Player Matchup

Anubis
Anubis
 
Anubis
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
 
Thor
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Apoloner
Apollo
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,137 Elo+
Party 1
Cthulhu
Cthulhu
Dream3525
Cthulhu
Level 6
God Stats
1W - 0L
1,691 SR
Queue Stats
1W - 3L
1,155 Elo+
Party 1
Ymir
Ymir
diaooMAN
Ymir
Level 5
God Stats
1W - 1L
1,923 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 45
1,623 SR
1,358 Elo+

VS

Team Averages
Level 16
1,536 SR
1,407 Elo+
Artio
Artio
LilPapi35
Artio
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 22L
1,338 Elo+
Solo
Scylla
Scylla
SaucyPaucy
Scylla
Level 8
God Stats
2W - 6L
1,448 SR
Queue Stats
24W - 30L
1,395 Elo+
Party 2
Arachne
Arachne
ShakieBakie
Arachne
Level 16
God Stats
4W - 6L
1,502 SR
Queue Stats
51W - 51L
1,417 Elo+
Party 2
Cu Chulainn
Cu Chulainn
SupremeDaddy69
Cu Chulainn
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,394 Elo+
Party 2
Danzaburou
Danzaburou
ebilrambo420
Danzaburou
Level 29
God Stats
8W - 7L
1,730 SR
Queue Stats
51W - 48L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
18
9 / 3 / 5
12,078
604
16,329
16,319
10,187
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thor
 
Thor
17
14 / 1 / 7
11,637
582
15,652
12,563
5,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
Apoloner
Apollo
14
2 / 5 / 13
9,225
461
7,914
10,660
3,629
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
Dream3525
Cthulhu
13
3 / 4 / 6
9,314
466
7,043
11,442
9,195
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
11
0 / 4 / 10
8,319
416
5,211
15,492
9,091
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
LilPapi35
Artio
10
1 / 7 / 5
7,714
386
3,792
15,958
16,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Scylla
SaucyPaucy
Scylla
15
4 / 6 / 3
9,316
466
7,047
8,595
2,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
ShakieBakie
Arachne
15
8 / 6 / 3
10,104
505
13,222
17,442
5,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
SupremeDaddy69
Cu Chulainn
12
3 / 5 / 2
7,876
394
6,713
16,280
7,006
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
ebilrambo420
Danzaburou
14
1 / 4 / 8
8,939
447
9,721
9,985
3,250
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
38
28
Kills
17
17
Deaths
28
41
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
9
3
5
3.83
W
Thor
 
Thor
14
1
7
17.5
W
Apollo
Apoloner
Apollo
2
5
13
1.7
W
Cthulhu
Dream3525
Cthulhu
3
4
6
1.5
L
Artio
LilPapi35
Artio
1
7
5
0.5
L
Scylla
SaucyPaucy
Scylla
4
6
3
0.92
L
Arachne
ShakieBakie
Arachne
8
6
3
1.58
L
Cu Chulainn
SupremeDaddy69
Cu Chulainn
3
5
2
0.8
W
Ymir
0
4
10
1.25
L
Danzaburou
ebilrambo420
Danzaburou
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,149
Damage
40,495
66,476
Taken
68,260
37,678
Mitigated
33,945
18,835
Healing
14,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
16,329
958
0
11,282
16,319
10,187
5,764
3,393
12,820
80,365
0
W
Thor
 
Thor
15,652
4,242
0
2,868
12,563
5,576
2,298
2,099
10,373
0
58,602
W
Apollo
Apoloner
Apollo
7,914
4,731
0
2,269
10,660
3,629
2,844
1,741
8,919
0
46,149
W
Cthulhu
Dream3525
Cthulhu
7,043
1,072
0
2,166
11,442
9,195
249
1,032
9,855
31,596
0
L
Artio
LilPapi35
Artio
3,792
451
491
3,119
15,958
16,360
176
5,875
10,083
11,673
0
L
Scylla
SaucyPaucy
Scylla
7,047
789
0
13
8,595
2,236
0
4,205
4,390
32,454
0
L
Arachne
ShakieBakie
Arachne
13,222
11,023
0
3,319
17,442
5,093
0
7,087
10,355
0
63,831
L
Cu Chulainn
SupremeDaddy69
Cu Chulainn
6,713
1,693
0
3,872
16,280
7,006
0
8,585
7,610
2,905
21,807
W
Ymir
5,211
879
0
250
15,492
9,091
420
3,239
12,048
12,341
0
L
Danzaburou
ebilrambo420
Danzaburou
9,721
4,043
0
3,531
9,985
3,250
1,486
2,746
7,239
0
57,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,573
Gold Earned
43,949
399
Minions Killed
319
0
Camps Cleared
0
1,782,511
Distance Traveled
1,761,244
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,078
604
155
8
0
296,206
1
W
Thor
11,637
582
91
5
0
395,963
9
W
Apollo
9,225
461
80
4
0
368,135
5
W
Cthulhu
9,314
466
54
3
0
321,624
1
L
Artio
7,714
386
8
0
0
352,637
9
L
Scylla
9,316
466
52
3
0
359,243
0
L
Arachne
10,104
505
98
5
0
411,326
0
L
Cu Chulainn
7,876
394
47
2
0
319,732
0
W
Ymir
8,319
416
19
1
0
400,583
4
L
Danzaburou
8,939
447
114
6
0
318,306
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role