Player Matchup

Arachne
Arachne
Darkmoon_2805
Arachne
Level 128
God Stats
0W - 2L
1,803 SR
Queue Stats
14W - 17L
1,575 Elo+
Solo
Janus
Janus
Dazzle-beam
Janus
Level 67
God Stats
6W - 8L
1,432 SR
Queue Stats
249W - 283L
1,442 Elo+
Solo
Cthulhu
Cthulhu
Gmoneymills04
Cthulhu
Level 94
God Stats
22W - 27L
1,503 SR
Queue Stats
373W - 357L
1,537 Elo+
Solo
Heimdallr
Heimdallr
LightExorcist_
Heimdallr
Level 99
God Stats
130W - 127L
1,572 SR
Queue Stats
211W - 245L
1,457 Elo+
Solo
Sylvanus
Sylvanus
ThndrStrck89
Sylvanus
Level 153
God Stats
29W - 24L
1,635 SR
Queue Stats
562W - 557L
1,526 Elo+
Solo
Team Averages
Level 108
1,589 SR
1,507 Elo+

VS

Team Averages
Level 113
1,493 SR
1,537 Elo+
Izanami
Izanami
Deadkillerpro00
Izanami
Level 145
God Stats
16W - 8L
1,590 SR
Queue Stats
464W - 394L
1,556 Elo+
Party 1
Geb
Geb
InfernalCobra06
Geb
Level 70
God Stats
2W - 2L
1,365 SR
Queue Stats
408W - 348L
1,528 Elo+
Party 1
Heimdallr
Heimdallr
Kaiyuh
Heimdallr
Level 116
God Stats
17W - 10L
1,586 SR
Queue Stats
121W - 145L
1,502 Elo+
Solo
Ao Kuang
Ao Kuang
NOTchocolate
Ao Kuang
Level 113
God Stats
1W - 1L
1,334 SR
Queue Stats
83W - 68L
1,546 Elo+
Solo
Set
Set
pro player53
Set
Level 120
God Stats
10W - 5L
1,591 SR
Queue Stats
455W - 381L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
8
2 / 3 / 1
5,063
633
2,845
6,547
2,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 2 / 2
5,224
653
3,483
3,763
872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
4
0 / 2 / 0
3,683
460
1,428
3,068
1,611
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
LightExorcist_
Heimdallr
7
0 / 1 / 0
3,993
499
2,633
4,740
1,250
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sylvanus
ThndrStrck89
Sylvanus
7
0 / 1 / 0
4,012
502
1,960
4,137
1,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 1
4,813
602
3,652
4,147
937
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

8
1 / 0 / 3
4,912
614
1,617
3,489
2,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
Kaiyuh
Heimdallr
8
1 / 1 / 0
4,725
591
2,103
3,390
1,114
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
NOTchocolate
Ao Kuang
8
2 / 2 / 1
4,941
618
2,207
5,103
1,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
4 / 0 / 1
5,490
686
4,270
3,960
1,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
15
3
Kills
9
9
Deaths
3
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Arachne
2
3
1
0.83
L
1
2
2
1
W
1
0
1
1.5
L
Cthulhu
0
2
0
0
W
1
0
3
2.5
W
Heimdallr
Kaiyuh
Heimdallr
1
1
0
1
L
Heimdallr
LightExorcist_
Heimdallr
0
1
0
0
W
Ao Kuang
NOTchocolate
Ao Kuang
2
2
1
1.25
L
Sylvanus
ThndrStrck89
Sylvanus
0
1
0
0
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,349
Damage
13,849
22,255
Taken
20,089
7,971
Mitigated
7,485
7,510
Healing
9,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
2,845
1,811
0
2,594
6,547
2,603
0
1,872
4,592
0
24,534
L
3,483
261
0
750
3,763
872
0
489
3,145
28,598
0
W
3,652
2,579
0
1,397
4,147
937
0
861
3,286
0
30,998
L
Cthulhu
1,428
301
0
1,019
3,068
1,611
0
155
2,670
10,942
0
W
1,617
91
50
1,381
3,489
2,028
0
1,258
2,231
9,373
0
W
Heimdallr
Kaiyuh
Heimdallr
2,103
1,028
0
1,714
3,390
1,114
80
1,468
1,922
0
18,657
L
Heimdallr
LightExorcist_
Heimdallr
2,633
1,747
63
1,186
4,740
1,250
0
482
4,258
0
19,834
W
Ao Kuang
NOTchocolate
Ao Kuang
2,207
683
0
2,307
5,103
1,758
0
1,292
3,811
17,925
6,101
L
Sylvanus
ThndrStrck89
Sylvanus
1,960
960
452
1,446
4,137
1,635
0
563
3,530
14,260
4,728
W
4,270
2,232
0
2,243
3,960
1,648
204
1,615
2,345
0
22,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,975
Gold Earned
24,881
217
Minions Killed
222
0
Camps Cleared
0
664,671
Distance Traveled
781,958
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,063
633
52
7
0
160,202
0
L
Janus
5,224
653
60
8
0
159,208
2
W
Izanami
4,813
602
70
9
0
142,741
0
L
Cthulhu
3,683
460
25
3
0
65,916
1
W
Geb
4,912
614
16
2
0
165,443
1
W
Heimdallr
4,725
591
35
4
0
136,478
0
L
Heimdallr
3,993
499
36
5
0
139,666
2
W
Ao Kuang
4,941
618
54
7
0
165,713
4
L
Sylvanus
4,012
502
44
6
0
139,679
0
W
Set
5,490
686
47
6
0
171,583
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role