Player Matchup

Nemesis
Nemesis
Clappms
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 16L
1,484 Elo+
Party 1
Ymir
Ymir
Dirk Di99ler 87
Ymir
Level 18
God Stats
6W - 5L
1,516 SR
Queue Stats
30W - 24L
1,552 Elo+
Party 1
Erlang Shen
Erlang Shen
ShadowSentinel3
Erlang Shen
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,491 Elo+
Solo
Izanami
Izanami
TheNuclearRex
Izanami
Level 28
God Stats
21W - 15L
1,759 SR
Queue Stats
509W - 492L
1,488 Elo+
Solo
He Bo
He Bo
TitoPotesxd
He Bo
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 38L
1,544 Elo+
Solo
Team Averages
Level 17
1,555 SR
1,512 Elo+

VS

Team Averages
Level 26
1,475 SR
1,449 Elo+
Sylvanus
Sylvanus
Jadestorm234
Sylvanus
Level 24
God Stats
3W - 2L
1,527 SR
Queue Stats
4W - 4L
1,378 Elo+
Solo
Skadi
Skadi
MyBestNeverLess
Skadi
Level 28
God Stats
4W - 2L
1,449 SR
Queue Stats
119W - 155L
1,484 Elo+
Party 2
Persephone
Persephone
The RoyAgu
Persephone
Level 29
God Stats
12W - 9L
1,580 SR
Queue Stats
332W - 337L
1,476 Elo+
Solo
Mulan
Mulan
gbgamergg32
Mulan
Level 21
God Stats
6W - 3L
1,730 SR
Queue Stats
19W - 23L
1,425 Elo+
Solo
Mercury
Mercury
warisbeautiful
Mercury
Level 30
God Stats
1W - 6L
1,087 SR
Queue Stats
201W - 225L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Clappms
Nemesis
15
4 / 2 / 1
9,025
564
6,858
10,164
4,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 3 / 2
6,996
437
2,280
8,139
8,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
ShadowSentinel3
Erlang Shen
10
1 / 10 / 0
6,897
431
3,693
12,392
5,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
12
3 / 5 / 1
7,896
494
7,535
9,897
3,044
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 5 / 0
7,104
444
3,263
9,067
2,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Jadestorm234
Sylvanus
13
0 / 2 / 11
7,632
477
3,348
8,839
4,508
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 2 / 3
8,395
525
5,424
8,032
2,160
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Persephone
The RoyAgu
Persephone
15
8 / 0 / 7
9,757
610
12,970
6,826
2,040
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
10 / 3 / 6
8,875
555
8,932
11,668
11,088
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
4 / 1 / 3
8,643
540
2,187
9,529
3,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
55
8
Kills
25
25
Deaths
8
4
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Clappms
Nemesis
4
2
1
2.25
L
0
3
2
0.33
W
Sylvanus
Jadestorm234
Sylvanus
0
2
11
2.75
W
3
2
3
2.25
L
Erlang Shen
ShadowSentinel3
Erlang Shen
1
10
0
0.1
W
Persephone
The RoyAgu
Persephone
8
0
7
11.5
L
Izanami
3
5
1
0.7
L
0
5
0
0
W
10
3
6
4.33
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,629
Damage
32,861
49,659
Taken
44,894
24,547
Mitigated
22,873
6,586
Healing
14,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Clappms
Nemesis
6,858
1,801
0
3,342
10,164
4,999
0
3,510
6,654
0
58,543
L
2,280
452
0
306
8,139
8,218
23
3,658
4,481
21,941
0
W
Sylvanus
Jadestorm234
Sylvanus
3,348
958
585
2,926
8,839
4,508
1,419
1,478
7,361
21,351
0
W
5,424
2,349
0
2,586
8,032
2,160
1,196
172
7,860
0
52,539
L
Erlang Shen
ShadowSentinel3
Erlang Shen
3,693
1,860
0
580
12,392
5,490
993
1,969
10,423
0
27,714
W
Persephone
The RoyAgu
Persephone
12,970
716
112
2,678
6,826
2,040
0
2,201
4,625
63,864
0
L
Izanami
7,535
4,530
0
1,608
9,897
3,044
710
2,633
7,264
0
51,913
L
3,263
138
0
750
9,067
2,796
0
4,548
4,519
43,124
0
W
8,932
1,225
0
1,179
11,668
11,088
490
600
11,068
0
33,953
W
2,187
714
0
4,560
9,529
3,077
718
1,264
8,265
0
44,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,918
Gold Earned
43,302
374
Minions Killed
366
0
Camps Cleared
0
1,406,296
Distance Traveled
1,454,082
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,025
564
118
7
0
355,935
3
L
Ymir
6,996
437
47
3
0
284,819
5
W
Sylvanus
7,632
477
34
2
0
244,870
0
W
Skadi
8,395
525
89
6
0
261,923
0
L
Erlang Shen
6,897
431
48
3
0
234,371
0
W
Persephone
9,757
610
103
6
0
319,795
1
L
Izanami
7,896
494
78
5
0
273,402
1
L
He Bo
7,104
444
83
5
0
257,769
2
W
Mulan
8,875
555
55
3
0
268,189
3
W
Mercury
8,643
540
85
5
0
359,305
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role