Player Matchup

Olorun
Olorun
ImPro45
Olorun
Level 87
God Stats
2W - 1L
1,717 SR
Queue Stats
457W - 330L
1,647 Elo+
Party 2
Ra
Ra
Neb11
Ra
Level 160
God Stats
21W - 10L
1,598 SR
Queue Stats
1,025W - 746L
1,666 Elo+
Party 2
Sylvanus
Sylvanus
RageQuitFast
Sylvanus
Level 62
God Stats
23W - 15L
1,886 SR
Queue Stats
69W - 44L
1,801 Elo+
Party 2
Pele
Pele
Ratusca
Pele
Level 142
God Stats
15W - 9L
1,727 SR
Queue Stats
95W - 69L
1,734 Elo+
Party 2
Hera
Hera
SonOfYaga
Hera
Level 14
God Stats
7W - 1L
1,981 SR
Queue Stats
28W - 8L
1,783 Elo+
Party 2
Team Averages
Level 93
1,782 SR
1,726 Elo+

VS

Team Averages
Level 60
1,535 SR
1,486 Elo+
Skadi
Skadi
Beelze37
Skadi
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 100L
1,567 Elo+
Solo
Tyr
Tyr
ChubbaCheese
Tyr
Level 21
God Stats
8W - 15L
1,447 SR
Queue Stats
110W - 124L
1,472 Elo+
Party 3
Merlin
Merlin
EatRhythm
Merlin
Level 109
God Stats
75W - 98L
1,466 SR
Queue Stats
260W - 371L
1,439 Elo+
Party 3
Khepri
Khepri
PeacefullArow
Khepri
Level 105
God Stats
1W - 2L
1,563 SR
Queue Stats
9W - 8L
1,566 Elo+
Party 1
Set
Set
Yams709
Set
Level 25
God Stats
1W - 1L
1,697 SR
Queue Stats
23W - 32L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
ImPro45
Olorun
11
5 / 3 / 7
6,894
627
7,629
8,325
4,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ra
13
0 / 1 / 2
7,072
643
3,780
5,533
2,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
RageQuitFast
Sylvanus
11
8 / 3 / 7
7,308
664
5,182
9,656
10,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
Ratusca
Pele
12
6 / 2 / 6
7,361
669
7,966
9,221
2,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hera
13
4 / 1 / 4
7,396
672
5,676
5,478
1,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Beelze37
Skadi
10
3 / 6 / 3
5,936
540
5,112
8,216
2,339
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 2 / 1
5,773
525
2,361
7,160
2,890
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
EatRhythm
Merlin
10
3 / 5 / 2
6,060
551
4,234
6,942
2,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
2 / 5 / 3
5,400
491
2,471
8,757
5,418
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Set
9
1 / 5 / 5
5,835
530
4,739
8,587
2,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
24
23
Kills
10
10
Deaths
23
26
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Skadi
Beelze37
Skadi
3
6
3
0.75
L
1
2
1
0.75
L
Merlin
EatRhythm
Merlin
3
5
2
0.8
W
Olorun
ImPro45
Olorun
5
3
7
2.83
W
Ra
0
1
2
1
L
2
5
3
0.7
W
Sylvanus
RageQuitFast
Sylvanus
8
3
7
3.83
W
Pele
Ratusca
Pele
6
2
6
4.5
W
Hera
4
1
4
6
L
Set
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,233
Damage
18,917
38,213
Taken
39,662
22,301
Mitigated
15,064
17,609
Healing
6,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Beelze37
Skadi
5,112
2,604
0
891
8,216
2,339
0
4,966
3,250
0
21,920
L
2,361
502
0
2,582
7,160
2,890
0
3,392
3,768
0
28,041
L
Merlin
EatRhythm
Merlin
4,234
373
0
780
6,942
2,188
0
3,815
3,127
29,269
0
W
Olorun
ImPro45
Olorun
7,629
3,469
615
2,675
8,325
4,651
1,859
1,715
6,610
29,563
5,303
W
Ra
3,780
727
994
3,741
5,533
2,776
233
223
5,310
47,261
0
L
2,471
378
310
1,021
8,757
5,418
0
5,004
3,753
9,316
0
W
Sylvanus
RageQuitFast
Sylvanus
5,182
1,884
1,973
2,605
9,656
10,356
184
1,811
7,845
22,244
9,429
W
Pele
Ratusca
Pele
7,966
2,155
0
3,134
9,221
2,837
176
2,221
7,000
0
38,204
W
Hera
5,676
874
218
1,654
5,478
1,681
344
735
4,743
51,937
0
L
Set
4,739
2,232
0
1,067
8,587
2,229
0
3,263
5,324
0
24,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,031
Gold Earned
29,004
396
Minions Killed
214
0
Camps Cleared
0
1,094,029
Distance Traveled
1,023,407
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,936
540
40
4
0
201,382
1
L
Tyr
5,773
525
64
6
0
215,410
2
L
Merlin
6,060
551
56
5
0
203,631
5
W
Olorun
6,894
627
55
5
0
195,556
2
W
Ra
7,072
643
114
10
0
230,838
2
L
Khepri
5,400
491
12
1
0
201,657
3
W
Sylvanus
7,308
664
57
5
0
194,668
2
W
Pele
7,361
669
73
7
0
250,816
2
W
Hera
7,396
672
97
9
0
222,151
5
L
Set
5,835
530
42
4
0
201,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role