Player Matchup

Chaac
Chaac
 
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
CAPTAINWAKANDAA
Cabrakan
Level 155
God Stats
16W - 23L
1,492 SR
Queue Stats
490W - 470L
1,566 Elo+
Party 1
Ao Kuang
Ao Kuang
HighOnLyfe42094
Ao Kuang
Level 128
God Stats
1W - 2L
1,735 SR
Queue Stats
387W - 383L
1,472 Elo+
Party 2
Sol
Sol
IAMLORDELALALA
Sol
Level 119
God Stats
11W - 15L
1,466 SR
Queue Stats
758W - 718L
1,516 Elo+
Party 2
Anhur
Anhur
Perky Peakz
Anhur
Level 131
God Stats
4W - 3L
1,594 SR
Queue Stats
291W - 280L
1,561 Elo+
Party 2
Team Averages
Level 139
1,557 SR
1,523 Elo+

VS

Team Averages
Level 121
1,539 SR
1,544 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Bellimy
Skadi
Level 109
God Stats
1W - 0L
1,644 SR
Queue Stats
329W - 286L
1,620 Elo+
Solo
Sun Wukong
Sun Wukong
Crimson05
Sun Wukong
Level 129
God Stats
12W - 20L
1,449 SR
Queue Stats
268W - 259L
1,560 Elo+
Solo
Jormungandr
Jormungandr
Golden-Wolf-333
Jormungandr
Level 109
God Stats
3W - 3L
1,575 SR
Queue Stats
106W - 97L
1,535 Elo+
Solo
Ravana
Ravana
Jay-thegrey590
Ravana
Level 106
God Stats
30W - 28L
1,525 SR
Queue Stats
70W - 72L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
0 / 4 / 0
5,022
457
4,013
8,604
7,171
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cabrakan
9
0 / 2 / 1
5,401
491
2,272
6,401
4,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
9
1 / 2 / 0
5,459
496
2,401
6,690
1,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 1 / 0
5,376
489
3,941
4,503
1,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 1 / 0
5,271
479
1,540
4,164
1,034
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
2 / 1 / 1
6,631
603
4,615
4,866
3,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Skadi
Bellimy
Skadi
11
2 / 1 / 0
6,404
582
3,281
3,738
996
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
Crimson05
Sun Wukong
12
2 / 0 / 2
6,838
622
6,353
7,317
5,022
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
Golden-Wolf-333
Jormungandr
9
0 / 0 / 4
5,638
513
2,874
6,750
3,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
4 / 0 / 1
6,378
580
1,463
3,065
1,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
2
Kills
10
10
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
4
0
0
W
Zhong Kui
 
Zhong Kui
2
1
1
2.5
W
Skadi
Bellimy
Skadi
2
1
0
2
L
Cabrakan
0
2
1
0.25
W
Sun Wukong
Crimson05
Sun Wukong
2
0
2
3
W
Jormungandr
Golden-Wolf-333
Jormungandr
0
0
4
2
L
Ao Kuang
1
2
0
0.5
L
1
1
0
1
W
4
0
1
4.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,167
Damage
18,586
30,362
Taken
25,736
16,177
Mitigated
13,736
9,777
Healing
10,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,013
1,028
71
3,002
8,604
7,171
0
0
8,491
0
25,755
W
Zhong Kui
 
Zhong Kui
4,615
43
0
2,951
4,866
3,440
0
2,698
2,168
36,412
0
W
Skadi
Bellimy
Skadi
3,281
1,620
0
1,153
3,738
996
374
898
2,840
0
38,713
L
Cabrakan
2,272
363
144
2,942
6,401
4,847
0
2,962
3,328
15,281
0
W
Sun Wukong
Crimson05
Sun Wukong
6,353
2,787
0
2,626
7,317
5,022
0
530
6,787
0
42,986
W
Jormungandr
Golden-Wolf-333
Jormungandr
2,874
1,161
0
1,282
6,750
3,223
0
3,882
2,868
15,955
0
L
Ao Kuang
2,401
615
0
986
6,690
1,836
0
1,595
4,947
29,302
0
L
3,941
1,480
0
1,868
4,503
1,289
0
2,368
1,953
35,446
0
W
1,463
228
0
2,086
3,065
1,055
0
606
2,459
0
26,350
L
1,540
640
0
764
4,164
1,034
0
213
3,951
0
29,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,529
Gold Earned
31,889
276
Minions Killed
352
0
Camps Cleared
0
977,418
Distance Traveled
1,081,505
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,022
457
48
4
0
203,564
1
W
Zhong Kui
6,631
603
90
8
0
211,796
4
W
Skadi
6,404
582
77
7
0
189,872
3
L
Cabrakan
5,401
491
40
4
0
193,214
0
W
Sun Wukong
6,838
622
87
8
0
221,819
3
W
Jormungandr
5,638
513
33
3
0
220,440
5
L
Ao Kuang
5,459
496
58
5
0
192,639
0
L
Sol
5,376
489
65
6
0
195,153
3
W
Ravana
6,378
580
65
6
0
237,578
4
L
Anhur
5,271
479
65
6
0
192,848
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role