Player Matchup

Bastet
Bastet
Platinum IV
CryStalniGhT234
Bastet
Platinum IV
Level 146
God Stats
12W - 11L
1,674 SR
Queue Stats
563W - 557L
1,627 MMR
Solo
Cthulhu
Cthulhu
Gold IV
ERSINJR
Cthulhu
Gold IV
Level 124
God Stats
13W - 12L
1,613 SR
Queue Stats
31W - 30L
1,517 MMR
Party 1
Artemis
Artemis
Platinum IV
FatherKurtis
Artemis
Platinum IV
Level 148
God Stats
4W - 5L
1,567 SR
Queue Stats
74W - 65L
1,790 MMR
Party 1
Hera
Hera
Gold II
THE BULLET43
Hera
Gold II
Level 128
God Stats
3W - 1L
1,606 SR
Queue Stats
82W - 78L
1,637 MMR
Solo
Hel
Hel
Platinum II
XZE Dono
Hel
Platinum II
Level 115
God Stats
4W - 2L
1,681 SR
Queue Stats
103W - 85L
1,713 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 132
1,628 SR
1,657 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 113
1,622 SR
1,635 MMR
Sobek
Sobek
Silver I
 
Sobek
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold I
Deadlymonkster69
Nu Wa
Gold I
Level 105
God Stats
3W - 5L
1,710 SR
Queue Stats
57W - 55L
1,670 MMR
Solo
Cupid
Cupid
Platinum IV
FragileCanadian
Cupid
Platinum IV
Level 141
God Stats
34W - 22L
1,747 SR
Queue Stats
315W - 312L
1,750 MMR
Solo
Awilix
Awilix
Gold I
Vx Choco
Awilix
Gold I
Level 86
God Stats
4W - 5L
1,500 SR
Queue Stats
553W - 544L
1,607 MMR
Solo
Chaac
Chaac
Gold II
iKtrav
Chaac
Gold II
Level 106
God Stats
6W - 6L
1,654 SR
Queue Stats
88W - 87L
1,648 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 2
8,176
629
4,966
8,051
2,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cthulhu
ERSINJR
Cthulhu
11
0 / 1 / 8
7,073
544
3,855
8,961
5,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
FatherKurtis
Artemis
14
4 / 1 / 0
8,237
634
4,175
6,387
1,915
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 1 / 3
7,976
614
4,720
6,646
5,292
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
2 / 0 / 3
7,793
599
3,707
4,020
1,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
KaliTiamatMorgan Le FayGilgameshAthena

VS

Bans
ArachneFenrirCerberusLokiSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
6
0 / 1 / 2
5,023
386
1,882
5,357
2,134
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 1 / 0
6,960
535
4,906
3,410
1,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 5 / 1
6,626
510
2,274
7,594
1,818
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Awilix
Vx Choco
Awilix
12
2 / 2 / 2
6,987
537
2,342
10,970
3,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
iKtrav
Chaac
11
2 / 2 / 0
6,543
503
4,953
9,375
8,817
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
11
Kills
5
5
Deaths
11
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
1
2
1
W
5
2
2
3
L
1
1
0
1
W
Cthulhu
ERSINJR
Cthulhu
0
1
8
4
W
Artemis
FatherKurtis
Artemis
4
1
0
4
L
0
5
1
0.1
W
0
1
3
1.5
L
Awilix
Vx Choco
Awilix
2
2
2
1.5
W
2
0
3
3.5
L
Chaac
iKtrav
Chaac
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,423
Damage
16,357
34,065
Taken
36,706
16,675
Mitigated
17,703
15,873
Healing
13,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
1,882
383
0
1,521
5,357
2,134
0
2,582
2,775
6,358
0
W
4,966
1,022
0
3,895
8,051
2,505
2,411
1,137
6,668
0
45,637
L
4,906
354
0
554
3,410
1,044
0
1,228
2,182
46,683
0
W
Cthulhu
ERSINJR
Cthulhu
3,855
317
0
1,506
8,961
5,709
832
1,693
7,078
20,608
0
W
Artemis
FatherKurtis
Artemis
4,175
2,240
0
2,590
6,387
1,915
1,318
1,135
5,084
0
53,846
L
2,274
912
109
1,932
7,594
1,818
0
1,599
5,995
0
46,459
W
4,720
1,299
0
2,493
6,646
5,292
835
583
5,926
46,689
0
L
Awilix
Vx Choco
Awilix
2,342
1,180
0
5,099
10,970
3,890
0
3,601
7,369
0
39,070
W
3,707
243
2,393
2,996
4,020
1,254
550
1,523
2,261
52,974
0
L
Chaac
iKtrav
Chaac
4,953
485
0
3,918
9,375
8,817
0
3,437
5,938
2,014
35,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,255
Gold Earned
32,139
433
Minions Killed
373
0
Camps Cleared
0
1,256,726
Distance Traveled
1,139,092
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,023
386
11
1
0
154,619
2
W
Bastet
8,176
629
88
7
0
279,521
2
L
Nu Wa
6,960
535
109
8
0
243,972
5
W
Cthulhu
7,073
544
18
1
0
251,705
5
W
Artemis
8,237
634
108
8
0
234,826
5
L
Cupid
6,626
510
88
7
0
226,124
2
W
Hera
7,976
614
106
8
0
231,742
6
L
Awilix
6,987
537
84
6
0
277,623
1
W
Hel
7,793
599
113
9
0
258,932
0
L
Chaac
6,543
503
81
6
0
236,754
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role