Player Matchup

Scylla
Scylla
 
Scylla
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Ever2382
Tsukuyomi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,654 Elo+
Solo
Sol
Sol
IVIorrigan
Sol
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 26L
1,589 Elo+
Solo
Bellona
Bellona
Onizuka 259893
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 29L
1,507 Elo+
Solo
Sun Wukong
Sun Wukong
eduardovillaperi
Sun Wukong
Level 26
God Stats
2W - 3L
1,658 SR
Queue Stats
28W - 37L
1,374 Elo+
Solo
Team Averages
Level 15
1,532 SR
1,525 Elo+

VS

Team Averages
Level 17
1,564 SR
1,466 Elo+
Cernunnos
Cernunnos
MBeams
Cernunnos
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
116W - 84L
1,520 Elo+
Solo
Cthulhu
Cthulhu
Rossn_Afroxx
Cthulhu
Level 8
God Stats
2W - 1L
1,689 SR
Queue Stats
2W - 3L
1,290 Elo+
Party 1
Tiamat
Tiamat
Webster_Dvl
Tiamat
Level 5
God Stats
2W - 1L
1,335 SR
Queue Stats
2W - 6L
1,685 Elo+
Party 1
Fenrir
Fenrir
fleshking1
Fenrir
Level 29
God Stats
5W - 3L
1,458 SR
Queue Stats
73W - 79L
1,426 Elo+
Solo
Ra
Ra
wib94
Ra
Level 13
God Stats
5W - 0L
1,838 SR
Queue Stats
40W - 33L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
4 / 8 / 5
7,474
498
7,560
10,297
3,632
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
Ever2382
Tsukuyomi
2
0 / 4 / 0
4,639
309
146
2,177
549
18
14 / 1 / 1
11,392
759
20,748
15,410
6,517
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 12 / 2
6,066
404
2,192
12,649
7,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sun Wukong
eduardovillaperi
Sun Wukong
9
1 / 6 / 5
7,132
475
5,308
14,166
10,212
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
MBeams
Cernunnos
17
5 / 1 / 0
10,298
687
6,991
9,033
3,824
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Rossn_Afroxx
Cthulhu
11
2 / 4 / 8
7,682
512
6,489
13,585
8,821
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tiamat
12
7 / 4 / 3
8,078
539
4,909
7,804
4,226
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
fleshking1
Fenrir
11
2 / 5 / 4
7,934
529
4,295
10,866
3,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ra
15
14 / 5 / 2
10,301
687
16,385
13,233
5,334
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
47
19
Kills
30
31
Deaths
19
13
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
4
8
5
0.81
L
Tsukuyomi
Ever2382
Tsukuyomi
0
4
0
0
L
14
1
1
14.5
W
Cernunnos
MBeams
Cernunnos
5
1
0
5
L
0
12
2
0.08
W
Cthulhu
Rossn_Afroxx
Cthulhu
2
4
8
1.5
W
Tiamat
7
4
3
2.13
L
Sun Wukong
eduardovillaperi
Sun Wukong
1
6
5
0.58
W
Fenrir
fleshking1
Fenrir
2
5
4
0.8
W
Ra
14
5
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,954
Damage
39,069
54,699
Taken
54,521
28,050
Mitigated
26,081
14,131
Healing
13,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
7,560
1,072
0
1,636
10,297
3,632
339
8,554
1,743
27,022
0
L
Tsukuyomi
Ever2382
Tsukuyomi
146
121
0
6
2,177
549
0
1,125
1,052
0
788
L
20,748
8,178
0
11,802
15,410
6,517
2,921
6,879
8,531
85,216
0
W
Cernunnos
MBeams
Cernunnos
6,991
3,527
0
2,495
9,033
3,824
5,025
2,870
6,163
0
81,685
L
2,192
1,217
0
434
12,649
7,140
0
4,991
7,658
0
21,492
W
Cthulhu
Rossn_Afroxx
Cthulhu
6,489
1,405
0
708
13,585
8,821
465
9,024
4,561
19,607
0
W
Tiamat
4,909
833
0
1,460
7,804
4,226
1,101
5,327
2,477
22,524
0
L
Sun Wukong
eduardovillaperi
Sun Wukong
5,308
1,519
0
253
14,166
10,212
82
6,304
7,862
0
21,226
W
Fenrir
fleshking1
Fenrir
4,295
1,050
0
890
10,866
3,876
689
5,022
5,844
0
37,120
W
Ra
16,385
2,740
1,819
5,854
13,233
5,334
919
6,065
7,168
65,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,703
Gold Earned
44,293
245
Minions Killed
377
0
Camps Cleared
0
1,149,246
Distance Traveled
1,364,507
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,474
498
40
3
0
250,992
2
L
Tsukuyomi
4,639
309
0
0
0
55,330
0
L
Sol
11,392
759
151
10
0
283,708
0
W
Cernunnos
10,298
687
147
10
0
254,114
1
L
Bellona
6,066
404
31
2
0
287,812
1
W
Cthulhu
7,682
512
37
2
0
302,567
1
W
Tiamat
8,078
539
41
3
0
261,466
0
L
Sun Wukong
7,132
475
23
2
0
271,404
0
W
Fenrir
7,934
529
54
4
0
281,680
0
W
Ra
10,301
687
98
7
0
264,680
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role