - 10L
1,856 SR
Queue Stats
117W - 99L
2,546 MMR
Party 1
Ne Zha
Ne Zha
Diamond II
SlateBiscuit
Ne Zha
Diamond II
Level 137
God Stats
2W - 1L
1,630 SR
Queue Stats
144W - 130L
2,370 MMR
Party 1
Artio
Artio
Platinum II
tgObscure
Artio
Platinum II
Level 146
God Stats
3W - 1L
1,700 SR
Queue Stats
159W - 147L
1,982 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 132
1,679 SR
2,142 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 142
1,651 SR
2,181 MMR
Serqet
Serqet
Platinum II
 
Serqet
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Masters
BigDaddyBaccus
Zhong Kui
Masters
Level 157
God Stats
10W - 11L
1,699 SR
Queue Stats
633W - 602L
2,784 MMR
Solo
Agni
Agni
Platinum III
C3Glanz
Agni
Platinum III
Level 109
God Stats
19W - 15L
1,657 SR
Queue Stats
284W - 324L
1,670 MMR
Solo
Fenrir
Fenrir
Masters
Maskking
Fenrir
Masters
Level 125
God Stats
29W - 28L
1,681 SR
Queue Stats
621W - 610L
2,447 MMR
Solo
Skadi
Skadi
Masters
pumpkio9
Skadi
Masters
Level 160
God Stats
11W - 8L
1,717 SR
Queue Stats
400W - 374L
2,506 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
2 / 2 / 2
8,433
527
10,251
10,321
3,919
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
Exervious
Ao Kuang
18
8 / 2 / 0
11,135
696
15,694
15,519
6,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
3 / 1 / 2
9,449
591
5,429
6,372
1,802
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
12
1 / 4 / 4
7,880
493
4,800
11,772
3,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artio
tgObscure
Artio
11
1 / 5 / 4
7,730
483
4,415
15,194
11,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
OdinAthenaPersephoneMorgan Le FayGilgamesh

VS

Bans
TiamatSun WukongYemojaSolSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
4 / 4 / 3
7,683
480
4,906
11,322
4,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Zhong Kui
BigDaddyBaccus
Zhong Kui
14
3 / 6 / 3
8,199
512
11,055
17,353
11,513
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Agni
C3Glanz
Agni
15
3 / 2 / 2
8,661
541
6,655
9,403
3,894
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
Maskking
Fenrir
11
0 / 4 / 11
7,331
458
6,013
16,548
6,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Skadi
pumpkio9
Skadi
16
4 / 0 / 2
9,571
598
8,193
5,353
1,589
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
35
15
Kills
14
14
Deaths
16
12
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
2
2
1.5
L
Serqet
 
Serqet
4
4
3
1.38
L
Zhong Kui
BigDaddyBaccus
Zhong Kui
3
6
3
0.75
L
Agni
C3Glanz
Agni
3
2
2
2
W
Ao Kuang
Exervious
Ao Kuang
8
2
0
4
W
3
1
2
4
L
Fenrir
Maskking
Fenrir
0
4
11
1.38
W
Ne Zha
1
4
4
0.75
L
Skadi
pumpkio9
Skadi
4
0
2
5
W
Artio
tgObscure
Artio
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,589
Damage
36,822
59,178
Taken
59,979
27,164
Mitigated
28,614
27,813
Healing
18,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
10,251
1,312
3,869
5,401
10,321
3,919
351
3,736
6,448
66,170
0
L
Serqet
 
Serqet
4,906
493
0
3,136
11,322
4,999
0
4,275
7,047
35
33,284
L
Zhong Kui
BigDaddyBaccus
Zhong Kui
11,055
2,508
0
6,013
17,353
11,513
228
11,651
5,702
54,675
0
L
Agni
C3Glanz
Agni
6,655
689
0
3,532
9,403
3,894
0
4,472
4,931
78,766
0
W
Ao Kuang
Exervious
Ao Kuang
15,694
5,131
0
8,976
15,519
6,404
0
8,927
6,202
62,016
8,009
W
5,429
3,772
0
2,030
6,372
1,802
0
395
5,977
0
69,413
L
Fenrir
Maskking
Fenrir
6,013
1,910
0
2,534
16,548
6,619
0
8,194
8,354
0
24,607
W
Ne Zha
4,800
847
0
4,247
11,772
3,648
15
1,454
9,610
0
50,829
L
Skadi
pumpkio9
Skadi
8,193
3,789
0
2,906
5,353
1,589
0
276
5,077
0
76,705
W
Artio
tgObscure
Artio
4,415
1,154
685
2,605
15,194
11,391
0
3,233
11,961
11,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,627
Gold Earned
41,445
487
Minions Killed
501
0
Camps Cleared
0
1,675,777
Distance Traveled
1,597,253
25
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,433
527
131
8
0
334,859
2
L
Serqet
7,683
480
69
4
0
354,620
6
L
Zhong Kui
8,199
512
103
6
0
266,523
5
L
Agni
8,661
541
138
9
0
304,769
7
W
Ao Kuang
11,135
696
122
8
0
335,139
3
W
Artemis
9,449
591
133
8
0
316,202
7
L
Fenrir
7,331
458
37
2
0
336,894
7
W
Ne Zha
7,880
493
87
5
0
356,709
7
L
Skadi
9,571
598
154
10
0
334,447
5
W
Artio
7,730
483
14
1
0
332,868
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role