Player Matchup

Loki
Loki
FOSZEK
Loki
Level 27
God Stats
4W - 12L
1,475 SR
Queue Stats
108W - 130L
1,503 Elo+
Solo
Ymir
Ymir
Nachtgiger557
Ymir
Level 23
God Stats
8W - 8L
1,409 SR
Queue Stats
67W - 86L
1,256 Elo+
Party 2
Pele
Pele
ODxBrasi
Pele
Level 25
God Stats
15W - 16L
1,496 SR
Queue Stats
54W - 78L
1,251 Elo+
Party 2
Ra
Ra
WengCrazy
Ra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 57L
1,454 Elo+
Solo
Apollo
Apollo
garagala
Apollo
Level 15
God Stats
4W - 4L
1,583 SR
Queue Stats
81W - 56L
1,500 Elo+
Solo
Team Averages
Level 24
1,493 SR
1,393 Elo+

VS

Team Averages
Level 19
1,492 SR
1,426 Elo+
Bakasura
Bakasura
Atrumid
Bakasura
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 8L
1,404 Elo+
Party 1
Anubis
Anubis
LightGHZ
Anubis
Level 15
God Stats
19W - 10L
1,791 SR
Queue Stats
96W - 100L
1,371 Elo+
Solo
Medusa
Medusa
PaXXisTheOG
Medusa
Level 29
God Stats
19W - 14L
1,477 SR
Queue Stats
31W - 33L
1,402 Elo+
Solo
King Arthur
King Arthur
Polkowni252
King Arthur
Level 16
God Stats
17W - 23L
1,293 SR
Queue Stats
50W - 47L
1,418 Elo+
Party 1
Ra
Ra
wvwv
Ra
Level 17
God Stats
7W - 5L
1,399 SR
Queue Stats
124W - 95L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
FOSZEK
Loki
7
1 / 0 / 0
4,979
453
1,075
3,467
906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 7 / 0
4,434
403
1,402
10,876
3,346
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
8
3 / 7 / 0
5,796
527
3,635
9,263
2,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
1 / 4 / 0
5,145
468
3,753
6,786
2,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
garagala
Apollo
9
0 / 3 / 1
4,865
442
4,516
5,811
1,509
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Atrumid
Bakasura
12
5 / 2 / 2
7,015
638
4,401
7,272
3,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
LightGHZ
Anubis
10
4 / 1 / 4
5,932
539
4,557
5,377
2,610
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Medusa
11
2 / 0 / 7
6,499
591
6,210
4,864
1,391
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
Polkowni252
King Arthur
11
5 / 1 / 2
6,741
613
4,844
7,023
4,562
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ra
wvwv
Ra
13
5 / 1 / 2
7,299
664
4,009
4,274
1,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
5
Kills
21
21
Deaths
5
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Atrumid
Bakasura
5
2
2
3
L
Loki
FOSZEK
Loki
1
0
0
1
W
Anubis
LightGHZ
Anubis
4
1
4
6
L
0
7
0
0
L
Pele
3
7
0
0.43
W
Medusa
2
0
7
5.5
W
King Arthur
Polkowni252
King Arthur
5
1
2
6
L
1
4
0
0.25
L
Apollo
garagala
Apollo
0
3
1
0.17
W
Ra
wvwv
Ra
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,381
Damage
24,021
36,203
Taken
28,810
10,402
Mitigated
13,176
7,965
Healing
11,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Atrumid
Bakasura
4,401
3,366
0
3,157
7,272
3,040
0
607
6,665
0
40,240
L
Loki
FOSZEK
Loki
1,075
125
0
844
3,467
906
0
429
2,999
0
15,024
W
Anubis
LightGHZ
Anubis
4,557
632
63
2,213
5,377
2,610
31
999
4,378
20,778
0
L
1,402
361
0
396
10,876
3,346
0
3,523
7,353
6,116
0
L
Pele
3,635
742
0
2,306
9,263
2,528
0
1,072
7,983
0
22,414
W
Medusa
6,210
3,819
0
2,311
4,864
1,391
2,062
806
4,058
0
37,271
W
King Arthur
Polkowni252
King Arthur
4,844
823
0
1,427
7,023
4,562
316
1,479
5,544
0
26,913
L
3,753
633
57
2,630
6,786
2,113
400
1,539
4,832
25,923
0
L
Apollo
garagala
Apollo
4,516
2,131
0
1,732
5,811
1,509
0
1,690
4,033
0
25,086
W
Ra
wvwv
Ra
4,009
240
456
1,873
4,274
1,573
616
1,264
3,010
41,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,219
Gold Earned
33,486
160
Minions Killed
324
0
Camps Cleared
0
895,939
Distance Traveled
999,395
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,015
638
89
8
0
200,098
0
L
Loki
4,979
453
28
3
0
158,863
0
W
Anubis
5,932
539
34
3
0
200,331
0
L
Ymir
4,434
403
8
1
0
174,785
0
L
Pele
5,796
527
45
4
0
169,472
0
W
Medusa
6,499
591
57
5
0
203,050
2
W
King Arthur
6,741
613
54
5
0
204,912
2
L
Ra
5,145
468
31
3
0
198,048
2
L
Apollo
4,865
442
48
4
0
194,771
3
W
Ra
7,299
664
90
8
0
191,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role