Player Matchup

Artemis
Artemis
Masters
 
Artemis
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Guan Yu
Guan Yu
Diamond I
 
Guan Yu
Diamond I
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Masters
Rottwen
Mulan
Masters
Level 160
God Stats
2W - 4L
1,464 SR
Queue Stats
210W - 199L
2,780 MMR
Party 1
Cthulhu
Cthulhu
Masters
Sentö
Cthulhu
Masters
Level 68
God Stats
3W - 2L
1,946 SR
Queue Stats
195W - 176L
2,767 MMR
Solo
Persephone
Persephone
Diamond I
Vilcan
Persephone
Diamond I
Level 157
God Stats
7W - 7L
1,727 SR
Queue Stats
173W - 158L
2,504 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 119
1,627 SR
2,210 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 103
1,595 SR
1,875 MMR
Heimdallr
Heimdallr
Masters
 
Heimdallr
Masters
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Olorun
Olorun
Diamond I
 
Olorun
Diamond I
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Masters
 
Sylvanus
Masters
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ullr
Ullr
Diamond III
JIMMIL
Ullr
Diamond III
Level 129
God Stats
23W - 13L
1,655 SR
Queue Stats
132W - 82L
2,405 MMR
Solo
Nike
Nike
Masters
xTrunkss
Nike
Masters
Level 78
God Stats
2W - 2L
1,822 SR
Queue Stats
178W - 156L
2,470 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
4 / 3 / 1
6,380
580
6,989
6,618
1,604
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
 
Guan Yu
10
1 / 3 / 0
5,616
511
2,245
7,092
4,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mulan
Rottwen
Mulan
9
1 / 4 / 4
5,590
508
4,067
9,506
5,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cthulhu
Sentö
Cthulhu
10
0 / 0 / 0
5,663
515
1,471
4,732
3,039
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Persephone
Vilcan
Persephone
10
1 / 3 / 0
6,103
555
3,160
5,502
1,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
ArtioOdinTiamatMorgan Le FayOsiris

VS

Bans
RaijinCabrakanSerqetSobekCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
12
4 / 3 / 4
7,309
664
7,286
7,107
2,383
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
 
Olorun
13
1 / 0 / 0
7,237
658
3,123
5,822
2,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sylvanus
 
Sylvanus
10
3 / 1 / 6
6,828
621
4,252
8,148
6,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ullr
JIMMIL
Ullr
12
1 / 1 / 1
7,042
640
4,505
4,463
1,377
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
12
4 / 2 / 2
7,271
661
3,804
6,638
2,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
7
Kills
13
13
Deaths
7
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
4
3
1
1.5
L
Guan Yu
 
Guan Yu
1
3
0
0.33
W
Heimdallr
 
Heimdallr
4
3
4
2
W
Olorun
 
Olorun
1
0
0
1
W
Sylvanus
 
Sylvanus
3
1
6
6
W
Ullr
JIMMIL
Ullr
1
1
1
1.5
L
Mulan
Rottwen
Mulan
1
4
4
0.75
L
Cthulhu
Sentö
Cthulhu
0
0
0
0
L
Persephone
Vilcan
Persephone
1
3
0
0.33
W
Nike
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,932
Damage
22,970
33,450
Taken
32,178
15,912
Mitigated
15,645
9,491
Healing
13,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
6,989
3,899
0
1,664
6,618
1,604
0
1,413
5,205
0
32,885
L
Guan Yu
 
Guan Yu
2,245
510
144
2,230
7,092
4,157
0
1,185
5,907
0
33,873
W
Heimdallr
 
Heimdallr
7,286
4,328
0
1,814
7,107
2,383
0
0
7,107
0
49,050
W
Olorun
 
Olorun
3,123
1,648
0
4,212
5,822
2,314
820
1,121
4,701
44,852
7,221
W
Sylvanus
 
Sylvanus
4,252
1,325
995
3,862
8,148
6,846
0
1,360
6,788
13,668
0
W
Ullr
JIMMIL
Ullr
4,505
1,544
0
250
4,463
1,377
0
985
3,478
0
45,202
L
Mulan
Rottwen
Mulan
4,067
498
0
2,400
9,506
5,871
0
1,847
7,659
0
14,328
L
Cthulhu
Sentö
Cthulhu
1,471
0
0
1,984
4,732
3,039
0
1,872
2,860
30,167
0
L
Persephone
Vilcan
Persephone
3,160
136
0
1,069
5,502
1,241
0
520
4,979
38,470
0
W
Nike
3,804
754
0
1,952
6,638
2,725
0
1,165
5,473
0
43,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,352
Gold Earned
35,687
319
Minions Killed
405
0
Camps Cleared
0
1,087,479
Distance Traveled
1,059,738
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,380
580
76
7
0
186,999
1
L
Guan Yu
5,616
511
67
6
0
238,005
2
W
Heimdallr
7,309
664
95
9
0
204,199
2
W
Olorun
7,237
658
106
10
0
196,108
5
W
Sylvanus
6,828
621
20
2
0
218,802
6
W
Ullr
7,042
640
112
10
0
213,864
3
L
Mulan
5,590
508
23
2
0
221,636
2
L
Cthulhu
5,663
515
71
6
0
227,125
4
L
Persephone
6,103
555
82
7
0
213,714
2
W
Nike
7,271
661
72
7
0
226,765
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role