Player Matchup

Loki
Loki
 
Loki
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
Copege
Yemoja
Level 160
God Stats
5W - 5L
1,649 SR
Queue Stats
425W - 369L
1,656 Elo+
Solo
Tiamat
Tiamat
DatGuy756
Tiamat
Level 155
God Stats
11W - 16L
1,579 SR
Queue Stats
353W - 316L
1,648 Elo+
Party 2
Apollo
Apollo
Zoxame
Apollo
Level 160
God Stats
121W - 59L
1,805 SR
Queue Stats
1,562W - 751L
1,824 Elo+
Solo
Da Ji
Da Ji
okoklive
Da Ji
Level 141
God Stats
30W - 19L
1,662 SR
Queue Stats
377W - 321L
1,612 Elo+
Solo
Team Averages
Level 154
1,639 SR
1,648 Elo+

VS

Team Averages
Level 154
1,681 SR
1,663 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
King_Corvid
Susano
Level 160
God Stats
411W - 273L
1,745 SR
Queue Stats
1,210W - 1,065L
1,639 Elo+
Solo
Ne Zha
Ne Zha
Satelliiiiiiitee
Ne Zha
Level 144
God Stats
140W - 123L
1,678 SR
Queue Stats
1,092W - 806L
1,748 Elo+
Solo
Geb
Geb
SlimyBoy
Geb
Level 147
God Stats
5W - 1L
1,973 SR
Queue Stats
46W - 38L
1,614 Elo+
Party 1
Ra
Ra
Westbrookx0
Ra
Level 160
God Stats
4W - 1L
1,511 SR
Queue Stats
388W - 185L
1,812 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
8
0 / 4 / 0
4,817
482
4,056
8,034
4,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yemoja
Copege
Yemoja
4
0 / 0 / 0
4,046
405
0
1,503
583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tiamat
DatGuy756
Tiamat
9
0 / 3 / 0
5,291
529
2,833
6,031
2,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
Zoxame
Apollo
7
0 / 6 / 0
4,703
470
464
6,120
1,575
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Da Ji
okoklive
Da Ji
4
0 / 2 / 0
3,891
389
390
2,656
783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
3 / 0 / 2
6,443
644
2,073
3,659
1,023
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Susano
13
4 / 0 / 3
7,055
706
4,175
5,116
1,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 0 / 3
6,521
652
3,986
4,629
2,451
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 0 / 6
6,253
625
2,744
3,731
3,308
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
6 / 0 / 1
6,898
690
4,163
4,751
2,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
30
0
Kills
15
15
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
4
0
0
W
Jing Wei
 
Jing Wei
3
0
2
4
L
Yemoja
Copege
Yemoja
0
0
0
0
L
Tiamat
DatGuy756
Tiamat
0
3
0
0
W
Susano
4
0
3
5.5
W
1
0
3
2.5
W
1
0
6
4
W
6
0
1
6.5
L
Apollo
Zoxame
Apollo
0
6
0
0
L
Da Ji
okoklive
Da Ji
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,743
Damage
17,141
24,344
Taken
21,886
10,875
Mitigated
10,793
5,805
Healing
11,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
4,056
656
0
2,425
8,034
4,954
0
1,590
6,444
0
21,395
W
Jing Wei
 
Jing Wei
2,073
1,817
0
1,433
3,659
1,023
498
157
3,502
0
38,118
L
Yemoja
Copege
Yemoja
0
0
22
286
1,503
583
0
360
1,143
1,464
0
L
Tiamat
DatGuy756
Tiamat
2,833
104
0
2,072
6,031
2,980
0
2,548
3,483
30,898
0
W
Susano
4,175
1,966
0
3,474
5,116
1,722
0
596
4,400
0
44,904
W
3,986
1,823
0
2,421
4,629
2,451
0
218
3,927
0
39,056
W
2,744
887
0
1,125
3,731
3,308
0
357
3,328
10,426
0
W
4,163
918
920
2,113
4,751
2,289
152
1,346
3,137
44,243
0
L
Apollo
Zoxame
Apollo
464
255
0
750
6,120
1,575
0
1,026
5,094
0
24,184
L
Da Ji
okoklive
Da Ji
390
216
0
250
2,656
783
0
1,383
1,273
0
6,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,748
Gold Earned
33,170
194
Minions Killed
382
0
Camps Cleared
0
731,867
Distance Traveled
1,048,330
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,817
482
48
5
0
190,949
1
W
Jing Wei
6,443
644
73
7
0
181,838
0
L
Yemoja
4,046
405
3
0
0
147,628
0
L
Tiamat
5,291
529
73
7
0
173,332
3
W
Susano
7,055
706
107
11
0
232,294
3
W
Ne Zha
6,521
652
92
9
0
212,491
1
W
Geb
6,253
625
14
1
0
208,187
0
W
Ra
6,898
690
96
10
0
213,520
1
L
Apollo
4,703
470
53
5
0
143,400
1
L
Da Ji
3,891
389
17
2
0
76,558
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role