Player Matchup

Chaac
Chaac
Ariesdemi
Chaac
Level 128
God Stats
2W - 2L
1,373 SR
Queue Stats
251W - 104L
1,852 Elo+
Party 1
Osiris
Osiris
Essemvee
Osiris
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 15L
1,793 Elo+
Party 1
Horus
Horus
Superjca
Horus
Level 107
God Stats
23W - 8L
1,855 SR
Queue Stats
256W - 118L
1,790 Elo+
Party 1
Team Averages
Level 116
1,576 SR
1,812 Elo+

VS

Team Averages
Level 133
1,575 SR
1,705 Elo+
Anubis
Anubis
Blazedkilla
Anubis
Level 157
God Stats
35W - 11L
1,765 SR
Queue Stats
731W - 427L
1,711 Elo+
Party 2
Baron Samedi
Baron Samedi
Poisonthun90
Baron Samedi
Level 86
God Stats
2W - 7L
1,264 SR
Queue Stats
764W - 870L
1,694 Elo+
Solo
Hera
Hera
TreeHuggerNinja
Hera
Level 157
God Stats
5W - 4L
1,696 SR
Queue Stats
370W - 261L
1,710 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ariesdemi
Chaac
18
15 / 4 / 5
14,759
738
20,741
23,690
31,558
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Osiris
Essemvee
Osiris
14
1 / 6 / 14
11,995
600
8,006
19,925
21,345
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Horus
Superjca
Horus
16
4 / 2 / 16
12,794
640
14,202
22,490
25,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
5 / 6 / 4
12,090
605
17,247
15,706
9,068
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
Poisonthun90
Baron Samedi
15
5 / 5 / 7
12,557
628
11,345
16,725
28,999
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

13
1 / 9 / 7
11,007
550
10,889
14,494
8,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
29
20
Kills
11
12
Deaths
20
35
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chaac
Ariesdemi
Chaac
15
4
5
4.38
L
Anubis
5
6
4
1.17
W
Osiris
Essemvee
Osiris
1
6
14
1.33
L
Baron Samedi
Poisonthun90
Baron Samedi
5
5
7
1.7
W
Horus
Superjca
Horus
4
2
16
6
L
1
9
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,949
Damage
39,481
66,105
Taken
46,925
78,783
Mitigated
46,124
22,867
Healing
9,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Ariesdemi
Chaac
20,741
5,985
0
12,668
23,690
31,558
1,595
16,169
7,521
0
74,916
L
Anubis
17,247
1,434
0
3,185
15,706
9,068
92
1,027
14,174
55,343
0
W
Osiris
Essemvee
Osiris
8,006
2,973
0
1,741
19,925
21,345
830
12,167
7,213
0
40,859
L
Baron Samedi
Poisonthun90
Baron Samedi
11,345
1,353
1,469
3,401
16,725
28,999
170
1,298
14,698
35,747
0
W
Horus
Superjca
Horus
14,202
3,874
1,592
6,866
22,490
25,880
555
12,052
10,269
10,292
24,815
L
10,889
2,222
204
1,507
14,494
8,057
0
1,315
12,666
37,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,548
Gold Earned
35,654
198
Minions Killed
188
8
Camps Cleared
8
1,037,099
Distance Traveled
885,869
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
14,759
738
100
5
3
352,106
4
L
Anubis
12,090
605
76
4
4
284,086
3
W
Osiris
11,995
600
54
3
4
320,795
2
L
Baron Samedi
12,557
628
49
2
1
306,410
3
W
Horus
12,794
640
44
2
1
364,198
4
L
Hera
11,007
550
63
3
3
295,373
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role