Player Matchup

Ymir
Ymir
Chookie101
Ymir
Level 65
God Stats
10W - 14L
1,472 SR
Queue Stats
174W - 281L
1,382 Elo+
Solo
Ne Zha
Ne Zha
HarHarPewPew
Ne Zha
Level 133
God Stats
1W - 1L
1,753 SR
Queue Stats
858W - 979L
1,536 Elo+
Solo
Agni
Agni
Leroy_Dgentkins
Agni
Level 154
God Stats
9W - 9L
1,598 SR
Queue Stats
921W - 1,063L
1,533 Elo+
Solo
Charybdis
Charybdis
MonkeyDLukey
Charybdis
Level 127
God Stats
4W - 6L
1,693 SR
Queue Stats
116W - 146L
1,507 Elo+
Solo
Janus
Janus
x RRONIN x
Janus
Level 145
God Stats
8W - 17L
1,468 SR
Queue Stats
800W - 910L
1,592 Elo+
Solo
Team Averages
Level 125
1,597 SR
1,510 Elo+

VS

Team Averages
Level 127
1,712 SR
1,605 Elo+
Hun Batz
Hun Batz
BOOGIE16MAN
Hun Batz
Level 52
God Stats
2W - 1L
1,587 SR
Queue Stats
97W - 104L
1,466 Elo+
Solo
Cthulhu
Cthulhu
Coulrophiliac
Cthulhu
Level 142
God Stats
8W - 6L
1,652 SR
Queue Stats
571W - 617L
1,523 Elo+
Solo
Nu Wa
Nu Wa
Pezzadamezza
Nu Wa
Level 160
God Stats
20W - 7L
1,772 SR
Queue Stats
841W - 663L
1,625 Elo+
Party 1
Danzaburou
Danzaburou
Smacksamoose5
Danzaburou
Level 141
God Stats
15W - 3L
1,880 SR
Queue Stats
280W - 142L
1,709 Elo+
Party 1
Kumbhakarna
Kumbhakarna
seismicunseen
Kumbhakarna
Level 140
God Stats
2W - 1L
1,671 SR
Queue Stats
22W - 11L
1,703 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 2
6,138
384
3,233
15,935
6,323
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
14
3 / 4 / 2
8,148
509
5,273
10,459
4,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 1 / 1
8,582
536
7,749
9,816
7,823
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
MonkeyDLukey
Charybdis
14
1 / 1 / 1
7,809
488
4,602
7,003
2,234
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
13
3 / 6 / 1
7,905
494
7,663
9,397
2,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BOOGIE16MAN
Hun Batz
15
5 / 2 / 3
8,969
561
4,151
11,129
3,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
15
0 / 1 / 1
8,419
526
6,183
11,447
9,450
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 5 / 6
9,099
569
15,188
10,015
3,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Smacksamoose5
Danzaburou
17
3 / 0 / 2
10,164
635
6,190
6,428
2,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kumbhakarna
seismicunseen
Kumbhakarna
14
3 / 0 / 9
9,182
574
4,286
10,906
9,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
8
Kills
15
15
Deaths
8
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
BOOGIE16MAN
Hun Batz
5
2
3
3.25
L
0
3
2
0.33
W
Cthulhu
0
1
1
0.5
L
Ne Zha
3
4
2
1
L
1
1
1
1.5
L
Charybdis
MonkeyDLukey
Charybdis
1
1
1
1.5
W
4
5
6
1.4
W
Danzaburou
Smacksamoose5
Danzaburou
3
0
2
4
W
Kumbhakarna
seismicunseen
Kumbhakarna
3
0
9
7.5
L
Janus
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,520
Damage
35,998
52,610
Taken
49,925
24,109
Mitigated
28,555
13,458
Healing
18,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
BOOGIE16MAN
Hun Batz
4,151
1,015
0
5,567
11,129
3,916
2,173
2,127
8,942
0
44,726
L
3,233
520
0
2,661
15,935
6,323
0
8,277
7,418
14,637
0
W
Cthulhu
6,183
489
0
4,851
11,447
9,450
0
7,043
4,404
54,081
0
L
Ne Zha
5,273
1,211
0
2,732
10,459
4,779
0
3,020
7,355
0
56,909
L
7,749
943
0
4,513
9,816
7,823
275
5,381
4,361
58,604
0
L
Charybdis
MonkeyDLukey
Charybdis
4,602
2,377
0
2,796
7,003
2,234
23
2,069
4,860
0
49,237
W
15,188
3,850
0
2,484
10,015
3,630
856
4,365
5,408
66,731
0
W
Danzaburou
Smacksamoose5
Danzaburou
6,190
2,821
0
4,143
6,428
2,281
2,358
752
5,636
0
81,962
W
Kumbhakarna
seismicunseen
Kumbhakarna
4,286
498
0
1,855
10,906
9,278
297
3,844
6,890
21,068
0
L
Janus
7,663
677
0
756
9,397
2,950
0
6,199
2,959
50,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,582
Gold Earned
45,833
440
Minions Killed
501
0
Camps Cleared
0
1,475,011
Distance Traveled
1,500,785
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,969
561
101
6
0
327,785
4
L
Ymir
6,138
384
15
1
0
297,429
5
W
Cthulhu
8,419
526
105
7
0
307,214
2
L
Ne Zha
8,148
509
95
6
0
317,343
1
L
Agni
8,582
536
122
8
0
294,023
3
L
Charybdis
7,809
488
96
6
0
305,865
6
W
Nu Wa
9,099
569
111
7
0
267,020
3
W
Danzaburou
10,164
635
152
10
0
282,889
4
W
Kumbhakarna
9,182
574
32
2
0
315,877
4
L
Janus
7,905
494
112
7
0
260,351
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role