Player Matchup

Izanami
Izanami
Gold IV
 
Izanami
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Bronze III
 
Cerberus
Bronze III
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Odin
Odin
Bronze III
Nexail
Odin
Bronze III
Level 65
God Stats
5W - 4L
1,664 SR
Queue Stats
9W - 12L
1,370 MMR
Party 1
Bakasura
Bakasura
Bronze III
crunchyxtaco
Bakasura
Bronze III
Level 129
God Stats
0W - 1L
1,296 SR
Queue Stats
4W - 8L
1,366 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum V
kokokaga2
Morgan Le Fay
Platinum V
Level 146
God Stats
2W - 2L
1,617 SR
Queue Stats
266W - 262L
1,654 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,515 SR
1,478 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 115
1,614 SR
1,479 MMR
Sun Wukong
Sun Wukong
Silver IV
 
Sun Wukong
Silver IV
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold II
 
Sylvanus
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold III
DarthPanda47
Sol
Gold III
Level 123
God Stats
30W - 20L
1,601 SR
Queue Stats
440W - 433L
1,437 MMR
Solo
Neith
Neith
Bronze III
KououïnKyoümä
Neith
Bronze III
Level 104
God Stats
4W - 0L
1,775 SR
Queue Stats
95W - 86L
1,415 MMR
Solo
Osiris
Osiris
Gold III
imcww
Osiris
Gold III
Level 129
God Stats
18W - 11L
1,692 SR
Queue Stats
239W - 244L
1,542 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
4 / 8 / 1
10,846
571
11,150
17,627
5,492
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
 
Cerberus
13
1 / 4 / 6
8,642
455
5,965
18,482
14,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Odin
Nexail
Odin
15
1 / 6 / 2
9,659
508
10,611
17,260
13,079
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
crunchyxtaco
Bakasura
15
4 / 5 / 2
9,629
507
6,835
16,514
7,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morgan Le Fay
kokokaga2
Morgan Le Fay
14
1 / 7 / 4
8,933
470
11,493
16,602
7,829
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
AthenaTiamatPersephoneSetGilgamesh

VS

Bans
ArtemisYemojaGaneshaFenrirSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
3 / 3 / 4
11,223
591
11,303
17,774
11,088
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
 
Sylvanus
15
3 / 3 / 8
9,660
508
4,566
15,560
15,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
1 / 1 / 11
11,476
604
11,537
14,286
4,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
9 / 2 / 8
12,753
671
20,170
17,137
6,838
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Osiris
imcww
Osiris
19
14 / 2 / 6
12,778
673
18,756
15,181
9,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
67
11
Kills
30
30
Deaths
11
15
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
4
8
1
0.56
L
Cerberus
 
Cerberus
1
4
6
1
W
Sun Wukong
 
Sun Wukong
3
3
4
1.67
W
Sylvanus
 
Sylvanus
3
3
8
2.33
W
1
1
11
6.5
W
9
2
8
6.5
L
Odin
Nexail
Odin
1
6
2
0.33
L
Bakasura
crunchyxtaco
Bakasura
4
5
2
1
W
Osiris
imcww
Osiris
14
2
6
8.5
L
Morgan Le Fay
kokokaga2
Morgan Le Fay
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,054
Damage
66,332
86,485
Taken
79,938
48,244
Mitigated
47,169
22,784
Healing
43,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
11,150
7,662
0
3,899
17,627
5,492
1,426
6,868
10,759
0
74,103
L
Cerberus
 
Cerberus
5,965
380
0
4,762
18,482
14,090
0
3,704
14,778
25,828
0
W
Sun Wukong
 
Sun Wukong
11,303
3,461
0
8,166
17,774
11,088
0
2,847
13,631
0
73,248
W
Sylvanus
 
Sylvanus
4,566
1,383
4,618
6,298
15,560
15,291
668
5,727
9,223
20,103
7,662
W
11,537
3,884
0
10,675
14,286
4,527
2,794
1,743
12,333
95,395
0
W
20,170
7,261
0
7,017
17,137
6,838
846
6,654
10,106
0
108,036
L
Odin
Nexail
Odin
10,611
1,903
0
4,700
17,260
13,079
0
683
16,577
9,587
50,285
L
Bakasura
crunchyxtaco
Bakasura
6,835
3,527
0
4,797
16,514
7,754
0
2,960
13,554
0
63,646
W
Osiris
imcww
Osiris
18,756
8,690
0
7,115
15,181
9,425
1,778
5,308
9,260
0
97,860
L
Morgan Le Fay
kokokaga2
Morgan Le Fay
11,493
631
0
4,626
16,602
7,829
0
1,705
14,897
57,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,709
Gold Earned
57,890
552
Minions Killed
619
0
Camps Cleared
0
1,844,987
Distance Traveled
1,910,438
28
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,846
571
154
8
0
314,148
4
L
Cerberus
8,642
455
54
3
0
386,678
12
W
Sun Wukong
11,223
591
132
7
0
395,499
5
W
Sylvanus
9,660
508
52
3
0
351,494
8
W
Sol
11,476
604
146
8
0
363,343
4
W
Neith
12,753
671
167
9
0
363,368
4
L
Odin
9,659
508
125
7
0
370,151
5
L
Bakasura
9,629
507
115
6
0
437,413
4
W
Osiris
12,778
673
122
6
0
436,734
0
L
Morgan Le Fay
8,933
470
104
5
0
336,597
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role