Player Matchup

Rama
Rama
 
Rama
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Gharbin-
Bastet
Level 160
God Stats
7W - 5L
1,844 SR
Queue Stats
531W - 230L
1,750 Elo+
Party 2
Medusa
Medusa
OverLordBat
Medusa
Level 97
God Stats
10W - 9L
1,739 SR
Queue Stats
65W - 69L
1,594 Elo+
Solo
Yemoja
Yemoja
TheRatPack-
Yemoja
Level 160
God Stats
2W - 3L
1,551 SR
Queue Stats
57W - 30L
1,654 Elo+
Party 2
Kukulkan
Kukulkan
jopoftw
Kukulkan
Level 147
God Stats
12W - 4L
1,864 SR
Queue Stats
112W - 28L
1,809 Elo+
Party 2
Team Averages
Level 143
1,699 SR
1,662 Elo+

VS

Team Averages
Level 138
1,633 SR
1,606 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
AveDGr8
Hades
Level 87
God Stats
163W - 122L
1,742 SR
Queue Stats
499W - 481L
1,675 Elo+
Party 1
Kali
Kali
HeadiestTopper
Kali
Level 158
God Stats
10W - 3L
1,690 SR
Queue Stats
251W - 231L
1,533 Elo+
Solo
Medusa
Medusa
Navalpup
Medusa
Level 127
God Stats
3W - 1L
1,572 SR
Queue Stats
127W - 104L
1,640 Elo+
Party 1
Janus
Janus
Nullify417x
Janus
Level 157
God Stats
28W - 21L
1,662 SR
Queue Stats
1,186W - 1,015L
1,683 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
0 / 6 / 1
6,696
478
6,406
9,717
3,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bastet
Gharbin-
Bastet
13
1 / 3 / 2
7,389
528
6,038
9,629
3,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Medusa
12
1 / 3 / 0
6,560
469
6,922
8,461
2,500
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
10
0 / 0 / 3
6,519
466
2,739
7,267
5,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
jopoftw
Kukulkan
13
3 / 1 / 0
7,496
535
4,648
5,535
1,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
5 / 2 / 2
7,442
532
7,813
12,929
6,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hades
AveDGr8
Hades
11
0 / 2 / 3
6,763
483
3,656
12,127
6,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
6 / 0 / 5
8,696
621
5,980
8,452
4,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Medusa
Navalpup
Medusa
12
1 / 1 / 1
6,828
488
5,056
7,636
2,388
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 0 / 3
7,909
565
5,525
5,820
1,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
5
Kills
13
13
Deaths
5
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
6
1
0.08
W
Gilgamesh
 
Gilgamesh
5
2
2
3
W
Hades
AveDGr8
Hades
0
2
3
0.75
L
Bastet
Gharbin-
Bastet
1
3
2
0.67
W
6
0
5
8.5
W
Medusa
Navalpup
Medusa
1
1
1
1.5
W
1
0
3
2.5
L
Medusa
1
3
0
0.33
L
Yemoja
0
0
3
1.5
L
Kukulkan
jopoftw
Kukulkan
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,753
Damage
28,030
40,609
Taken
46,964
17,599
Mitigated
22,040
12,553
Healing
16,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
6,406
4,525
0
2,200
9,717
3,990
273
778
8,298
0
38,219
W
Gilgamesh
 
Gilgamesh
7,813
1,912
0
4,753
12,929
6,638
0
1,079
11,826
0
30,328
W
Hades
AveDGr8
Hades
3,656
605
952
5,042
12,127
6,866
0
3,235
8,800
28,033
0
L
Bastet
Gharbin-
Bastet
6,038
1,000
0
3,080
9,629
3,534
0
1,921
7,500
0
42,017
W
5,980
2,779
0
2,894
8,452
4,472
256
530
7,906
0
51,802
W
Medusa
Navalpup
Medusa
5,056
2,069
0
375
7,636
2,388
0
1,335
6,301
0
46,509
W
5,525
154
73
2,140
5,820
1,676
250
1,103
4,589
62,705
0
L
Medusa
6,922
2,460
0
2,552
8,461
2,500
746
1,180
7,189
0
47,996
L
Yemoja
2,739
736
1,082
2,405
7,267
5,582
0
3,421
3,659
12,682
0
L
Kukulkan
jopoftw
Kukulkan
4,648
355
0
1,234
5,535
1,993
0
1,421
3,946
51,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,660
Gold Earned
37,638
387
Minions Killed
433
0
Camps Cleared
0
1,319,579
Distance Traveled
1,434,195
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,696
478
74
5
0
225,356
3
W
Gilgamesh
7,442
532
61
4
0
295,796
6
W
Hades
6,763
483
67
5
0
257,166
2
L
Bastet
7,389
528
93
7
0
302,104
3
W
Kali
8,696
621
97
7
0
323,487
1
W
Medusa
6,828
488
78
6
0
271,535
3
W
Janus
7,909
565
130
9
0
286,211
2
L
Medusa
6,560
469
79
6
0
237,215
4
L
Yemoja
6,519
466
18
1
0
276,441
4
L
Kukulkan
7,496
535
123
9
0
278,463
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role