Player Matchup

Fenrir
Fenrir
Plosy07
Fenrir
Level 9
God Stats
9W - 6L
1,695 SR
Queue Stats
87W - 118L
1,366 Elo+
Party 2
Ares
Ares
masaskill
Ares
Level 24
God Stats
0W - 2L
1,477 SR
Queue Stats
1W - 4L
1,425 Elo+
Solo
Janus
Janus
medeirinhosss
Janus
Level 29
God Stats
4W - 7L
1,437 SR
Queue Stats
141W - 167L
1,423 Elo+
Party 2
Cu Chulainn
Cu Chulainn
srsilv2407
Cu Chulainn
Level 40
God Stats
26W - 24L
1,497 SR
Queue Stats
165W - 196L
1,441 Elo+
Party 2
Apollo
Apollo
yoocke
Apollo
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,241 Elo+
Solo
Team Averages
Level 22
1,521 SR
1,379 Elo+

VS

Team Averages
Level 23
1,491 SR
1,404 Elo+
Scylla
Scylla
Madmattyyo
Scylla
Level 22
God Stats
5W - 13L
1,482 SR
Queue Stats
89W - 88L
1,448 Elo+
Party 1
Bakasura
Bakasura
MatiazM
Bakasura
Level 25
God Stats
2W - 4L
1,285 SR
Queue Stats
71W - 60L
1,392 Elo+
Party 1
Ymir
Ymir
Rovingut
Ymir
Level 24
God Stats
4W - 1L
1,816 SR
Queue Stats
74W - 65L
1,398 Elo+
Solo
Anhur
Anhur
RzrX7
Anhur
Level 15
God Stats
11W - 10L
1,530 SR
Queue Stats
152W - 150L
1,394 Elo+
Solo
Gilgamesh
Gilgamesh
Woidlpeter
Gilgamesh
Level 28
God Stats
11W - 17L
1,342 SR
Queue Stats
145W - 180L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Plosy07
Fenrir
8
1 / 3 / 3
5,498
458
3,565
7,109
1,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ares
7
0 / 6 / 0
4,556
380
3,678
8,656
5,120
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 2 / 1
6,285
524
5,393
6,340
1,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
srsilv2407
Cu Chulainn
10
2 / 4 / 1
6,054
505
4,781
10,019
4,380
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
yoocke
Apollo
6
0 / 7 / 1
4,614
385
2,194
5,610
994
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Madmattyyo
Scylla
12
5 / 0 / 1
6,743
562
5,939
6,163
1,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
MatiazM
Bakasura
11
4 / 3 / 0
6,702
559
3,475
8,700
3,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
11
3 / 2 / 5
6,992
583
5,773
11,250
7,348
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anhur
RzrX7
Anhur
11
4 / 0 / 7
6,836
570
5,435
5,457
1,800
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Woidlpeter
Gilgamesh
10
6 / 0 / 5
6,576
548
5,429
8,111
5,182
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
4
Kills
22
22
Deaths
5
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Scylla
Madmattyyo
Scylla
5
0
1
5.5
W
Bakasura
MatiazM
Bakasura
4
3
0
1.33
L
Fenrir
Plosy07
Fenrir
1
3
3
0.83
W
Ymir
3
2
5
2.75
W
Anhur
RzrX7
Anhur
4
0
7
7.5
W
Gilgamesh
Woidlpeter
Gilgamesh
6
0
5
8.5
L
Ares
0
6
0
0
L
1
2
1
0.75
L
Cu Chulainn
srsilv2407
Cu Chulainn
2
4
1
0.63
L
Apollo
yoocke
Apollo
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,611
Damage
26,051
37,734
Taken
39,681
14,006
Mitigated
19,491
5,968
Healing
11,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Madmattyyo
Scylla
5,939
542
0
1,579
6,163
1,779
400
2,189
3,772
32,164
0
W
Bakasura
MatiazM
Bakasura
3,475
2,294
0
3,031
8,700
3,382
0
1,120
7,446
0
34,915
L
Fenrir
Plosy07
Fenrir
3,565
1,146
0
1,821
7,109
1,932
0
1,836
5,181
0
20,421
W
Ymir
5,773
2,579
0
2,227
11,250
7,348
481
2,047
9,125
33,391
0
W
Anhur
RzrX7
Anhur
5,435
2,989
0
1,989
5,457
1,800
283
2,480
2,919
0
35,663
W
Gilgamesh
Woidlpeter
Gilgamesh
5,429
1,382
589
2,531
8,111
5,182
0
1,707
6,336
0
17,939
L
Ares
3,678
489
0
170
8,656
5,120
0
470
8,186
13,788
0
L
5,393
344
0
2,190
6,340
1,580
745
2,755
3,555
31,587
0
L
Cu Chulainn
srsilv2407
Cu Chulainn
4,781
993
0
1,666
10,019
4,380
0
5,578
4,091
3,608
24,389
L
Apollo
yoocke
Apollo
2,194
1,380
0
121
5,610
994
44
1,073
4,537
0
14,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,007
Gold Earned
33,849
183
Minions Killed
300
0
Camps Cleared
0
1,087,505
Distance Traveled
1,096,003
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,743
562
61
5
0
226,822
1
W
Bakasura
6,702
559
67
6
0
234,408
0
L
Fenrir
5,498
458
31
3
0
244,230
0
W
Ymir
6,992
583
70
6
0
170,565
0
W
Anhur
6,836
570
81
7
0
209,037
0
W
Gilgamesh
6,576
548
21
2
0
255,171
3
L
Ares
4,556
380
9
1
0
191,135
0
L
Janus
6,285
524
70
6
0
228,910
4
L
Cu Chulainn
6,054
505
46
4
0
241,582
1
L
Apollo
4,614
385
27
2
0
181,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role