Player Matchup

Zeus
Zeus
Arsenicx51
Zeus
Level 23
God Stats
15W - 15L
1,537 SR
Queue Stats
82W - 100L
1,279 Elo+
Solo
Chang'e
Chang'e
Johnested
Chang'e
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
81W - 130L
1,225 Elo+
Solo
Bellona
Bellona
LUCexpeliarmusXP
Bellona
Level 17
God Stats
11W - 9L
1,705 SR
Queue Stats
37W - 68L
1,284 Elo+
Solo
Loki
Loki
NemesisBones
Loki
Level 25
God Stats
0W - 2L
1,493 SR
Queue Stats
17W - 24L
1,286 Elo+
Solo
Artemis
Artemis
heretodestress
Artemis
Level 24
God Stats
18W - 21L
1,391 SR
Queue Stats
95W - 158L
1,286 Elo+
Solo
Team Averages
Level 23
1,525 SR
1,272 Elo+

VS

Team Averages
Level 15
1,383 SR
1,359 Elo+
Pele
Pele
ODxBrasi
Pele
Level 26
God Stats
15W - 16L
1,324 SR
Queue Stats
54W - 78L
1,234 Elo+
Solo
Yemoja
Yemoja
Sharingang004
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Loki
Loki
SpokePlusL2
Loki
Level 27
God Stats
20W - 30L
1,355 SR
Queue Stats
87W - 104L
1,305 Elo+
Solo
Izanami
Izanami
keraMsk1
Izanami
Level 16
God Stats
27W - 24L
1,314 SR
Queue Stats
52W - 63L
1,336 Elo+
Solo
Ra
Ra
p3thegame
Ra
Level 5
God Stats
3W - 2L
1,420 SR
Queue Stats
16W - 13L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
5,872
534
3,696
3,881
975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chang'e
Johnested
Chang'e
7
3 / 2 / 1
5,381
489
880
3,657
799
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 3 / 1
5,778
525
2,631
8,485
4,388
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
1 / 5 / 0
5,882
535
1,752
9,422
2,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 4 / 1
6,319
574
3,989
6,620
1,768
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
7 / 2 / 5
6,748
613
8,421
6,331
1,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

7
0 / 2 / 3
5,102
464
1,427
3,039
1,085
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
3 / 1 / 1
6,218
565
3,056
5,581
1,603
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
keraMsk1
Izanami
12
5 / 3 / 0
6,978
634
4,369
6,767
1,904
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
2 / 1 / 3
5,876
534
1,239
3,829
1,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
8
Kills
17
17
Deaths
9
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
Chang'e
Johnested
Chang'e
3
2
1
1.75
L
0
3
1
0.17
L
1
5
0
0.2
W
Pele
7
2
5
4.75
W
0
2
3
0.75
W
3
1
1
3.5
L
3
4
1
0.88
W
Izanami
keraMsk1
Izanami
5
3
0
1.67
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,948
Damage
18,512
32,065
Taken
25,547
10,249
Mitigated
7,625
8,601
Healing
6,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,696
115
0
310
3,881
975
790
1,160
2,721
31,404
0
L
Chang'e
Johnested
Chang'e
880
46
94
1,375
3,657
799
245
444
3,213
10,913
0
L
2,631
398
0
2,496
8,485
4,388
14
0
8,485
0
22,590
L
1,752
581
0
2,688
9,422
2,319
0
5
9,417
0
28,703
W
Pele
8,421
2,525
0
860
6,331
1,655
0
0
6,331
0
26,299
W
1,427
776
598
121
3,039
1,085
459
504
2,535
5,401
0
W
3,056
248
0
2,250
5,581
1,603
190
301
5,280
0
27,239
L
3,989
2,088
0
1,638
6,620
1,768
587
1,057
5,563
0
29,416
W
Izanami
keraMsk1
Izanami
4,369
2,965
0
1,175
6,767
1,904
2,887
835
5,932
0
43,953
W
1,239
192
0
1,080
3,829
1,378
96
3,086
743
18,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,232
Gold Earned
30,922
245
Minions Killed
223
0
Camps Cleared
0
913,016
Distance Traveled
924,735
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,872
534
58
5
0
189,868
4
L
Chang'e
5,381
489
25
2
0
99,505
3
L
Bellona
5,778
525
35
3
0
230,536
4
L
Loki
5,882
535
73
7
0
216,838
0
W
Pele
6,748
613
34
3
0
213,827
0
W
Yemoja
5,102
464
8
1
0
158,617
1
W
Loki
6,218
565
54
5
0
204,924
3
L
Artemis
6,319
574
54
5
0
176,269
0
W
Izanami
6,978
634
87
8
0
190,339
1
W
Ra
5,876
534
40
4
0
157,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role