Player Matchup

Sol
Sol
Masters
GONER
Sol
Masters
Level 160
God Stats
8W - 2L
1,699 SR
Queue Stats
94W - 36L
2,989 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 160
1,699 SR
2,989 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 52
1,500 SR
2,199 MMR
Sol
Sol
Platinum II
VillaÌn
Sol
Platinum II
Level 52
God Stats
10W - 2L
1,500 SR
Queue Stats
113W - 10L
2,199 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
GONER
Sol
8
0 / 3 / 0
4,215
843
3,045
5,959
2,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
ChronosBellonaHou YiHadesKali

VS

Bans
SkadiAnhurUllrHe BoBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 0
5,607
1,121
4,759
4,301
1,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
3
3
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sol
GONER
Sol
0
3
0
0
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,045
Damage
4,759
5,959
Taken
4,301
2,163
Mitigated
1,551
1,800
Healing
2,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
GONER
Sol
3,045
1,174
0
1,800
5,959
2,163
0
4,364
1,595
16,016
1,980
W
4,759
2,800
0
2,635
4,301
1,551
165
2,733
1,568
26,903
3,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

4,215
Gold Earned
5,607
36
Minions Killed
63
2
Camps Cleared
4
97,281
Distance Traveled
99,195
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,215
843
36
7
2
97,281
0
W
Sol
5,607
1,121
63
13
4
99,195
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role