Player Matchup

Horus
Horus
Silver I
Papaw0lf
Horus
Silver I
Level 141
God Stats
0W - 1L
1,531 SR
Queue Stats
11W - 3L
1,598 MMR
Party 2
Bacchus
Bacchus
Bronze III
Rawbam
Bacchus
Bronze III
Level 110
God Stats
0W - 1L
1,730 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Thoth
Thoth
Gold V
WTFJungleRotate
Thoth
Gold V
Level 158
God Stats
5W - 1L
1,798 SR
Queue Stats
13W - 6L
1,601 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 136
1,686 SR
1,566 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 115
1,667 SR
1,511 MMR
Hel
Hel
Bronze III
NUT509
Hel
Bronze III
Level 83
God Stats
1W - 1L
1,712 SR
Queue Stats
4W - 4L
1,554 MMR
Party 1
Nike
Nike
Bronze III
vBuc
Nike
Bronze III
Level 123
God Stats
1W - 0L
1,582 SR
Queue Stats
4W - 6L
1,500 MMR
Party 1
Sol
Sol
Bronze III
vKsw
Sol
Bronze III
Level 140
God Stats
1W - 0L
1,706 SR
Queue Stats
6W - 9L
1,478 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Papaw0lf
Horus
14
0 / 8 / 5
11,911
541
9,363
25,412
19,649
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bacchus
Rawbam
Bacchus
15
2 / 5 / 6
12,731
579
11,975
33,413
42,643
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
6 / 5 / 1
13,431
611
27,999
16,737
6,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
PersephoneCthulhuGilgameshHou YiMorgan Le Fay

VS

Bans
TiamatSobekPoseidonKhepriUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
NUT509
Hel
17
6 / 3 / 9
13,786
627
16,178
17,902
11,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nike
vBuc
Nike
18
5 / 1 / 12
14,257
648
19,862
24,229
21,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sol
vKsw
Sol
18
7 / 4 / 8
14,515
660
29,206
19,629
6,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
47
8
Kills
18
18
Deaths
8
12
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Hel
NUT509
Hel
6
3
9
3.5
L
Horus
Papaw0lf
Horus
0
8
5
0.31
L
Bacchus
Rawbam
Bacchus
2
5
6
1
L
6
5
1
1.3
W
Nike
vBuc
Nike
5
1
12
11
W
Sol
vKsw
Sol
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,337
Damage
65,246
75,562
Taken
61,760
69,251
Mitigated
39,488
22,469
Healing
33,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
NUT509
Hel
16,178
2,602
10,221
11,632
17,902
11,539
244
11,815
6,087
46,757
0
L
Horus
Papaw0lf
Horus
9,363
4,604
2,862
5,988
25,412
19,649
19
15,592
9,144
0
27,309
L
Bacchus
Rawbam
Bacchus
11,975
1,698
0
11,414
33,413
42,643
210
22,107
10,612
25,032
0
L
27,999
60
0
2,205
16,737
6,959
480
5,491
10,556
89,540
0
W
Nike
vBuc
Nike
19,862
2,122
0
3,281
24,229
21,888
280
15,601
8,628
0
57,566
W
Sol
vKsw
Sol
29,206
11,969
0
8,520
19,629
6,061
1,190
14,073
5,556
75,173
8,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,073
Gold Earned
42,558
203
Minions Killed
240
8
Camps Cleared
10
1,211,692
Distance Traveled
1,209,320
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
13,786
627
77
4
2
395,840
3
L
Horus
11,911
541
41
2
3
412,684
6
L
Bacchus
12,731
579
28
1
0
412,903
6
L
Thoth
13,431
611
134
6
5
386,105
9
W
Nike
14,257
648
68
3
3
420,368
10
W
Sol
14,515
660
95
4
5
393,112
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role