Player Matchup

Sol
Sol
CRiTTeRS NL
Sol
Level 25
God Stats
5W - 3L
1,533 SR
Queue Stats
150W - 149L
1,518 Elo+
Solo
Ymir
Ymir
DanJimenez
Ymir
Level 14
God Stats
12W - 9L
1,413 SR
Queue Stats
71W - 66L
1,299 Elo+
Solo
Bellona
Bellona
Maddestrattle923
Bellona
Level 7
God Stats
2W - 2L
1,375 SR
Queue Stats
3W - 3L
1,258 Elo+
Solo
Cupid
Cupid
Millanomics
Cupid
Level 22
God Stats
35W - 35L
1,544 SR
Queue Stats
70W - 71L
1,459 Elo+
Solo
Fenrir
Fenrir
asaltyorange212
Fenrir
Level 19
God Stats
3W - 1L
1,925 SR
Queue Stats
73W - 54L
1,668 Elo+
Solo
Team Averages
Level 17
1,558 SR
1,440 Elo+

VS

Team Averages
Level 23
1,603 SR
1,464 Elo+
Neith
Neith
DokeetaBanainai
Neith
Level 25
God Stats
11W - 15L
1,520 SR
Queue Stats
13W - 21L
1,272 Elo+
Solo
Ymir
Ymir
LcAnimosity
Ymir
Level 16
God Stats
0W - 4L
1,500 SR
Queue Stats
86W - 106L
1,491 Elo+
Solo
Guan Yu
Guan Yu
RabidBurger_1
Guan Yu
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 34L
1,351 Elo+
Solo
Ravana
Ravana
Ultimaweapon629
Ravana
Level 29
God Stats
8W - 1L
1,857 SR
Queue Stats
250W - 184L
1,681 Elo+
Solo
Gilgamesh
Gilgamesh
susanadistancia
Gilgamesh
Level 28
God Stats
4W - 2L
1,636 SR
Queue Stats
114W - 103L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 3
11,515
768
8,010
13,494
5,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
2 / 5 / 5
7,731
515
3,547
12,413
11,026
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

13
2 / 2 / 4
8,892
593
2,942
7,851
4,479
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
7 / 0 / 6
9,700
647
13,852
8,441
2,775
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
8 / 0 / 4
10,505
700
5,711
8,900
4,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 5
5,821
388
6,384
9,375
2,613
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

7
0 / 6 / 2
5,491
366
1,638
12,008
8,887
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Guan Yu
11
2 / 9 / 3
6,741
449
2,781
13,053
7,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

13
5 / 1 / 1
7,988
533
8,994
10,564
4,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
susanadistancia
Gilgamesh
5
0 / 2 / 0
5,040
336
1,398
2,588
911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
24
Kills
8
8
Deaths
24
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
5
1
3
6.5
W
2
5
5
0.9
L
1
6
5
0.58
L
0
6
2
0.17
W
2
2
4
2
W
7
0
6
10
L
Guan Yu
2
9
3
0.39
L
5
1
1
5.5
W
8
0
4
10
L
Gilgamesh
susanadistancia
Gilgamesh
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,062
Damage
21,195
51,099
Taken
47,588
28,769
Mitigated
23,873
23,690
Healing
6,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,010
3,200
0
8,613
13,494
5,578
9,982
0
13,494
69,586
7,931
W
3,547
701
95
1,108
12,413
11,026
755
964
11,449
10,840
0
L
6,384
2,317
0
1,776
9,375
2,613
0
865
8,510
0
22,751
L
1,638
220
351
400
12,008
8,887
0
1,869
10,139
6,927
0
W
2,942
1,519
0
2,332
7,851
4,479
1,789
0
7,851
0
26,958
W
13,852
9,472
41
5,216
8,441
2,775
4,471
624
7,817
0
58,697
L
Guan Yu
2,781
531
231
1,078
13,053
7,080
0
4,037
9,016
0
26,236
L
8,994
2,662
0
2,302
10,564
4,382
0
3,115
7,449
0
43,186
W
5,711
2,160
0
6,285
8,900
4,911
268
50
8,850
0
75,756
L
Gilgamesh
susanadistancia
Gilgamesh
1,398
422
0
670
2,588
911
0
790
1,798
0
8,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,343
Gold Earned
31,081
448
Minions Killed
182
0
Camps Cleared
0
1,350,625
Distance Traveled
1,170,699
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,515
768
149
10
0
254,512
0
W
Ymir
7,731
515
11
1
0
248,716
4
L
Neith
5,821
388
28
2
0
240,245
1
L
Ymir
5,491
366
11
1
0
209,123
0
W
Bellona
8,892
593
48
3
0
273,769
2
W
Cupid
9,700
647
113
8
0
260,346
1
L
Guan Yu
6,741
449
51
3
0
286,410
1
L
Ravana
7,988
533
74
5
0
303,437
4
W
Fenrir
10,505
700
127
8
0
313,282
2
L
Gilgamesh
5,040
336
18
1
0
131,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role