Player Matchup

Thanatos
Thanatos
DakHughes
Thanatos
Level 24
God Stats
10W - 9L
1,459 SR
Queue Stats
78W - 92L
1,405 Elo+
Solo
Janus
Janus
JJYLee
Janus
Level 24
God Stats
8W - 10L
1,689 SR
Queue Stats
236W - 145L
1,834 Elo+
Party 1
Chronos
Chronos
NoobieAtSmite
Chronos
Level 30
God Stats
13W - 20L
1,703 SR
Queue Stats
124W - 147L
1,443 Elo+
Solo
Odin
Odin
gmoney6571
Odin
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,756 Elo+
Solo
Ullr
Ullr
thearstho
Ullr
Level 29
God Stats
8W - 11L
1,202 SR
Queue Stats
98W - 87L
1,537 Elo+
Party 1
Team Averages
Level 23
1,511 SR
1,595 Elo+

VS

Team Averages
Level 18
1,473 SR
1,500 Elo+
Medusa
Medusa
LITTLEBLUEMAN12
Medusa
Level 4
God Stats
10W - 15L
1,500 SR
Queue Stats
15W - 27L
1,601 Elo+
Solo
Baron Samedi
Baron Samedi
MiikeyMan808
Baron Samedi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 97L
1,687 Elo+
Solo
Mercury
Mercury
Mydeys
Mercury
Level 26
God Stats
5W - 6L
1,526 SR
Queue Stats
46W - 54L
1,429 Elo+
Solo
Odin
Odin
WaxyWalk8298665
Odin
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,283 Elo+
Solo
Sobek
Sobek
xKILLER BoyXDx
Sobek
Level 28
God Stats
0W - 1L
1,341 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DakHughes
Thanatos
12
2 / 2 / 0
7,193
514
3,852
7,686
3,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
JJYLee
Janus
15
3 / 2 / 1
8,966
640
6,855
7,171
2,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos
14
7 / 0 / 0
8,802
629
7,674
7,861
3,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
0 / 4 / 2
6,038
431
2,014
10,051
3,800
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ullr
12
1 / 1 / 2
7,142
510
7,046
4,671
1,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 3 / 1
6,182
442
3,951
6,089
1,518
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
MiikeyMan808
Baron Samedi
15
2 / 0 / 1
8,464
605
4,308
7,735
3,941
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
Mydeys
Mercury
10
2 / 6 / 1
6,673
477
4,041
10,379
3,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 4 / 3
5,270
376
2,578
6,702
4,149
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 0 / 2
5,792
414
3,070
9,509
7,120
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
17
13
Kills
9
9
Deaths
13
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Thanatos
DakHughes
Thanatos
2
2
0
1
W
Janus
JJYLee
Janus
3
2
1
1.75
L
3
3
1
1.17
L
Baron Samedi
MiikeyMan808
Baron Samedi
2
0
1
2.5
L
Mercury
Mydeys
Mercury
2
6
1
0.42
W
Chronos
7
0
0
7
L
0
4
3
0.38
W
0
4
2
0.25
W
Ullr
1
1
2
2
L
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,441
Damage
17,948
37,440
Taken
40,414
14,261
Mitigated
20,060
14,839
Healing
7,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
DakHughes
Thanatos
3,852
875
0
7,622
7,686
3,004
0
1,948
5,738
0
44,481
W
Janus
JJYLee
Janus
6,855
450
0
1,860
7,171
2,164
0
2,372
4,799
70,971
0
L
3,951
1,059
0
272
6,089
1,518
0
1,521
4,568
0
23,171
L
Baron Samedi
MiikeyMan808
Baron Samedi
4,308
534
168
3,039
7,735
3,941
0
3,138
4,597
64,531
0
L
Mercury
Mydeys
Mercury
4,041
2,288
0
998
10,379
3,332
0
5,631
4,748
0
31,860
W
Chronos
7,674
3,255
0
4,958
7,861
3,656
2,914
57
7,804
45,154
6,186
L
2,578
450
0
1,480
6,702
4,149
223
2,867
3,835
0
12,365
W
2,014
851
0
120
10,051
3,800
88
1,710
8,341
0
13,248
W
Ullr
7,046
3,348
0
279
4,671
1,637
1,639
1,668
3,003
0
44,448
L
3,070
231
0
1,991
9,509
7,120
81
357
9,152
13,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,141
Gold Earned
32,381
388
Minions Killed
289
0
Camps Cleared
0
1,349,528
Distance Traveled
1,311,506
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,193
514
76
5
0
290,059
4
W
Janus
8,966
640
129
9
0
304,025
2
L
Medusa
6,182
442
41
3
0
263,429
0
L
Baron Samedi
8,464
605
141
10
0
262,310
6
L
Mercury
6,673
477
71
5
0
278,195
4
W
Chronos
8,802
629
87
6
0
240,135
5
L
Odin
5,270
376
22
2
0
242,284
1
W
Odin
6,038
431
16
1
0
257,575
0
W
Ullr
7,142
510
80
6
0
257,734
0
L
Sobek
5,792
414
14
1
0
265,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role