Player Matchup

Sobek
Sobek
IRONCHEFAFRICA
Sobek
Level 4
God Stats
0W - 3L
1,645 SR
Queue Stats
16W - 17L
1,500 Elo+
Party 1
Neith
Neith
SaladChalice
Neith
Level 15
God Stats
7W - 15L
1,450 SR
Queue Stats
116W - 141L
1,270 Elo+
Party 1
Ra
Ra
ThiqqyEthey-_-
Ra
Level 50
God Stats
9W - 12L
1,433 SR
Queue Stats
265W - 315L
1,330 Elo+
Party 1
Team Averages
Level 23
1,509 SR
1,367 Elo+

VS

Team Averages
Level 25
1,438 SR
1,286 Elo+
Cernunnos
Cernunnos
LAWDOG5150
Cernunnos
Level 38
God Stats
7W - 14L
1,470 SR
Queue Stats
10W - 20L
1,191 Elo+
Party 2
Ymir
Ymir
crackhead_559
Ymir
Level 20
God Stats
3W - 5L
1,464 SR
Queue Stats
3W - 5L
1,481 Elo+
Party 2
Agni
Agni
sCarlos1999
Agni
Level 16
God Stats
5W - 5L
1,378 SR
Queue Stats
9W - 15L
1,186 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 12 / 3
9,060
647
5,620
23,013
19,981
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
3 / 11 / 2
9,434
674
8,258
14,829
5,005
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 5 / 2
8,924
637
10,889
12,136
6,460
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
LAWDOG5150
Cernunnos
16
16 / 1 / 11
12,161
869
22,195
13,207
4,290
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
5 / 1 / 17
10,591
757
8,714
13,452
5,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
7 / 3 / 17
10,867
776
12,723
10,306
3,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
73
5
Kills
28
28
Deaths
5
7
Assists
45
Player
Kills
Deaths
Assists
KDA
L
1
12
3
0.21
W
Cernunnos
LAWDOG5150
Cernunnos
16
1
11
21.5
L
3
11
2
0.36
L
1
5
2
0.4
W
5
1
17
13.5
W
7
3
17
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,767
Damage
43,632
49,978
Taken
36,965
31,446
Mitigated
12,502
7,424
Healing
11,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,620
609
0
2,054
23,013
19,981
0
7,668
14,695
9,381
0
W
Cernunnos
LAWDOG5150
Cernunnos
22,195
15,332
0
5,469
13,207
4,290
1,888
5,662
7,545
0
54,745
L
8,258
5,102
0
500
14,829
5,005
1,128
6,342
8,050
0
24,274
L
10,889
1,197
1,592
3,278
12,136
6,460
0
6,805
4,947
47,136
0
W
8,714
1,277
246
2,438
13,452
5,189
564
7,526
5,926
21,889
0
W
12,723
1,254
1,053
2,716
10,306
3,023
1,002
4,125
6,181
39,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,418
Gold Earned
33,619
125
Minions Killed
133
5
Camps Cleared
6
586,960
Distance Traveled
707,039
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,060
647
9
1
0
174,073
1
W
Cernunnos
12,161
869
54
4
2
227,260
1
L
Neith
9,434
674
39
3
1
188,757
0
L
Ra
8,924
637
77
6
4
224,130
0
W
Ymir
10,591
757
30
2
0
241,170
0
W
Agni
10,867
776
49
4
4
238,609
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role