Player Matchup

Nu Wa
Nu Wa
I0NI4
Nu Wa
Level 28
God Stats
2W - 2L
1,612 SR
Queue Stats
79W - 75L
1,445 Elo+
Solo
Cthulhu
Cthulhu
KattusGamer
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,399 Elo+
Solo
Thor
Thor
Lolbeaches
Thor
Level 14
God Stats
0W - 3L
1,293 SR
Queue Stats
23W - 21L
1,310 Elo+
Solo
Odin
Odin
OlYeller7295
Odin
Level 10
God Stats
3W - 2L
1,511 SR
Queue Stats
12W - 21L
1,299 Elo+
Solo
Mulan
Mulan
TTVChololatepan
Mulan
Level 27
God Stats
0W - 2L
1,181 SR
Queue Stats
54W - 45L
1,471 Elo+
Solo
Team Averages
Level 17
1,419 SR
1,385 Elo+

VS

Team Averages
Level 18
1,567 SR
1,500 Elo+
Neith
Neith
GODOFBLAZING420
Neith
Level 4
God Stats
2W - 0L
1,726 SR
Queue Stats
2W - 0L
1,685 Elo+
Solo
Ne Zha
Ne Zha
I_SPLASH_Allday
Ne Zha
Level 22
God Stats
13W - 8L
1,551 SR
Queue Stats
35W - 38L
1,469 Elo+
Solo
Scylla
Scylla
MrHyde232
Scylla
Level 29
God Stats
31W - 20L
1,633 SR
Queue Stats
76W - 69L
1,496 Elo+
Solo
Gilgamesh
Gilgamesh
jerkjudge
Gilgamesh
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Freya
Freya
skeetchskurch
Freya
Level 19
God Stats
77W - 76L
1,426 SR
Queue Stats
91W - 94L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
I0NI4
Nu Wa
20
13 / 4 / 11
19,753
1,162
62,734
22,181
9,749
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
KattusGamer
Cthulhu
20
5 / 13 / 13
16,456
968
25,413
42,053
55,992
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
5 / 11 / 10
15,734
926
18,520
30,969
30,174
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
3 / 6 / 18
17,028
1,002
22,542
33,082
44,081
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
0 / 0 / 0
10,620
625
0
0
0
Team 1 Tickets

0

VS

Team 2 Tickets

37

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 7 / 17
15,620
919
16,877
21,005
7,050
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
0 / 0 / 0
12,120
713
0
4,345
1,258
Mace

Mace

+10
Physical Power

Scylla
MrHyde232
Scylla
20
7 / 3 / 22
17,427
1,025
27,305
35,218
10,855
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gilgamesh
jerkjudge
Gilgamesh
20
6 / 5 / 21
17,379
1,022
23,323
31,061
26,380
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

20
21 / 11 / 11
20,678
1,216
51,046
43,176
12,485
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
105
26
Kills
34
34
Deaths
26
52
Assists
71
Player
Kills
Deaths
Assists
KDA
W
0
7
17
1.21
L
Nu Wa
I0NI4
Nu Wa
13
4
11
4.63
W
0
0
0
0
L
Cthulhu
KattusGamer
Cthulhu
5
13
13
0.88
L
5
11
10
0.91
W
Scylla
MrHyde232
Scylla
7
3
22
6
L
3
6
18
2
L
0
0
0
0
W
Gilgamesh
jerkjudge
Gilgamesh
6
5
21
3.3
W
21
11
11
2.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

129,209
Damage
118,551
128,285
Taken
134,805
139,996
Mitigated
58,028
6,438
Healing
38,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,877
7,317
0
4,407
21,005
7,050
0
15,122
5,883
0
61,032
L
Nu Wa
I0NI4
Nu Wa
62,734
13,913
392
2,516
22,181
9,749
0
13,907
8,274
104,104
0
W
0
0
0
0
4,345
1,258
0
4,345
0
0
0
L
Cthulhu
KattusGamer
Cthulhu
25,413
2,509
1,014
0
42,053
55,992
0
26,678
15,375
56,752
0
L
18,520
3,235
0
120
30,969
30,174
0
17,778
12,190
0
40,680
W
Scylla
MrHyde232
Scylla
27,305
5,423
750
10,216
35,218
10,855
0
22,237
12,981
48,688
0
L
22,542
5,707
0
2,396
33,082
44,081
0
22,765
10,149
11,345
40,778
L
0
0
0
0
0
0
0
0
0
0
0
W
Gilgamesh
jerkjudge
Gilgamesh
23,323
5,636
403
2,120
31,061
26,380
0
19,909
11,152
10,827
62,924
W
51,046
17,899
0
20,726
43,176
12,485
0
30,795
12,381
106,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,591
Gold Earned
83,224
267
Minions Killed
389
8
Camps Cleared
6
1,277,855
Distance Traveled
1,080,726
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
15,620
919
102
6
2
237,688
1
L
Nu Wa
19,753
1,162
98
6
2
305,762
0
W
Ne Zha
12,120
713
0
0
0
0
0
L
Cthulhu
16,456
968
72
4
2
329,711
0
L
Thor
15,734
926
50
3
2
308,184
0
W
Scylla
17,427
1,025
63
4
1
272,680
0
L
Odin
17,028
1,002
47
3
2
334,198
3
L
Mulan
10,620
625
0
0
0
0
0
W
Gilgamesh
17,379
1,022
117
7
1
320,276
0
W
Freya
20,678
1,216
107
6
2
250,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role