Player Matchup

Fenrir
Fenrir
Masters
 
Fenrir
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vulcan
Vulcan
Masters
AcTiV_Shadow88
Vulcan
Masters
Level 88
God Stats
5W - 2L
1,719 SR
Queue Stats
172W - 48L
2,463 MMR
Party 1
Apollo
Apollo
Masters
BigFatBearMan
Apollo
Masters
Level 67
God Stats
3W - 0L
1,921 SR
Queue Stats
159W - 70L
2,603 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 104
1,713 SR
2,189 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 123
1,479 SR
1,521 MMR
Bellona
Bellona
Platinum I
 
Bellona
Platinum I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sobek
Sobek
Platinum III
cejota9211
Sobek
Platinum III
Level 152
God Stats
339W - 192L
1,608 SR
Queue Stats
825W - 681L
1,864 MMR
Party 2
Nox
Nox
Gold V
wolt654
Nox
Gold V
Level 62
God Stats
2W - 6L
1,330 SR
Queue Stats
82W - 124L
1,199 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 2 / 12
7,310
731
4,423
8,675
4,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
13 / 0 / 5
8,957
896
20,504
8,772
3,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
5 / 2 / 13
8,343
834
6,004
10,325
7,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
AthenaGilgameshCabrakanThothOdin

VS

Bans
GebMorgan Le FayAmaterasuScyllaXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
1 / 9 / 2
6,375
638
5,412
13,238
10,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sobek
8
0 / 6 / 0
5,770
577
3,373
14,410
9,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nox
10
1 / 6 / 1
6,469
647
3,310
8,599
3,315
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
5
21
Kills
2
4
Deaths
21
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
2
12
4.5
L
Bellona
 
Bellona
1
9
2
0.22
W
13
0
5
15.5
W
5
2
13
5.75
L
Sobek
0
6
0
0
L
Nox
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,931
Damage
12,095
27,772
Taken
36,247
16,367
Mitigated
22,723
7,739
Healing
2,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,423
1,031
0
1,675
8,675
4,908
922
1,351
7,324
0
15,177
L
Bellona
 
Bellona
5,412
1,481
0
368
13,238
10,091
0
7,828
5,193
0
12,795
W
20,504
5,581
280
3,950
8,772
3,675
890
3,102
5,670
46,589
0
W
6,004
3,114
0
1,834
10,325
7,784
102
3,001
7,324
451
13,151
L
Sobek
3,373
181
0
1,423
14,410
9,317
0
7,653
6,528
9,437
0
L
Nox
3,310
476
0
490
8,599
3,315
0
5,635
2,799
17,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,610
Gold Earned
18,614
96
Minions Killed
67
6
Camps Cleared
2
577,583
Distance Traveled
529,908
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,310
731
19
2
2
194,408
1
L
Bellona
6,375
638
12
1
0
177,499
0
W
Vulcan
8,957
896
63
6
2
211,810
1
W
Apollo
8,343
834
14
1
2
171,365
2
L
Sobek
5,770
577
15
2
1
188,965
2
L
Nox
6,469
647
40
4
1
163,444
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role