Player Matchup

Sylvanus
Sylvanus
Dragkainen
Sylvanus
Level 99
God Stats
9W - 1L
1,924 SR
Queue Stats
35W - 35L
1,423 Elo+
Party 1
Artemis
Artemis
Hoaalohakupaa
Artemis
Level 109
God Stats
8W - 4L
1,584 SR
Queue Stats
69W - 74L
1,387 Elo+
Party 1
Anubis
Anubis
colin_c123
Anubis
Level 60
God Stats
30W - 31L
1,478 SR
Queue Stats
228W - 266L
1,435 Elo+
Solo
Awilix
Awilix
thehornswolf13
Awilix
Level 84
God Stats
16W - 14L
1,429 SR
Queue Stats
339W - 359L
1,419 Elo+
Party 3
Erlang Shen
Erlang Shen
xylon 025
Erlang Shen
Level 86
God Stats
9W - 1L
1,500 SR
Queue Stats
336W - 376L
1,389 Elo+
Party 3
Team Averages
Level 88
1,583 SR
1,411 Elo+

VS

Team Averages
Level 93
1,479 SR
1,412 Elo+
Danzaburou
Danzaburou
BesenBenny
Danzaburou
Level 89
God Stats
5W - 6L
1,501 SR
Queue Stats
326W - 341L
1,403 Elo+
Party 2
Chaac
Chaac
LegyMax
Chaac
Level 87
God Stats
9W - 13L
1,412 SR
Queue Stats
262W - 292L
1,411 Elo+
Solo
Cthulhu
Cthulhu
TareWeaver
Cthulhu
Level 127
God Stats
113W - 121L
1,480 SR
Queue Stats
666W - 703L
1,457 Elo+
Solo
Tiamat
Tiamat
XX mercy XX4505
Tiamat
Level 81
God Stats
0W - 1L
1,329 SR
Queue Stats
108W - 104L
1,393 Elo+
Solo
Tsukuyomi
Tsukuyomi
fake-_-domenic
Tsukuyomi
Level 82
God Stats
12W - 8L
1,675 SR
Queue Stats
327W - 345L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Dragkainen
Sylvanus
13
2 / 4 / 14
8,124
478
8,392
17,997
19,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Artemis
13
5 / 6 / 8
8,243
485
11,194
12,503
4,614
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
colin_c123
Anubis
17
4 / 2 / 4
9,955
586
12,270
11,473
6,713
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
16 / 1 / 1
10,521
619
13,845
9,739
4,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Erlang Shen
xylon 025
Erlang Shen
15
3 / 2 / 4
8,729
513
7,124
13,753
7,591
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BesenBenny
Danzaburou
13
3 / 4 / 8
8,342
491
11,466
11,580
3,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
LegyMax
Chaac
14
3 / 7 / 2
8,466
498
9,334
15,127
11,613
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
TareWeaver
Cthulhu
11
3 / 5 / 7
8,033
473
11,463
19,770
13,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 8 / 3
7,955
468
5,654
13,085
4,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
fake-_-domenic
Tsukuyomi
14
5 / 6 / 4
8,906
524
7,099
10,326
4,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
39
30
Kills
15
15
Deaths
30
31
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BesenBenny
Danzaburou
3
4
8
1.75
W
Sylvanus
Dragkainen
Sylvanus
2
4
14
2.25
W
Artemis
5
6
8
1.5
L
Chaac
LegyMax
Chaac
3
7
2
0.57
L
Cthulhu
TareWeaver
Cthulhu
3
5
7
1.3
L
1
8
3
0.31
W
Anubis
colin_c123
Anubis
4
2
4
3
L
Tsukuyomi
fake-_-domenic
Tsukuyomi
5
6
4
1.17
W
16
1
1
16.5
W
Erlang Shen
xylon 025
Erlang Shen
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,825
Damage
45,016
65,465
Taken
69,888
42,828
Mitigated
37,177
17,684
Healing
20,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BesenBenny
Danzaburou
11,466
6,106
0
3,858
11,580
3,360
946
3,569
8,011
0
51,008
W
Sylvanus
Dragkainen
Sylvanus
8,392
1,840
2,186
3,926
17,997
19,346
105
5,116
12,835
19,351
5,208
W
Artemis
11,194
5,310
1,062
3,453
12,503
4,614
156
2,210
10,265
0
40,476
L
Chaac
LegyMax
Chaac
9,334
2,129
0
4,732
15,127
11,613
638
1,666
13,461
0
47,094
L
Cthulhu
TareWeaver
Cthulhu
11,463
1,148
767
7,039
19,770
13,522
219
6,676
13,094
34,909
0
L
5,654
735
0
2,948
13,085
4,611
0
6,500
6,585
35,329
0
W
Anubis
colin_c123
Anubis
12,270
426
0
4,831
11,473
6,713
181
4,267
6,898
78,254
0
L
Tsukuyomi
fake-_-domenic
Tsukuyomi
7,099
1,459
0
1,629
10,326
4,071
0
1,521
8,805
0
51,022
W
13,845
6,569
0
1,197
9,739
4,564
1,742
3,050
6,595
0
54,404
W
Erlang Shen
xylon 025
Erlang Shen
7,124
3,982
0
1,029
13,753
7,591
197
1,938
11,755
0
47,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,572
Gold Earned
41,702
419
Minions Killed
385
0
Camps Cleared
0
1,587,923
Distance Traveled
1,509,361
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,342
491
88
5
0
269,564
0
W
Sylvanus
8,124
478
35
2
0
315,437
2
W
Artemis
8,243
485
51
3
0
306,842
3
L
Chaac
8,466
498
91
5
0
302,685
6
L
Cthulhu
8,033
473
47
3
0
312,899
9
L
Tiamat
7,955
468
78
5
0
287,622
2
W
Anubis
9,955
586
150
9
0
275,211
8
L
Tsukuyomi
8,906
524
81
5
0
336,591
1
W
Awilix
10,521
619
95
6
0
368,764
0
W
Erlang Shen
8,729
513
88
5
0
321,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role