Player Matchup

Nox
Nox
FierceFeline
Nox
Level 17
God Stats
5W - 0L
1,747 SR
Queue Stats
129W - 141L
1,293 Elo+
Solo
Jing Wei
Jing Wei
GloriousFreezeD
Jing Wei
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 35L
1,389 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Gybli
Cu Chulainn
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 24L
1,392 Elo+
Party 2
Fenrir
Fenrir
Nepperino
Fenrir
Level 28
God Stats
16W - 15L
1,558 SR
Queue Stats
25W - 27L
1,292 Elo+
Solo
Geb
Geb
TurtleDordle
Geb
Level 17
God Stats
1W - 3L
1,145 SR
Queue Stats
30W - 29L
1,360 Elo+
Party 2
Team Averages
Level 20
1,490 SR
1,345 Elo+

VS

Team Averages
Level 17
1,468 SR
1,477 Elo+
Ao Kuang
Ao Kuang
IwoR
Ao Kuang
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,532 Elo+
Party 1
Izanami
Izanami
JokerShrimp
Izanami
Level 28
God Stats
17W - 18L
1,411 SR
Queue Stats
74W - 80L
1,427 Elo+
Solo
Terra
Terra
RealCommodusPvP
Terra
Level 29
God Stats
4W - 5L
1,427 SR
Queue Stats
78W - 91L
1,363 Elo+
Solo
Susano
Susano
Toritle
Susano
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,532 Elo+
Party 1
Freya
Freya
YanakaHeart
Freya
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
18 / 2 / 13
13,964
607
25,084
13,638
6,789
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jing Wei
20
12 / 2 / 13
13,342
580
22,185
17,581
6,166
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
Gybli
Cu Chulainn
20
11 / 4 / 12
13,854
602
17,149
23,119
15,420
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
Nepperino
Fenrir
18
13 / 3 / 6
12,656
550
11,705
20,746
9,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
1 / 2 / 16
10,796
469
8,190
14,081
8,011
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
IwoR
Ao Kuang
14
3 / 10 / 0
9,691
421
6,646
20,673
8,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
JokerShrimp
Izanami
18
6 / 8 / 1
11,686
508
20,940
19,303
8,559
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 7 / 5
9,857
429
6,367
27,354
28,005
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Susano
Toritle
Susano
13
1 / 12 / 2
8,891
387
6,066
18,934
11,936
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

14
2 / 18 / 2
9,487
412
6,221
20,861
7,747
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
23
55
Kills
13
13
Deaths
55
60
Assists
10
Player
Kills
Deaths
Assists
KDA
W
18
2
13
12.25
W
Jing Wei
12
2
13
9.25
W
Cu Chulainn
Gybli
Cu Chulainn
11
4
12
4.25
L
Ao Kuang
IwoR
Ao Kuang
3
10
0
0.3
L
Izanami
JokerShrimp
Izanami
6
8
1
0.81
W
Fenrir
Nepperino
Fenrir
13
3
6
5.33
L
1
7
5
0.5
L
Susano
Toritle
Susano
1
12
2
0.17
W
1
2
16
4.5
L
2
18
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,313
Damage
46,240
89,165
Taken
107,125
45,387
Mitigated
65,115
22,350
Healing
13,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,084
4,265
240
5,103
13,638
6,789
1,730
4,877
8,761
83,573
0
W
Jing Wei
22,185
17,362
0
4,162
17,581
6,166
6,612
2,660
14,921
0
100,032
W
Cu Chulainn
Gybli
Cu Chulainn
17,149
3,904
0
7,335
23,119
15,420
3,114
5,233
17,886
13,923
72,447
L
Ao Kuang
IwoR
Ao Kuang
6,646
1,695
0
2,190
20,673
8,868
0
6,936
13,680
51,415
0
L
Izanami
JokerShrimp
Izanami
20,940
14,857
0
4,748
19,303
8,559
580
4,310
14,867
0
82,525
W
Fenrir
Nepperino
Fenrir
11,705
3,006
0
5,510
20,746
9,001
123
3,763
16,983
0
79,517
L
6,367
1,532
1,266
2,791
27,354
28,005
0
7,211
19,921
22,375
0
L
Susano
Toritle
Susano
6,066
1,301
0
1,265
18,934
11,936
286
5,254
13,680
0
41,648
W
8,190
474
0
0
14,081
8,011
1,136
2,701
11,380
22,841
0
L
6,221
2,515
0
996
20,861
7,747
0
12,202
8,418
22,367
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,612
Gold Earned
49,612
475
Minions Killed
331
0
Camps Cleared
0
2,123,107
Distance Traveled
1,896,669
22
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
13,964
607
97
4
0
391,204
1
W
Jing Wei
13,342
580
145
6
0
432,759
7
W
Cu Chulainn
13,854
602
147
6
0
436,845
5
L
Ao Kuang
9,691
421
88
4
0
417,399
0
L
Izanami
11,686
508
125
5
0
353,061
5
W
Fenrir
12,656
550
70
3
0
393,807
5
L
Terra
9,857
429
27
1
0
410,935
4
L
Susano
8,891
387
54
2
0
413,875
2
W
Geb
10,796
469
16
1
0
468,492
4
L
Freya
9,487
412
37
2
0
301,399
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role