Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
ELVERGUILLAS7
Tyr
Level 146
God Stats
9W - 6L
1,585 SR
Queue Stats
524W - 513L
1,495 Elo+
Party 3
Olorun
Olorun
FocusedSkink945
Olorun
Level 153
God Stats
36W - 36L
1,616 SR
Queue Stats
739W - 742L
1,520 Elo+
Party 3
Medusa
Medusa
HuercoJoot0
Medusa
Level 67
God Stats
21W - 22L
1,516 SR
Queue Stats
283W - 299L
1,415 Elo+
Party 3
Sylvanus
Sylvanus
the-mad-dog221
Sylvanus
Level 105
God Stats
2W - 5L
1,407 SR
Queue Stats
132W - 187L
1,289 Elo+
Party 2
Team Averages
Level 121
1,525 SR
1,444 Elo+

VS

Team Averages
Level 91
1,598 SR
1,466 Elo+
Anubis
Anubis
Atomic_Ego
Anubis
Level 100
God Stats
2W - 1L
1,877 SR
Queue Stats
359W - 343L
1,575 Elo+
Party 1
Tyr
Tyr
Scorpionkiller42
Tyr
Level 64
God Stats
4W - 4L
1,483 SR
Queue Stats
90W - 103L
1,367 Elo+
Solo
Ares
Ares
Sp0KyGh05t
Ares
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Solo
Kali
Kali
TheSmokeBot
Kali
Level 109
God Stats
7W - 4L
1,500 SR
Queue Stats
186W - 195L
1,311 Elo+
Solo
Freya
Freya
Zoseidon98
Freya
Level 115
God Stats
51W - 43L
1,628 SR
Queue Stats
668W - 616L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
2 / 0 / 0
5,034
629
2,535
4,018
1,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
4 / 0 / 0
5,980
748
3,919
5,216
3,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

10
4 / 1 / 0
6,179
772
4,306
3,491
962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Medusa
7
0 / 2 / 1
4,314
539
2,570
3,813
985
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
6
0 / 2 / 0
4,119
515
1,884
4,338
1,359
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Atomic_Ego
Anubis
8
0 / 4 / 0
4,597
575
957
4,296
1,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
0 / 4 / 0
4,104
513
1,839
4,802
3,033
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

6
0 / 2 / 4
4,448
556
1,745
4,989
2,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
1 / 0 / 0
5,181
648
932
5,052
1,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Freya
9
4 / 0 / 1
5,367
671
4,778
5,976
2,385
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
10
10
Kills
5
5
Deaths
10
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
0
0
2
L
Anubis
Atomic_Ego
Anubis
0
4
0
0
W
4
0
0
4
W
4
1
0
4
W
Medusa
0
2
1
0.25
L
0
4
0
0
L
0
2
4
1
L
1
0
0
1
L
Freya
4
0
1
4.5
W
Sylvanus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,214
Damage
10,251
20,876
Taken
25,115
8,167
Mitigated
11,875
9,884
Healing
7,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,535
277
0
2,990
4,018
1,153
0
35
3,983
0
21,783
L
Anubis
Atomic_Ego
Anubis
957
0
0
594
4,296
1,913
0
2,019
2,277
26,121
0
W
3,919
863
0
3,161
5,216
3,708
0
0
5,216
0
29,423
W
4,306
2,536
78
1,943
3,491
962
724
2,143
1,348
33,519
2,047
W
Medusa
2,570
1,268
0
911
3,813
985
0
2,411
1,402
0
21,130
L
1,839
536
0
723
4,802
3,033
0
0
4,317
0
12,989
L
1,745
67
0
360
4,989
2,667
0
1,209
3,780
8,586
0
L
932
300
0
2,555
5,052
1,877
0
653
4,323
0
24,357
L
Freya
4,778
1,598
0
3,212
5,976
2,385
0
1,573
4,403
26,970
0
W
Sylvanus
1,884
824
15
786
4,338
1,359
0
2,891
1,447
9,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,626
Gold Earned
23,697
250
Minions Killed
210
0
Camps Cleared
0
777,412
Distance Traveled
787,436
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,034
629
51
6
0
186,532
0
L
Anubis
4,597
575
58
7
0
151,661
2
W
Tyr
5,980
748
73
9
0
149,337
0
W
Olorun
6,179
772
72
9
0
146,166
4
W
Medusa
4,314
539
27
3
0
172,867
0
L
Tyr
4,104
513
33
4
0
140,643
0
L
Ares
4,448
556
18
2
0
150,575
0
L
Kali
5,181
648
51
6
0
178,062
4
L
Freya
5,367
671
50
6
0
166,495
3
W
Sylvanus
4,119
515
27
3
0
122,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role