Player Matchup

Izanami
Izanami
Diamond III
Gallzz
Izanami
Diamond III
Level 96
God Stats
7W - 4L
1,773 SR
Queue Stats
95W - 68L
2,109 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 96
1,773 SR
2,109 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,271 SR
1,567 MMR
Cupid
Cupid
Gold IV
TuHuevo
Cupid
Gold IV
Level 126
God Stats
0W - 1L
1,271 SR
Queue Stats
22W - 26L
1,567 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Gallzz
Izanami
11
3 / 0 / 0
5,621
1,124
4,217
3,219
1,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Breastplate

Breastplate

+20
Physical Protection

Bans
ChronosAnubisSolSkadiAnhur

VS

Bans
PersephoneUllrAh Muzen CabHe BoHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
TuHuevo
Cupid
8
0 / 3 / 0
4,233
847
1,730
4,919
1,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
Gallzz
Izanami
3
0
0
3
L
Cupid
TuHuevo
Cupid
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,217
Damage
1,730
3,219
Taken
4,919
1,476
Mitigated
1,913
996
Healing
737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Gallzz
Izanami
4,217
2,499
0
996
3,219
1,476
0
410
2,809
0
31,550
L
Cupid
TuHuevo
Cupid
1,730
656
0
737
4,919
1,913
0
0
4,919
0
14,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,621
Gold Earned
4,233
67
Minions Killed
39
6
Camps Cleared
0
89,799
Distance Traveled
95,851
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,621
1,124
67
13
6
89,799
3
L
Cupid
4,233
847
39
8
0
95,851
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role