Player Matchup

Sobek
Sobek
Masters
Dr_Castellano
Sobek
Masters
Level 160
God Stats
3W - 2L
1,619 SR
Queue Stats
492W - 465L
2,908 MMR
Solo
Da Ji
Da Ji
Masters
Jinxed Q
Da Ji
Masters
Level 160
God Stats
20W - 28L
1,635 SR
Queue Stats
1,035W - 933L
3,220 MMR
Solo
Hel
Hel
Masters
Thurteen
Hel
Masters
Level 156
God Stats
6W - 7L
1,706 SR
Queue Stats
640W - 597L
2,925 MMR
Solo
Athena
Athena
Masters
iRichaye
Athena
Masters
Level 160
God Stats
6W - 8L
1,760 SR
Queue Stats
709W - 674L
2,901 MMR
Solo
Danzaburou
Danzaburou
Masters
lAkame_
Danzaburou
Masters
Level 159
God Stats
2W - 4L
1,683 SR
Queue Stats
320W - 286L
3,066 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 159
1,681 SR
3,004 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 143
1,736 SR
3,002 MMR
Geb
Geb
Masters
GunnarT44
Geb
Masters
Level 160
God Stats
23W - 22L
1,722 SR
Queue Stats
762W - 763L
3,011 MMR
Solo
Nu Wa
Nu Wa
Masters
JKT48 Melody
Nu Wa
Masters
Level 160
God Stats
15W - 10L
1,596 SR
Queue Stats
32W - 21L
3,082 MMR
Solo
Fenrir
Fenrir
Masters
Lаmp
Fenrir
Masters
Level 160
God Stats
185W - 32L
2,009 SR
Queue Stats
597W - 320L
3,353 MMR
Solo
Guan Yu
Guan Yu
Masters
Nànà
Guan Yu
Masters
Level 83
God Stats
44W - 37L
1,670 SR
Queue Stats
531W - 479L
2,964 MMR
Solo
Jing Wei
Jing Wei
Masters
Poohys
Jing Wei
Masters
Level 154
God Stats
7W - 6L
1,682 SR
Queue Stats
425W - 416L
2,600 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,803
446
2,318
12,853
9,425
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
Jinxed Q
Da Ji
12
1 / 3 / 0
6,863
528
2,825
9,732
3,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 5 / 0
5,782
445
1,960
8,289
3,073
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
iRichaye
Athena
9
0 / 4 / 1
5,751
442
2,228
10,239
5,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
lAkame_
Danzaburou
13
2 / 4 / 0
7,485
576
4,643
8,877
2,963
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
TiamatOdinKaliArtioZhong Kui

VS

Bans
Morgan Le FayRaijinYmirScyllaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 5
6,818
524
1,422
6,871
4,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
5 / 0 / 6
8,531
656
7,170
3,119
1,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Lаmp
Fenrir
15
12 / 0 / 4
9,437
726
14,407
7,080
3,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
Nànà
Guan Yu
15
3 / 0 / 1
8,961
689
7,355
6,719
4,892
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jing Wei
Poohys
Jing Wei
12
0 / 3 / 4
7,496
577
3,827
9,109
2,946
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
40
3
Kills
20
20
Deaths
3
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
0
0
5
2.5
W
5
0
6
8
L
Da Ji
Jinxed Q
Da Ji
1
3
0
0.33
W
Fenrir
Lаmp
Fenrir
12
0
4
14
W
Guan Yu
Nànà
Guan Yu
3
0
1
3.5
W
Jing Wei
Poohys
Jing Wei
0
3
4
0.67
L
0
5
0
0
L
Athena
iRichaye
Athena
0
4
1
0.13
L
Danzaburou
lAkame_
Danzaburou
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,974
Damage
34,181
49,990
Taken
32,898
24,904
Mitigated
16,780
17,536
Healing
11,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,318
444
0
5,557
12,853
9,425
0
491
11,566
29,683
0
W
1,422
256
0
2,104
6,871
4,749
0
1,258
5,613
13,297
0
W
7,170
2,066
0
944
3,119
1,039
666
1,441
1,678
52,579
0
L
Da Ji
Jinxed Q
Da Ji
2,825
897
0
3,900
9,732
3,481
0
1,926
7,682
0
50,894
W
Fenrir
Lаmp
Fenrir
14,407
4,992
0
1,564
7,080
3,154
0
956
6,124
0
71,403
W
Guan Yu
Nànà
Guan Yu
7,355
1,171
35
4,730
6,719
4,892
0
2,214
4,505
3,979
54,425
W
Jing Wei
Poohys
Jing Wei
3,827
3,080
0
2,284
9,109
2,946
0
637
8,472
0
51,104
L
1,960
42
356
2,457
8,289
3,073
0
3,591
4,457
39,606
0
L
Athena
iRichaye
Athena
2,228
860
0
1,804
10,239
5,962
0
1,891
8,194
15,433
0
L
Danzaburou
lAkame_
Danzaburou
4,643
1,732
0
3,462
8,877
2,963
23
652
8,135
0
48,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,684
Gold Earned
41,243
354
Minions Killed
447
0
Camps Cleared
0
1,259,777
Distance Traveled
1,397,264
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,803
446
43
3
0
232,701
3
W
Geb
6,818
524
13
1
0
254,880
6
W
Nu Wa
8,531
656
93
7
0
260,873
4
L
Da Ji
6,863
528
104
8
0
281,024
1
W
Fenrir
9,437
726
110
8
0
327,364
0
W
Guan Yu
8,961
689
130
10
0
310,748
5
W
Jing Wei
7,496
577
101
8
0
243,399
3
L
Hel
5,782
445
83
6
0
244,556
6
L
Athena
5,751
442
22
2
0
269,776
3
L
Danzaburou
7,485
576
102
8
0
231,720
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role