Player Matchup

Pele
Pele
One_Wheelchair_X
Pele
Level 5
God Stats
4W - 5L
1,563 SR
Queue Stats
8W - 10L
1,749 Elo+
Party 1
Odin
Odin
Perchaga
Odin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,452 Elo+
Solo
Zeus
Zeus
TPON Chrouti042
Zeus
Level 27
God Stats
18W - 8L
1,680 SR
Queue Stats
30W - 18L
1,570 Elo+
Solo
Sun Wukong
Sun Wukong
causalking
Sun Wukong
Level 13
God Stats
6W - 6L
1,372 SR
Queue Stats
17W - 12L
1,510 Elo+
Solo
Fenrir
Fenrir
willowblaze_789
Fenrir
Level 3
God Stats
0W - 1L
1,272 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 11
1,477 SR
1,556 Elo+

VS

Team Averages
Level 23
1,535 SR
1,479 Elo+
Yemoja
Yemoja
Duuken1
Yemoja
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 8L
1,547 Elo+
Solo
Zeus
Zeus
HqG DarkShadowZ
Zeus
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,448 Elo+
Party 2
Kuzenbo
Kuzenbo
LaikaBoss1957
Kuzenbo
Level 17
God Stats
4W - 2L
1,561 SR
Queue Stats
31W - 44L
1,364 Elo+
Solo
Guan Yu
Guan Yu
eire-archer
Guan Yu
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 11L
1,631 Elo+
Solo
Danzaburou
Danzaburou
xRyzing God
Danzaburou
Level 5
God Stats
5W - 6L
1,613 SR
Queue Stats
13W - 18L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 17 / 8
11,935
995
14,957
26,195
9,998
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odin
19
3 / 4 / 10
12,794
1,066
8,375
18,689
21,816
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
2 / 5 / 10
12,333
1,028
23,476
12,653
4,758
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
causalking
Sun Wukong
19
5 / 8 / 6
13,143
1,095
13,347
23,156
23,369
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
5 / 17 / 5
13,030
1,086
14,230
29,394
20,828
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

94

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Duuken1
Yemoja
20
4 / 1 / 37
13,715
1,143
14,195
18,495
21,415
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
16 / 6 / 20
14,369
1,197
20,678
20,727
7,616
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
20
10 / 2 / 28
14,066
1,172
21,579
19,459
33,715
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Guan Yu
eire-archer
Guan Yu
17
3 / 3 / 6
10,749
896
3,600
4,418
4,016
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
xRyzing God
Danzaburou
20
18 / 6 / 19
15,388
1,282
38,540
18,654
8,224
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
161
18
Kills
51
51
Deaths
18
39
Assists
110
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Duuken1
Yemoja
4
1
37
22.5
W
16
6
20
4.33
W
Kuzenbo
10
2
28
12
L
3
17
8
0.41
L
Odin
3
4
10
2
L
2
5
10
1.4
L
Sun Wukong
causalking
Sun Wukong
5
8
6
1
W
Guan Yu
eire-archer
Guan Yu
3
3
6
2
L
5
17
5
0.44
W
Danzaburou
xRyzing God
Danzaburou
18
6
19
4.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,385
Damage
98,592
110,087
Taken
81,753
80,769
Mitigated
74,986
5,473
Healing
12,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Duuken1
Yemoja
14,195
5,469
3,719
545
18,495
21,415
0
6,434
12,061
31,498
0
W
20,678
4,350
115
3,847
20,727
7,616
0
6,738
13,989
35,880
0
W
Kuzenbo
21,579
5,655
0
0
19,459
33,715
0
3,534
15,925
39,397
0
L
14,957
5,275
0
1,595
26,195
9,998
0
14,314
11,881
0
41,054
L
Odin
8,375
3,062
0
438
18,689
21,816
0
9,207
9,482
3,518
17,930
L
23,476
3,117
0
488
12,653
4,758
0
5,427
7,226
44,718
0
L
Sun Wukong
causalking
Sun Wukong
13,347
3,781
0
875
23,156
23,369
0
11,884
11,272
1,048
41,021
W
Guan Yu
eire-archer
Guan Yu
3,600
845
345
606
4,418
4,016
0
985
3,433
0
7,074
L
14,230
5,088
0
2,077
29,394
20,828
0
15,620
13,774
0
49,026
W
Danzaburou
xRyzing God
Danzaburou
38,540
21,634
0
3,009
18,654
8,224
0
6,931
11,723
0
66,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,235
Gold Earned
68,287
264
Minions Killed
190
5
Camps Cleared
1
1,122,829
Distance Traveled
931,513
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
13,715
1,143
32
3
0
205,559
0
W
Zeus
14,369
1,197
54
5
0
188,786
0
W
Kuzenbo
14,066
1,172
36
3
0
265,507
1
L
Pele
11,935
995
52
4
0
200,193
0
L
Odin
12,794
1,066
25
2
1
255,781
1
L
Zeus
12,333
1,028
54
5
3
197,529
0
L
Sun Wukong
13,143
1,095
66
6
1
248,792
0
W
Guan Yu
10,749
896
3
0
0
77,208
1
L
Fenrir
13,030
1,086
67
6
0
220,534
0
W
Danzaburou
15,388
1,282
65
5
1
194,453
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role