Player Matchup

Ra
Ra
SiCreations
Ra
Level 67
God Stats
1W - 2L
1,701 SR
Queue Stats
39W - 59L
1,437 Elo+
Solo
Jormungandr
Jormungandr
memorygirl
Jormungandr
Level 28
God Stats
12W - 9L
1,678 SR
Queue Stats
74W - 76L
1,559 Elo+
Solo
Bakasura
Bakasura
slapslap
Bakasura
Level 70
God Stats
8W - 6L
1,829 SR
Queue Stats
77W - 75L
1,463 Elo+
Solo
Anhur
Anhur
tealnoisy
Anhur
Level 41
God Stats
1W - 1L
1,629 SR
Queue Stats
1W - 2L
1,422 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
xlBlaazter
Morgan Le Fay
Level 69
God Stats
1W - 2L
1,512 SR
Queue Stats
21W - 25L
1,410 Elo+
Solo
Team Averages
Level 55
1,670 SR
1,458 Elo+

VS

Team Averages
Level 83
1,631 SR
1,538 Elo+
Discordia
Discordia
JayRuxia
Discordia
Level 29
God Stats
1W - 0L
1,784 SR
Queue Stats
5W - 6L
1,684 Elo+
Solo
Hercules
Hercules
ThisIsMyName419
Hercules
Level 28
God Stats
4W - 4L
1,499 SR
Queue Stats
37W - 28L
1,450 Elo+
Solo
Ne Zha
Ne Zha
ishmaieLL3
Ne Zha
Level 114
God Stats
2W - 4L
1,604 SR
Queue Stats
25W - 23L
1,477 Elo+
Solo
Zeus
Zeus
joshuabo00
Zeus
Level 117
God Stats
8W - 4L
1,689 SR
Queue Stats
261W - 244L
1,539 Elo+
Solo
Ah Puch
Ah Puch
mantykebradford
Ah Puch
Level 126
God Stats
5W - 3L
1,580 SR
Queue Stats
13W - 11L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 9 / 2
10,036
590
10,029
18,962
7,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
memorygirl
Jormungandr
17
3 / 4 / 5
11,195
659
14,162
17,893
21,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
slapslap
Bakasura
17
2 / 7 / 5
10,213
601
6,370
17,059
6,305
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anhur
tealnoisy
Anhur
18
2 / 6 / 7
11,232
661
11,804
16,824
6,592
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morgan Le Fay
xlBlaazter
Morgan Le Fay
17
3 / 5 / 1
10,601
624
9,852
15,675
5,600
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
JayRuxia
Discordia
16
1 / 7 / 10
10,692
629
8,679
10,791
3,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
20
9 / 0 / 15
13,704
806
13,732
28,016
29,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

Ne Zha
ishmaieLL3
Ne Zha
20
6 / 1 / 13
13,303
783
9,582
14,196
9,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
8 / 3 / 8
13,167
775
23,006
14,702
5,368
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
7 / 1 / 16
14,105
830
19,655
8,851
5,285
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
93
12
Kills
31
31
Deaths
12
20
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Discordia
JayRuxia
Discordia
1
7
10
0.86
L
2
9
2
0.33
W
Hercules
9
0
15
16.5
W
Ne Zha
ishmaieLL3
Ne Zha
6
1
13
12.5
W
8
3
8
4
W
7
1
16
15
L
Jormungandr
memorygirl
Jormungandr
3
4
5
1.38
L
Bakasura
slapslap
Bakasura
2
7
5
0.64
L
Anhur
tealnoisy
Anhur
2
6
7
0.92
L
Morgan Le Fay
xlBlaazter
Morgan Le Fay
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,217
Damage
74,654
86,413
Taken
76,556
47,127
Mitigated
53,076
12,306
Healing
31,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
JayRuxia
Discordia
8,679
728
0
643
10,791
3,530
1,094
5,606
4,839
27,780
0
L
10,029
148
2,889
3,501
18,962
7,303
100
13,537
4,826
41,643
0
W
Hercules
13,732
1,649
0
16,234
28,016
29,619
682
10,966
16,980
6,585
38,796
W
Ne Zha
ishmaieLL3
Ne Zha
9,582
4,072
0
7,229
14,196
9,274
2,107
7,083
7,036
0
51,399
W
23,006
1,469
0
2,520
14,702
5,368
252
8,777
5,659
60,368
0
W
19,655
0
615
4,072
8,851
5,285
288
2,741
5,880
62,540
0
L
Jormungandr
memorygirl
Jormungandr
14,162
1,798
0
892
17,893
21,327
28
7,630
9,451
37,914
0
L
Bakasura
slapslap
Bakasura
6,370
3,849
0
3,021
17,059
6,305
0
9,633
7,189
0
14,037
L
Anhur
tealnoisy
Anhur
11,804
4,344
158
1,288
16,824
6,592
1
9,833
6,641
7
28,948
L
Morgan Le Fay
xlBlaazter
Morgan Le Fay
9,852
475
0
557
15,675
5,600
0
11,571
3,900
41,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,277
Gold Earned
64,971
302
Minions Killed
408
4
Camps Cleared
10
1,417,424
Distance Traveled
1,521,517
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,692
629
38
2
1
273,810
0
L
Ra
10,036
590
83
5
2
292,417
1
W
Hercules
13,704
806
70
4
0
305,451
4
W
Ne Zha
13,303
783
80
5
7
317,589
0
W
Zeus
13,167
775
99
6
1
295,064
1
W
Ah Puch
14,105
830
121
7
1
329,603
0
L
Jormungandr
11,195
659
60
4
0
273,557
0
L
Bakasura
10,213
601
40
2
0
322,456
3
L
Anhur
11,232
661
50
3
0
270,504
1
L
Morgan Le Fay
10,601
624
69
4
2
258,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role