Player Matchup

Chaac
Chaac
Masters
Jason_Hason_
Chaac
Masters
Level 128
God Stats
4W - 8L
1,570 SR
Queue Stats
417W - 341L
2,439 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 128
1,570 SR
2,439 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 53
1,891 SR
2,410 MMR
Sol
Sol
Platinum I
VillaÌn
Sol
Platinum I
Level 53
God Stats
10W - 2L
1,891 SR
Queue Stats
113W - 10L
2,410 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 0
8,450
768
3,753
15,354
12,012
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
He BoBellonaBakasuraHadesAh Muzen Cab

VS

Bans
SkadiKaliUllrSetIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 0
10,266
933
11,098
9,969
8,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
3
3
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,753
Damage
11,098
15,354
Taken
9,969
12,012
Mitigated
8,056
5,541
Healing
6,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,753
916
0
5,541
15,354
12,012
0
9,667
5,687
0
46,539
W
11,098
5,801
0
6,176
9,969
8,056
2,613
208
9,761
67,130
7,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,450
Gold Earned
10,266
113
Minions Killed
150
3
Camps Cleared
8
250,617
Distance Traveled
217,639
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,450
768
113
10
3
250,617
4
W
Sol
10,266
933
150
14
8
217,639
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role