Player Matchup

King Arthur
King Arthur
Platinum II
 
King Arthur
Platinum II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
He Bo
He Bo
Gold II
AdrianTrV
He Bo
Gold II
Level 68
God Stats
2W - 0L
1,593 SR
Queue Stats
37W - 18L
1,375 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum II
AnonimoKYD07
Gilgamesh
Platinum II
Level 160
God Stats
5W - 0L
1,850 SR
Queue Stats
46W - 22L
1,705 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 128
1,648 SR
1,527 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 103
1,527 SR
1,364 MMR
Scylla
Scylla
Platinum III
 
Scylla
Platinum III
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Athena
Athena
Gold IV
Crobar16
Athena
Gold IV
Level 109
God Stats
1W - 5L
1,650 SR
Queue Stats
43W - 46L
1,520 MMR
Party 2
Ymir
Ymir
Bronze III
THaaZeuS
Ymir
Bronze III
Level 48
God Stats
0W - 3L
1,433 SR
Queue Stats
3W - 14L
1,072 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 1 / 14
7,910
719
8,473
9,994
9,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

He Bo
AdrianTrV
He Bo
13
10 / 1 / 5
9,206
837
13,822
7,738
3,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
AnonimoKYD07
Gilgamesh
11
5 / 3 / 10
8,422
766
9,398
14,092
10,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
TiamatMorgan Le FayCabrakanThothHou Yi

VS

Bans
PersephoneArtemisDiscordiaMedusaSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
0 / 4 / 4
6,866
624
4,633
8,065
2,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Athena
Crobar16
Athena
10
1 / 5 / 3
6,974
634
5,389
13,768
6,723
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
10
2 / 7 / 2
7,225
657
2,585
13,281
9,032
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
16
Kills
3
5
Deaths
16
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
1
14
8
L
Scylla
 
Scylla
0
4
4
0.5
W
He Bo
AdrianTrV
He Bo
10
1
5
12.5
W
Gilgamesh
AnonimoKYD07
Gilgamesh
5
3
10
3.33
L
Athena
Crobar16
Athena
1
5
3
0.5
L
Ymir
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,693
Damage
12,607
31,824
Taken
35,114
22,801
Mitigated
18,141
9,187
Healing
3,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
8,473
1,005
1,019
2,929
9,994
9,038
185
5,392
4,602
0
21,693
L
Scylla
 
Scylla
4,633
1,366
0
560
8,065
2,386
0
2,821
4,663
22,489
0
W
He Bo
AdrianTrV
He Bo
13,822
1,461
0
1,978
7,738
3,436
838
3,663
4,075
40,033
0
W
Gilgamesh
AnonimoKYD07
Gilgamesh
9,398
1,768
700
2,561
14,092
10,327
373
3,702
10,390
0
23,301
L
Athena
Crobar16
Athena
5,389
1,144
30
985
13,768
6,723
0
5,992
6,889
17,429
0
L
Ymir
2,585
420
0
1,463
13,281
9,032
0
5,348
7,320
10,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,538
Gold Earned
21,065
119
Minions Killed
93
5
Camps Cleared
3
667,955
Distance Traveled
593,190
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,910
719
27
2
1
225,095
4
L
Scylla
6,866
624
45
4
3
193,934
3
W
He Bo
9,206
837
66
6
3
201,549
4
W
Gilgamesh
8,422
766
26
2
1
241,311
5
L
Athena
6,974
634
28
3
0
205,756
3
L
Ymir
7,225
657
20
2
0
193,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role