Player Matchup

Terra
Terra
 
Terra
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Chronoore
Jormungandr
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,804 Elo+
Party 1
Janus
Janus
JASARP123
Janus
Level 126
God Stats
0W - 4L
1,250 SR
Queue Stats
97W - 94L
1,564 Elo+
Solo
Danzaburou
Danzaburou
Monsha
Danzaburou
Level 89
God Stats
5W - 5L
1,353 SR
Queue Stats
15W - 21L
1,484 Elo+
Party 1
Thanatos
Thanatos
the6thdizaster
Thanatos
Level 159
God Stats
52W - 31L
1,636 SR
Queue Stats
374W - 348L
1,592 Elo+
Party 1
Team Averages
Level 115
1,448 SR
1,589 Elo+

VS

Team Averages
Level 113
1,551 SR
1,585 Elo+
Ares
Ares
AwardableHat129
Ares
Level 69
God Stats
52W - 31L
1,753 SR
Queue Stats
237W - 172L
1,599 Elo+
Party 2
Sobek
Sobek
BoyWitTheChoppa
Sobek
Level 98
God Stats
6W - 7L
1,433 SR
Queue Stats
196W - 186L
1,574 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Kentiepoo08
Tsukuyomi
Level 160
God Stats
29W - 24L
1,668 SR
Queue Stats
676W - 661L
1,540 Elo+
Solo
Cupid
Cupid
SKUVIDUVI
Cupid
Level 114
God Stats
3W - 1L
1,758 SR
Queue Stats
343W - 238L
1,659 Elo+
Party 2
Baron Samedi
Baron Samedi
k_true_psycho
Baron Samedi
Level 122
God Stats
1W - 2L
1,141 SR
Queue Stats
227W - 217L
1,554 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
10
1 / 7 / 3
6,304
450
3,112
12,708
9,012
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Jormungandr
Chronoore
Jormungandr
13
1 / 2 / 2
7,900
564
8,335
8,932
5,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
JASARP123
Janus
12
2 / 4 / 1
7,061
504
7,777
8,004
2,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Monsha
Danzaburou
10
1 / 5 / 2
6,250
446
3,963
8,209
2,048
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
12
2 / 3 / 1
7,197
514
3,297
7,933
3,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 9
8,455
604
6,609
11,483
10,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
2 / 0 / 1
7,630
545
4,661
10,237
8,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
Kentiepoo08
Tsukuyomi
12
5 / 1 / 6
7,722
552
5,540
8,873
2,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cupid
SKUVIDUVI
Cupid
14
6 / 2 / 8
8,701
622
9,752
7,805
2,761
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
k_true_psycho
Baron Samedi
12
1 / 3 / 6
7,026
502
6,270
9,560
4,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
50
7
Kills
20
21
Deaths
7
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
7
3
0.36
W
6
1
9
10.5
W
2
0
1
2.5
L
Jormungandr
Chronoore
Jormungandr
1
2
2
1
L
Janus
JASARP123
Janus
2
4
1
0.63
W
Tsukuyomi
Kentiepoo08
Tsukuyomi
5
1
6
8
L
Danzaburou
Monsha
Danzaburou
1
5
2
0.4
W
Cupid
SKUVIDUVI
Cupid
6
2
8
5
W
Baron Samedi
k_true_psycho
Baron Samedi
1
3
6
1.33
L
Thanatos
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,484
Damage
32,832
45,786
Taken
47,958
22,429
Mitigated
28,114
14,092
Healing
23,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
3,112
370
772
2,105
12,708
9,012
60
5,865
6,843
15,650
0
W
6,609
397
0
3,338
11,483
10,175
0
3,257
8,016
21,581
0
W
4,661
404
0
6,280
10,237
8,284
0
5,604
4,633
36,543
0
L
Jormungandr
Chronoore
Jormungandr
8,335
3,571
0
2,359
8,932
5,979
0
3,986
4,108
47,616
0
L
Janus
JASARP123
Janus
7,777
464
0
1,171
8,004
2,317
0
3,486
4,518
46,778
0
W
Tsukuyomi
Kentiepoo08
Tsukuyomi
5,540
1,704
0
4,371
8,873
2,809
23
2,238
6,599
0
37,838
L
Danzaburou
Monsha
Danzaburou
3,963
1,601
0
1,409
8,209
2,048
0
2,202
6,007
0
24,640
W
Cupid
SKUVIDUVI
Cupid
9,752
6,220
197
3,283
7,805
2,761
108
2,466
5,237
0
58,682
W
Baron Samedi
k_true_psycho
Baron Samedi
6,270
261
1,643
4,500
9,560
4,085
474
5,139
4,187
35,410
0
L
Thanatos
3,297
428
0
6,276
7,933
3,073
0
1,118
6,770
0
43,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,712
Gold Earned
39,534
357
Minions Killed
350
0
Camps Cleared
0
1,316,416
Distance Traveled
1,307,219
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,304
450
29
2
0
256,281
5
W
Ares
8,455
604
16
1
0
265,583
5
W
Sobek
7,630
545
84
6
0
252,091
0
L
Jormungandr
7,900
564
110
8
0
247,732
0
L
Janus
7,061
504
90
6
0
262,871
3
W
Tsukuyomi
7,722
552
75
5
0
304,507
0
L
Danzaburou
6,250
446
52
4
0
258,993
3
W
Cupid
8,701
622
110
8
0
244,645
1
W
Baron Samedi
7,026
502
65
5
0
240,393
4
L
Thanatos
7,197
514
76
5
0
290,539
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role