Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
BrickieChan
Chronos
Level 67
God Stats
8W - 4L
1,560 SR
Queue Stats
361W - 422L
1,472 Elo+
Solo
Scylla
Scylla
Crochii
Scylla
Level 68
God Stats
2W - 1L
1,521 SR
Queue Stats
25W - 32L
1,420 Elo+
Solo
Ares
Ares
HartjeChloe
Ares
Level 98
God Stats
3W - 1L
1,910 SR
Queue Stats
74W - 66L
1,646 Elo+
Party 1
Mercury
Mercury
HarukiAhmed
Mercury
Level 119
God Stats
9W - 2L
1,875 SR
Queue Stats
358W - 368L
1,474 Elo+
Solo
Team Averages
Level 88
1,673 SR
1,502 Elo+

VS

Team Averages
Level 93
1,675 SR
1,502 Elo+
Anubis
Anubis
DaXxibz2002
Anubis
Level 69
God Stats
18W - 11L
1,600 SR
Queue Stats
368W - 368L
1,522 Elo+
Party 2
Mercury
Mercury
DeathSource8
Mercury
Level 101
God Stats
21W - 17L
1,562 SR
Queue Stats
357W - 341L
1,486 Elo+
Solo
Janus
Janus
GODSHADOW07
Janus
Level 69
God Stats
25W - 21L
1,545 SR
Queue Stats
339W - 339L
1,515 Elo+
Party 2
Athena
Athena
Shadowbladedk
Athena
Level 149
God Stats
10W - 1L
1,734 SR
Queue Stats
54W - 49L
1,471 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ThaAanAtos
Ah Muzen Cab
Level 77
God Stats
13W - 2L
1,937 SR
Queue Stats
465W - 458L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 8 / 2
6,674
417
3,349
14,528
9,372
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chronos
BrickieChan
Chronos
12
0 / 5 / 3
7,014
438
5,357
10,971
2,611
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Scylla
Crochii
Scylla
13
3 / 2 / 1
8,057
504
11,103
6,951
1,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 4 / 3
7,181
449
5,649
14,821
11,219
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
HarukiAhmed
Mercury
13
1 / 4 / 3
7,870
492
5,414
12,012
3,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
17
8 / 1 / 8
10,863
679
14,923
9,933
5,674
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
DeathSource8
Mercury
14
3 / 0 / 5
8,915
557
3,919
10,859
3,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
6 / 2 / 10
9,279
580
9,615
7,538
3,168
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
1 / 2 / 15
7,847
490
5,220
13,942
10,118
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
ThaAanAtos
Ah Muzen Cab
14
5 / 1 / 4
9,049
566
8,417
7,338
2,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
65
6
Kills
23
23
Deaths
6
12
Assists
42
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
8
2
0.13
L
Chronos
BrickieChan
Chronos
0
5
3
0.3
L
Scylla
Crochii
Scylla
3
2
1
1.75
W
Anubis
8
1
8
12
W
Mercury
DeathSource8
Mercury
3
0
5
5.5
W
6
2
10
5.5
L
2
4
3
0.88
L
Mercury
HarukiAhmed
Mercury
1
4
3
0.63
W
1
2
15
4.25
W
Ah Muzen Cab
ThaAanAtos
Ah Muzen Cab
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,872
Damage
42,094
59,283
Taken
49,610
28,144
Mitigated
25,507
7,117
Healing
16,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,349
459
0
627
14,528
9,372
0
7,903
6,625
0
32,296
L
Chronos
BrickieChan
Chronos
5,357
2,363
0
3,356
10,971
2,611
675
4,832
6,139
41,574
0
L
Scylla
Crochii
Scylla
11,103
1,070
0
1,630
6,951
1,910
343
4,554
2,397
45,244
0
W
Anubis
14,923
268
0
6,553
9,933
5,674
320
3,164
6,596
74,976
0
W
Mercury
DeathSource8
Mercury
3,919
1,733
0
3,717
10,859
3,832
0
3,368
7,389
0
51,517
W
9,615
676
0
2,201
7,538
3,168
170
3,160
4,180
51,279
0
L
5,649
922
0
1,125
14,821
11,219
174
5,700
9,121
21,518
0
L
Mercury
HarukiAhmed
Mercury
5,414
1,429
0
379
12,012
3,032
0
6,769
5,243
0
53,948
W
5,220
1,268
0
1,750
13,942
10,118
0
7,808
5,842
15,823
0
W
Ah Muzen Cab
ThaAanAtos
Ah Muzen Cab
8,417
3,110
0
2,718
7,338
2,715
1,330
4,006
3,268
0
61,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,796
Gold Earned
45,953
367
Minions Killed
448
0
Camps Cleared
0
1,522,885
Distance Traveled
1,711,582
23
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,674
417
67
4
0
300,214
3
L
Chronos
7,014
438
99
6
0
297,327
2
L
Scylla
8,057
504
90
6
0
307,115
5
W
Anubis
10,863
679
147
9
0
295,810
3
W
Mercury
8,915
557
99
6
0
429,495
10
W
Janus
9,279
580
94
6
0
305,288
2
L
Ares
7,181
449
20
1
0
277,123
6
L
Mercury
7,870
492
91
6
0
341,106
7
W
Athena
7,847
490
15
1
0
363,169
5
W
Ah Muzen Cab
9,049
566
93
6
0
317,820
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role