Player Matchup

Kukulkan
Kukulkan
GoatMaster247
Kukulkan
Level 29
God Stats
2W - 2L
1,689 SR
Queue Stats
190W - 233L
1,333 Elo+
Solo
Izanami
Izanami
KuSh817MiNdEd
Izanami
Level 27
God Stats
20W - 21L
1,387 SR
Queue Stats
50W - 57L
1,297 Elo+
Solo
Artemis
Artemis
Tek_Panda-
Artemis
Level 4
God Stats
0W - 2L
1,194 SR
Queue Stats
12W - 18L
1,075 Elo+
Solo
Gilgamesh
Gilgamesh
no_soy_martin
Gilgamesh
Level 22
God Stats
3W - 3L
1,540 SR
Queue Stats
12W - 17L
1,375 Elo+
Solo
Cthulhu
Cthulhu
yvngxturtle
Cthulhu
Level 24
God Stats
1W - 3L
1,373 SR
Queue Stats
36W - 49L
1,317 Elo+
Solo
Team Averages
Level 21
1,437 SR
1,279 Elo+

VS

Team Averages
Level 19
1,347 SR
1,205 Elo+
Izanami
Izanami
Joshrideswhales
Izanami
Level 16
God Stats
2W - 2L
1,152 SR
Queue Stats
8W - 10L
1,176 Elo+
Solo
Bellona
Bellona
Psychocipp
Bellona
Level 27
God Stats
2W - 3L
1,203 SR
Queue Stats
2W - 3L
1,133 Elo+
Party 1
Arachne
Arachne
ViolentVisionary
Arachne
Level 17
God Stats
18W - 9L
1,498 SR
Queue Stats
30W - 21L
1,295 Elo+
Party 1
Merlin
Merlin
livn king
Merlin
Level 28
God Stats
5W - 2L
1,606 SR
Queue Stats
48W - 64L
1,354 Elo+
Solo
Ra
Ra
x1BallModzyx
Ra
Level 5
God Stats
2W - 0L
1,278 SR
Queue Stats
2W - 1L
1,066 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
GoatMaster247
Kukulkan
13
5 / 6 / 5
8,149
479
12,618
11,480
4,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Izanami
11
3 / 9 / 1
7,387
435
9,007
12,442
4,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
Tek_Panda-
Artemis
1
0 / 0 / 0
4,656
274
0
0
0
Gilgamesh
no_soy_martin
Gilgamesh
14
8 / 5 / 2
9,614
566
7,842
16,697
9,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
yvngxturtle
Cthulhu
11
0 / 11 / 5
7,248
426
6,905
16,818
11,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 4 / 4
9,450
556
9,250
13,099
3,901
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
Psychocipp
Bellona
15
8 / 1 / 4
10,167
598
8,711
13,356
10,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
11 / 0 / 4
11,005
647
12,717
14,294
6,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
livn king
Merlin
13
4 / 5 / 2
8,922
525
9,348
10,777
3,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 7 / 4
8,696
512
3,914
10,023
6,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
49
16
Kills
31
31
Deaths
17
13
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
GoatMaster247
Kukulkan
5
6
5
1.25
W
6
4
4
2
L
Izanami
3
9
1
0.39
W
Bellona
Psychocipp
Bellona
8
1
4
10
L
Artemis
Tek_Panda-
Artemis
0
0
0
0
W
11
0
4
13
W
Merlin
livn king
Merlin
4
5
2
1
L
Gilgamesh
no_soy_martin
Gilgamesh
8
5
2
1.8
W
2
7
4
0.57
L
Cthulhu
yvngxturtle
Cthulhu
0
11
5
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,372
Damage
43,940
57,437
Taken
61,549
30,548
Mitigated
31,170
7,819
Healing
16,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
GoatMaster247
Kukulkan
12,618
945
0
3,566
11,480
4,055
0
4,237
7,243
36,669
0
W
9,250
6,608
0
2,343
13,099
3,901
1,928
2,703
10,396
0
63,295
L
Izanami
9,007
5,638
0
2,499
12,442
4,985
520
2,691
9,751
0
43,797
W
Bellona
Psychocipp
Bellona
8,711
1,811
0
2,836
13,356
10,732
966
2,991
10,365
499
42,925
L
Artemis
Tek_Panda-
Artemis
0
0
0
0
0
0
0
0
0
0
0
W
12,717
8,877
0
6,447
14,294
6,832
0
3,151
11,143
0
86,922
W
Merlin
livn king
Merlin
9,348
535
147
3,464
10,777
3,384
919
6,424
4,353
45,262
0
L
Gilgamesh
no_soy_martin
Gilgamesh
7,842
2,672
0
1,510
16,697
9,957
0
2,599
14,098
0
47,248
W
3,914
1,899
0
1,064
10,023
6,321
1,834
4,254
5,769
29,056
0
L
Cthulhu
yvngxturtle
Cthulhu
6,905
1,109
0
244
16,818
11,551
0
3,854
12,964
26,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,054
Gold Earned
48,240
279
Minions Killed
417
0
Camps Cleared
0
1,169,596
Distance Traveled
1,639,549
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,149
479
69
4
0
304,281
2
W
Izanami
9,450
556
100
6
0
326,342
0
L
Izanami
7,387
435
70
4
0
266,008
0
W
Bellona
10,167
598
73
4
0
306,807
0
L
Artemis
4,656
274
0
0
0
2,077
0
W
Arachne
11,005
647
109
6
0
427,447
0
W
Merlin
8,922
525
73
4
0
309,216
1
L
Gilgamesh
9,614
566
89
5
0
327,821
0
W
Ra
8,696
512
62
4
0
269,737
3
L
Cthulhu
7,248
426
51
3
0
269,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role