Player Matchup

Bellona
Bellona
 
Bellona
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Geowl
Hades
Level 68
God Stats
2W - 3L
1,483 SR
Queue Stats
295W - 264L
1,540 Elo+
Party 1
Artemis
Artemis
Tvutt
Artemis
Level 44
God Stats
82W - 72L
1,638 SR
Queue Stats
279W - 240L
1,529 Elo+
Party 1
Team Averages
Level 70
1,540 SR
1,523 Elo+

VS

Team Averages
Level 87
1,638 SR
1,594 Elo+
Raijin
Raijin
Ganja
Raijin
Level 119
God Stats
5W - 3L
1,668 SR
Queue Stats
27W - 16L
1,636 Elo+
Party 2
Tiamat
Tiamat
Sweemingo
Tiamat
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,507 Elo+
Solo
Anhur
Anhur
Whitesofa
Anhur
Level 129
God Stats
7W - 3L
1,745 SR
Queue Stats
86W - 57L
1,639 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
1 / 1 / 13
7,850
714
5,291
9,164
7,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hades
Geowl
Hades
12
2 / 3 / 11
8,172
743
4,813
9,990
4,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
Tvutt
Artemis
14
13 / 0 / 3
9,978
907
14,009
6,269
2,295
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Ganja
Raijin
11
1 / 3 / 2
7,001
636
4,955
6,467
1,529
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
Sweemingo
Tiamat
10
1 / 8 / 2
6,932
630
5,788
9,813
4,372
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Anhur
Whitesofa
Anhur
10
2 / 5 / 2
7,250
659
5,990
10,898
3,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
16
Kills
4
4
Deaths
16
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
1
13
7.5
L
Raijin
Ganja
Raijin
1
3
2
0.67
W
Hades
Geowl
Hades
2
3
11
2.5
L
Tiamat
Sweemingo
Tiamat
1
8
2
0.25
W
Artemis
Tvutt
Artemis
13
0
3
14.5
L
Anhur
Whitesofa
Anhur
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,113
Damage
16,733
25,423
Taken
27,178
14,338
Mitigated
9,088
8,414
Healing
2,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
5,291
349
0
2,262
9,164
7,066
339
3,849
5,315
0
19,983
L
Raijin
Ganja
Raijin
4,955
308
0
500
6,467
1,529
46
970
5,366
20,964
0
W
Hades
Geowl
Hades
4,813
375
517
2,836
9,990
4,977
641
3,132
6,858
24,986
0
L
Tiamat
Sweemingo
Tiamat
5,788
460
0
1,708
9,813
4,372
0
2,686
6,877
16,849
0
W
Artemis
Tvutt
Artemis
14,009
5,081
0
2,799
6,269
2,295
1,828
4,042
2,227
0
38,840
L
Anhur
Whitesofa
Anhur
5,990
2,113
0
435
10,898
3,187
0
1,441
9,117
0
19,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,000
Gold Earned
21,183
134
Minions Killed
108
6
Camps Cleared
4
627,394
Distance Traveled
568,671
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,850
714
24
2
0
206,433
5
L
Raijin
7,001
636
34
3
3
197,595
4
W
Hades
8,172
743
54
5
4
204,766
2
L
Tiamat
6,932
630
32
3
0
184,777
1
W
Artemis
9,978
907
56
5
2
216,195
0
L
Anhur
7,250
659
42
4
1
186,299
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role