Player Matchup

Bakasura
Bakasura
BCF_PolarBear
Bakasura
Level 87
God Stats
0W - 1L
1,495 SR
Queue Stats
60W - 51L
1,562 Elo+
Party 1
Athena
Athena
LilHopskotch
Athena
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,459 Elo+
Party 1
Olorun
Olorun
Rafael1417
Olorun
Level 121
God Stats
0W - 2L
1,607 SR
Queue Stats
51W - 44L
1,579 Elo+
Party 2
Janus
Janus
StarKi113rFU
Janus
Level 124
God Stats
3W - 5L
1,498 SR
Queue Stats
154W - 159L
1,425 Elo+
Solo
Horus
Horus
dishonerd2
Horus
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 15L
1,575 Elo+
Party 2
Team Averages
Level 89
1,520 SR
1,520 Elo+

VS

Team Averages
Level 62
1,541 SR
1,403 Elo+
Odin
Odin
DaddysBigDik
Odin
Level 29
God Stats
1W - 0L
1,602 SR
Queue Stats
1W - 2L
1,224 Elo+
Solo
Thoth
Thoth
Fake_Chiken
Thoth
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 90L
1,471 Elo+
Solo
Cthulhu
Cthulhu
Squallycard20259
Cthulhu
Level 86
God Stats
12W - 19L
1,500 SR
Queue Stats
49W - 61L
1,395 Elo+
Party 3
Hun Batz
Hun Batz
benisawesome80
Hun Batz
Level 30
God Stats
3W - 2L
1,557 SR
Queue Stats
113W - 137L
1,394 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
oxygenix
Ah Muzen Cab
Level 48
God Stats
1W - 2L
1,547 SR
Queue Stats
137W - 117L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BCF_PolarBear
Bakasura
19
7 / 10 / 3
13,843
814
11,077
27,429
29,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Athena
17
1 / 2 / 4
10,617
625
4,009
16,559
9,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Olorun
Rafael1417
Olorun
17
2 / 5 / 7
11,154
656
9,366
18,863
20,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
1 / 3 / 8
11,188
658
6,031
13,297
11,492
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Horus
16
2 / 6 / 6
10,414
613
9,328
19,513
25,291
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 5 / 8
12,330
725
11,764
15,549
14,142
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

16
0 / 3 / 15
10,745
632
9,756
8,819
3,509
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
4 / 2 / 18
13,812
812
15,873
12,272
12,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
20
10 / 3 / 7
13,981
822
18,523
12,504
7,726
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Muzen Cab
oxygenix
Ah Muzen Cab
20
7 / 0 / 13
13,742
808
24,525
10,111
8,278
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
87
13
Kills
26
26
Deaths
13
28
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Bakasura
BCF_PolarBear
Bakasura
7
10
3
0.85
W
5
5
8
1.8
W
0
3
15
2.5
L
Athena
1
2
4
1.5
L
Olorun
Rafael1417
Olorun
2
5
7
1.1
W
4
2
18
6.5
L
1
3
8
1.67
W
Hun Batz
10
3
7
4.5
L
Horus
2
6
6
0.83
W
Ah Muzen Cab
oxygenix
Ah Muzen Cab
7
0
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,811
Damage
80,441
95,661
Taken
59,255
95,862
Mitigated
46,216
14,189
Healing
13,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
BCF_PolarBear
Bakasura
11,077
7,083
0
4,283
27,429
29,492
165
7,330
20,099
1,010
17,659
W
11,764
2,245
0
1,038
15,549
14,142
1,239
2,936
11,896
0
41,635
W
9,756
659
118
1,378
8,819
3,509
1,277
4,085
4,395
35,640
0
L
Athena
4,009
986
0
366
16,559
9,121
0
3,704
12,855
18,610
0
L
Olorun
Rafael1417
Olorun
9,366
4,880
2,310
3,396
18,863
20,466
33
5,974
12,889
33,556
0
W
15,873
614
784
4,595
12,272
12,561
628
4,108
7,463
44,471
0
L
6,031
631
38
475
13,297
11,492
289
2,430
10,867
43,255
0
W
Hun Batz
18,523
6,308
0
300
12,504
7,726
427
5,805
6,226
0
49,893
L
Horus
9,328
4,534
915
2,406
19,513
25,291
1,044
6,355
13,158
0
22,811
W
Ah Muzen Cab
oxygenix
Ah Muzen Cab
24,525
9,061
0
4,805
10,111
8,278
3,635
3,688
5,933
0
72,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,216
Gold Earned
64,610
289
Minions Killed
404
1
Camps Cleared
13
1,371,215
Distance Traveled
1,645,242
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
13,843
814
62
4
0
274,675
0
W
Odin
12,330
725
68
4
4
341,371
3
W
Thoth
10,745
632
66
4
2
282,690
0
L
Athena
10,617
625
50
3
0
285,996
0
L
Olorun
11,154
656
61
4
0
268,194
1
W
Cthulhu
13,812
812
63
4
0
343,294
2
L
Janus
11,188
658
85
5
1
268,983
1
W
Hun Batz
13,981
822
92
5
4
318,490
2
L
Horus
10,414
613
31
2
0
273,367
0
W
Ah Muzen Cab
13,742
808
115
7
3
359,397
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role