Player Matchup

Bacchus
Bacchus
Docherty
Bacchus
Level 62
God Stats
7W - 6L
1,422 SR
Queue Stats
164W - 196L
1,453 Elo+
Solo
Eset
Eset
Electric_Baron
Eset
Level 156
God Stats
1W - 2L
1,177 SR
Queue Stats
175W - 131L
1,621 Elo+
Party 2
Hachiman
Hachiman
iker_alicante1
Hachiman
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
48W - 28L
1,610 Elo+
Party 2
Team Averages
Level 95
1,366 SR
1,561 Elo+

VS

Team Averages
Level 97
1,527 SR
1,474 Elo+
Artemis
Artemis
 
Artemis
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
MorddurchSenpai
Tyr
Level 47
God Stats
1W - 3L
1,627 SR
Queue Stats
99W - 125L
1,408 Elo+
Party 1
Baron Samedi
Baron Samedi
YoungLordGenius
Baron Samedi
Level 127
God Stats
4W - 8L
1,455 SR
Queue Stats
476W - 538L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Docherty
Bacchus
11
3 / 0 / 7
8,760
796
9,007
11,072
14,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 1 / 7
7,950
723
8,251
8,153
3,548
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
12
5 / 1 / 5
8,411
765
9,796
8,012
2,547
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
1 / 2 / 1
6,909
628
7,806
8,088
2,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 6 / 1
6,268
570
3,707
14,235
7,016
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
YoungLordGenius
Baron Samedi
10
1 / 2 / 1
6,841
622
5,119
8,765
6,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
10
Kills
2
2
Deaths
10
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
2
1
0.75
W
Bacchus
Docherty
Bacchus
3
0
7
6.5
W
2
1
7
5.5
L
0
6
1
0.08
L
Baron Samedi
YoungLordGenius
Baron Samedi
1
2
1
0.75
W
Hachiman
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,054
Damage
16,632
27,237
Taken
31,088
20,613
Mitigated
16,036
14,255
Healing
6,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
7,806
2,363
0
1,161
8,088
2,963
0
5,230
2,858
0
22,120
W
Bacchus
Docherty
Bacchus
9,007
434
801
5,031
11,072
14,518
72
2,699
8,373
18,863
0
W
8,251
383
609
3,917
8,153
3,548
313
1,410
6,743
33,817
0
L
3,707
579
0
2,612
14,235
7,016
0
6,811
7,424
0
8,485
L
Baron Samedi
YoungLordGenius
Baron Samedi
5,119
367
577
2,149
8,765
6,057
0
5,359
3,406
25,300
0
W
Hachiman
9,796
5,525
0
3,897
8,012
2,547
1,925
1,242
6,770
0
36,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,121
Gold Earned
20,018
130
Minions Killed
93
7
Camps Cleared
2
639,022
Distance Traveled
574,446
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,909
628
34
3
1
193,130
2
W
Bacchus
8,760
796
22
2
0
218,381
3
W
Eset
7,950
723
52
5
5
213,796
3
L
Tyr
6,268
570
17
2
1
199,722
3
L
Baron Samedi
6,841
622
42
4
0
181,594
2
W
Hachiman
8,411
765
56
5
2
206,845
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role