Player Matchup

Sol
Sol
ASMR_z1g2ar
Sol
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 46L
1,464 Elo+
Solo
Tyr
Tyr
Charizard724
Tyr
Level 108
God Stats
28W - 34L
1,583 SR
Queue Stats
690W - 697L
1,502 Elo+
Solo
Ra
Ra
koke-martin02
Ra
Level 120
God Stats
1W - 1L
1,530 SR
Queue Stats
42W - 48L
1,466 Elo+
Solo
Sylvanus
Sylvanus
letheo63
Sylvanus
Level 95
God Stats
1W - 2L
1,371 SR
Queue Stats
60W - 48L
1,516 Elo+
Solo
Sun Wukong
Sun Wukong
villanew95
Sun Wukong
Level 75
God Stats
1W - 2L
1,494 SR
Queue Stats
34W - 40L
1,451 Elo+
Solo
Team Averages
Level 95
1,496 SR
1,480 Elo+

VS

Team Averages
Level 111
1,478 SR
1,478 Elo+
He Bo
He Bo
Balance501
He Bo
Level 65
God Stats
1W - 0L
1,344 SR
Queue Stats
145W - 132L
1,444 Elo+
Solo
Odin
Odin
Chaoss_321
Odin
Level 69
God Stats
3W - 2L
1,449 SR
Queue Stats
300W - 313L
1,509 Elo+
Solo
Cthulhu
Cthulhu
IAlekseyI
Cthulhu
Level 107
God Stats
23W - 24L
1,469 SR
Queue Stats
897W - 1,027L
1,394 Elo+
Solo
Neith
Neith
ugsland
Neith
Level 159
God Stats
61W - 50L
1,618 SR
Queue Stats
470W - 474L
1,560 Elo+
Solo
Hel
Hel
x_Vinnii_x
Hel
Level 157
God Stats
10W - 5L
1,507 SR
Queue Stats
197W - 220L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 10 / 3
9,034
376
12,460
24,351
10,531
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
1 / 7 / 1
10,848
452
7,425
23,418
21,396
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
6 / 3 / 1
12,941
539
13,704
12,232
4,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
letheo63
Sylvanus
13
1 / 6 / 0
8,466
353
10,144
22,046
19,126
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
villanew95
Sun Wukong
17
1 / 5 / 5
10,519
438
7,511
17,216
10,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
20
5 / 4 / 6
14,237
593
11,214
15,039
5,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
7 / 0 / 10
12,954
540
21,079
20,937
16,958
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
IAlekseyI
Cthulhu
20
4 / 3 / 15
12,474
520
13,504
23,810
17,585
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
ugsland
Neith
20
7 / 2 / 11
13,927
580
18,295
16,790
7,328
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
8 / 0 / 6
15,069
628
13,746
17,792
8,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
79
9
Kills
31
31
Deaths
9
10
Assists
48
Player
Kills
Deaths
Assists
KDA
L
0
10
3
0.15
W
He Bo
5
4
6
2
W
7
0
10
12
L
1
7
1
0.21
W
Cthulhu
IAlekseyI
Cthulhu
4
3
15
3.83
L
6
3
1
2.17
L
Sylvanus
letheo63
Sylvanus
1
6
0
0.17
W
Neith
ugsland
Neith
7
2
11
6.25
L
Sun Wukong
villanew95
Sun Wukong
1
5
5
0.7
W
8
0
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,244
Damage
77,838
99,263
Taken
94,368
66,934
Mitigated
56,244
35,965
Healing
47,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,460
2,730
0
5,733
24,351
10,531
520
10,616
13,735
63,983
0
W
He Bo
11,214
350
196
4,583
15,039
5,926
2,158
4,250
10,789
134,382
0
W
21,079
2,577
0
5,192
20,937
16,958
946
9,124
11,813
14,190
59,310
L
7,425
349
0
9,868
23,418
21,396
0
8,103
15,315
0
77,535
W
Cthulhu
IAlekseyI
Cthulhu
13,504
287
2,535
6,256
23,810
17,585
705
12,628
11,182
68,893
0
L
13,704
438
1,638
4,628
12,232
4,998
0
6,751
5,481
101,701
0
L
Sylvanus
letheo63
Sylvanus
10,144
1,808
1,949
5,811
22,046
19,126
138
11,286
10,760
35,008
0
W
Neith
ugsland
Neith
18,295
7,930
0
4,294
16,790
7,328
2,699
7,000
9,790
0
121,431
L
Sun Wukong
villanew95
Sun Wukong
7,511
1,794
0
6,338
17,216
10,883
0
6,710
10,506
0
61,525
W
13,746
668
12,208
12,734
17,792
8,447
738
6,733
11,059
122,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,808
Gold Earned
68,661
618
Minions Killed
802
0
Camps Cleared
0
2,186,322
Distance Traveled
2,417,413
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,034
376
101
4
0
384,924
1
W
He Bo
14,237
593
191
8
0
475,618
3
W
Odin
12,954
540
123
5
0
496,110
6
L
Tyr
10,848
452
147
6
0
484,403
1
W
Cthulhu
12,474
520
103
4
0
479,309
1
L
Ra
12,941
539
206
9
0
462,235
3
L
Sylvanus
8,466
353
42
2
0
374,460
2
W
Neith
13,927
580
172
7
0
415,994
7
L
Sun Wukong
10,519
438
122
5
0
480,300
6
W
Hel
15,069
628
213
9
0
550,382
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role