Player Matchup

Sol
Sol
Platinum I
VillaÌn
Sol
Platinum I
Level 53
God Stats
10W - 2L
1,947 SR
Queue Stats
113W - 10L
2,510 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 53
1,947 SR
2,510 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 128
1,942 SR
2,339 MMR
Baron Samedi
Baron Samedi
Masters
Jason_Hason_
Baron Samedi
Masters
Level 128
God Stats
29W - 18L
1,942 SR
Queue Stats
417W - 341L
2,339 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 7 / 0
21,472
716
31,869
39,229
38,303
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
BellonaBakasuraHadesAnhurSkadi

VS

Bans
Ah Muzen CabUllrKaliIzanamiSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Jason_Hason_
Baron Samedi
20
7 / 3 / 0
23,061
769
30,703
43,543
61,692
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
7
3
Kills
7
7
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Jason_Hason_
Baron Samedi
7
3
0
2.33
L
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,869
Damage
30,703
39,229
Taken
43,543
38,303
Mitigated
61,692
17,389
Healing
21,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Jason_Hason_
Baron Samedi
30,703
1,153
0
21,718
43,543
61,692
2,549
28,728
14,815
189,959
0
L
31,869
11,673
0
17,389
39,229
38,303
3,574
30,495
8,000
174,807
10,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,472
Gold Earned
23,061
315
Minions Killed
305
8
Camps Cleared
14
527,321
Distance Traveled
552,585
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
23,061
769
305
10
14
552,585
5
L
Sol
21,472
716
315
11
8
527,321
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role