Player Matchup

Merlin
Merlin
BrotherSham
Merlin
Level 56
God Stats
29W - 46L
1,359 SR
Queue Stats
199W - 248L
1,369 Elo+
Party 2
Ra
Ra
PumpkingOP
Ra
Level 21
God Stats
2W - 2L
1,325 SR
Queue Stats
17W - 32L
1,233 Elo+
Party 2
Ares
Ares
ReadingEwe24365
Ares
Level 16
God Stats
1W - 0L
1,943 SR
Queue Stats
3W - 1L
1,276 Elo+
Party 2
Team Averages
Level 31
1,543 SR
1,293 Elo+

VS

Team Averages
Level 73
1,482 SR
1,330 Elo+
Hel
Hel
Dothrakin
Hel
Level 156
God Stats
8W - 12L
1,490 SR
Queue Stats
555W - 653L
1,405 Elo+
Solo
Mercury
Mercury
Redhawk2603
Mercury
Level 29
God Stats
2W - 2L
1,442 SR
Queue Stats
38W - 49L
1,308 Elo+
Party 1
Cu Chulainn
Cu Chulainn
gunfronttier
Cu Chulainn
Level 35
God Stats
6W - 4L
1,513 SR
Queue Stats
34W - 47L
1,277 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
6 / 0 / 15
12,696
668
17,319
13,227
5,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 1 / 19
11,770
619
7,893
9,811
8,066
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
15 / 1 / 7
14,307
753
25,017
24,369
28,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 0
11,219
590
10,337
16,220
16,485
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Mercury
Redhawk2603
Mercury
10
0 / 9 / 2
9,430
496
7,932
18,519
13,395
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
gunfronttier
Cu Chulainn
12
0 / 12 / 2
9,686
510
14,371
24,856
19,308
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
6
23
Kills
2
2
Deaths
23
41
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
6
0
15
13.5
L
2
2
0
1
W
2
1
19
11.5
W
15
1
7
18.5
L
Mercury
Redhawk2603
Mercury
0
9
2
0.11
L
Cu Chulainn
gunfronttier
Cu Chulainn
0
12
2
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,229
Damage
32,640
47,407
Taken
59,595
42,066
Mitigated
49,188
23,245
Healing
14,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
17,319
433
594
4,551
13,227
5,737
1,488
3,027
10,200
74,684
0
L
10,337
344
5,116
8,595
16,220
16,485
0
14,478
1,742
54,526
0
W
7,893
675
5,117
4,811
9,811
8,066
651
1,933
7,878
30,746
0
W
25,017
2,791
0
8,172
24,369
28,263
602
6,018
18,351
52,559
0
L
Mercury
Redhawk2603
Mercury
7,932
2,988
0
0
18,519
13,395
0
15,890
2,629
0
18,026
L
Cu Chulainn
gunfronttier
Cu Chulainn
14,371
5,204
0
322
24,856
19,308
0
20,928
3,928
0
33,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,773
Gold Earned
30,335
210
Minions Killed
157
9
Camps Cleared
7
1,015,792
Distance Traveled
941,665
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,696
668
95
5
5
339,014
3
L
Hel
11,219
590
98
5
6
313,909
2
W
Ra
11,770
619
52
3
1
340,790
2
W
Ares
14,307
753
63
3
3
335,988
3
L
Mercury
9,430
496
26
1
0
339,323
5
L
Cu Chulainn
9,686
510
33
2
1
288,433
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role