Player Matchup

Janus
Janus
BM Drandon3078
Janus
Level 37
God Stats
17W - 15L
1,590 SR
Queue Stats
134W - 131L
1,495 Elo+
Solo
Pele
Pele
D-NICE7024
Pele
Level 147
God Stats
0W - 1L
1,720 SR
Queue Stats
2W - 3L
1,495 Elo+
Party 1
Ullr
Ullr
MyPh4tA55
Ullr
Level 27
God Stats
0W - 1L
1,809 SR
Queue Stats
4W - 4L
1,382 Elo+
Party 1
Gilgamesh
Gilgamesh
SWAVEYBby
Gilgamesh
Level 109
God Stats
1W - 1L
1,474 SR
Queue Stats
4W - 5L
1,545 Elo+
Party 1
Scylla
Scylla
thegamerplayer16
Scylla
Level 139
God Stats
1W - 1L
1,912 SR
Queue Stats
8W - 4L
1,646 Elo+
Party 1
Team Averages
Level 92
1,701 SR
1,512 Elo+

VS

Team Averages
Level 98
1,562 SR
1,532 Elo+
Zeus
Zeus
 
Zeus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Daharion
Cthulhu
Level 46
God Stats
2W - 0L
1,734 SR
Queue Stats
189W - 211L
1,486 Elo+
Solo
Odin
Odin
JadeDragonSub
Odin
Level 19
God Stats
1W - 0L
1,608 SR
Queue Stats
35W - 18L
1,649 Elo+
Party 2
Hou Yi
Hou Yi
Racsopena00
Hou Yi
Level 145
God Stats
3W - 2L
1,466 SR
Queue Stats
224W - 220L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
5,066
461
2,543
5,967
2,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

5
0 / 5 / 0
4,236
385
2,201
7,105
1,778
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Ullr
9
1 / 1 / 0
5,424
493
4,965
4,195
1,215
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
SWAVEYBby
Gilgamesh
10
0 / 4 / 0
5,685
517
4,286
8,528
5,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
2 / 4 / 0
5,630
512
2,055
5,621
1,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
6 / 0 / 0
7,841
713
5,344
4,641
1,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
 
Bacchus
12
7 / 1 / 2
6,888
626
3,212
5,279
2,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
Daharion
Cthulhu
9
0 / 0 / 5
5,195
472
3,098
5,894
2,588
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
3 / 0 / 2
6,643
604
4,866
5,790
4,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hou Yi
10
1 / 2 / 1
5,804
528
2,261
5,859
1,858
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
3
Kills
17
17
Deaths
3
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
6
0
0
6
W
Bacchus
 
Bacchus
7
1
2
8
L
0
3
0
0
L
0
5
0
0
W
Cthulhu
Daharion
Cthulhu
0
0
5
2.5
W
3
0
2
4
L
Ullr
1
1
0
1
W
Hou Yi
1
2
1
0.75
L
Gilgamesh
SWAVEYBby
Gilgamesh
0
4
0
0
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,050
Damage
18,781
31,416
Taken
27,463
12,381
Mitigated
13,265
6,253
Healing
7,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
5,344
802
0
2,002
4,641
1,473
0
971
3,558
50,891
0
W
Bacchus
 
Bacchus
3,212
284
0
624
5,279
2,801
0
493
4,773
30,288
0
L
2,543
226
0
1,674
5,967
2,308
0
3,346
2,587
21,604
0
L
2,201
1,049
0
1,262
7,105
1,778
0
2,094
4,845
0
12,298
W
Cthulhu
Daharion
Cthulhu
3,098
180
69
1,674
5,894
2,588
0
1,702
4,152
13,382
0
W
4,866
1,015
0
1,160
5,790
4,545
0
840
4,950
6,023
27,202
L
Ullr
4,965
2,276
0
632
4,195
1,215
0
1,317
2,878
0
29,912
W
Hou Yi
2,261
1,374
0
1,595
5,859
1,858
0
1,323
4,496
0
35,207
L
Gilgamesh
SWAVEYBby
Gilgamesh
4,286
922
0
1,219
8,528
5,262
0
2,653
5,459
7,430
28,084
L
2,055
0
0
1,466
5,621
1,818
0
3,377
2,079
23,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,041
Gold Earned
32,371
259
Minions Killed
370
0
Camps Cleared
0
988,273
Distance Traveled
1,036,876
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,841
713
126
11
0
206,906
3
W
Bacchus
6,888
626
64
6
0
241,487
1
L
Janus
5,066
461
36
3
0
192,114
1
L
Pele
4,236
385
24
2
0
200,878
0
W
Cthulhu
5,195
472
24
2
0
218,331
0
W
Odin
6,643
604
83
8
0
183,383
3
L
Ullr
5,424
493
77
7
0
195,285
3
W
Hou Yi
5,804
528
73
7
0
186,769
5
L
Gilgamesh
5,685
517
70
6
0
200,546
1
L
Scylla
5,630
512
52
5
0
199,450
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role