Player Matchup

Janus
Janus
Emmozen
Janus
Level 79
God Stats
4W - 3L
1,448 SR
Queue Stats
142W - 193L
1,389 Elo+
Party 1
Raijin
Raijin
RakentVL
Raijin
Level 43
God Stats
1W - 1L
1,635 SR
Queue Stats
42W - 56L
1,395 Elo+
Party 1
Achilles
Achilles
ThisMFspittiin
Achilles
Level 59
God Stats
3W - 3L
1,448 SR
Queue Stats
43W - 55L
1,340 Elo+
Solo
Thanatos
Thanatos
devil dante1271
Thanatos
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 9L
1,451 Elo+
Solo
Medusa
Medusa
xLawOfOneX
Medusa
Level 61
God Stats
1W - 10L
1,347 SR
Queue Stats
23W - 38L
1,378 Elo+
Solo
Team Averages
Level 54
1,475 SR
1,391 Elo+

VS

Team Averages
Level 89
1,534 SR
1,346 Elo+
Artemis
Artemis
 
Artemis
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
IBOne1
Discordia
Level 69
God Stats
4W - 0L
1,344 SR
Queue Stats
67W - 65L
1,461 Elo+
Solo
Hades
Hades
Sodesengel
Hades
Level 139
God Stats
3W - 3L
1,560 SR
Queue Stats
16W - 34L
1,318 Elo+
Solo
Ares
Ares
sweatynready33
Ares
Level 23
God Stats
3W - 1L
1,556 SR
Queue Stats
12W - 13L
1,152 Elo+
Solo
Thor
Thor
x2FAC3D
Thor
Level 126
God Stats
1W - 0L
1,709 SR
Queue Stats
15W - 23L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Emmozen
Janus
17
0 / 4 / 2
9,113
651
7,815
12,432
3,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Raijin
RakentVL
Raijin
16
1 / 6 / 1
9,182
656
9,663
12,232
4,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Achilles
14
0 / 4 / 2
8,652
618
5,401
14,232
10,572
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thanatos
12
1 / 6 / 0
8,172
584
2,549
8,680
3,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Medusa
xLawOfOneX
Medusa
16
1 / 4 / 1
9,324
666
4,825
15,473
5,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
17
5 / 0 / 10
11,375
813
9,763
8,786
3,848
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
IBOne1
Discordia
18
2 / 0 / 10
10,684
763
12,160
7,012
2,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hades
20
9 / 2 / 7
13,066
933
16,173
13,083
8,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
6 / 0 / 9
11,833
845
9,650
17,464
27,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thor
x2FAC3D
Thor
17
2 / 1 / 13
10,573
755
7,586
14,416
14,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
73
3
Kills
24
24
Deaths
3
6
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
5
0
10
10
L
Janus
Emmozen
Janus
0
4
2
0.25
W
Discordia
IBOne1
Discordia
2
0
10
7
L
Raijin
RakentVL
Raijin
1
6
1
0.25
W
Hades
9
2
7
6.25
L
Achilles
0
4
2
0.25
L
Thanatos
1
6
0
0.17
W
6
0
9
10.5
W
Thor
x2FAC3D
Thor
2
1
13
8.5
L
Medusa
xLawOfOneX
Medusa
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,253
Damage
55,332
63,049
Taken
60,761
27,742
Mitigated
57,311
5,756
Healing
11,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
9,763
3,360
622
369
8,786
3,848
4,070
4,167
4,383
0
40,777
L
Janus
Emmozen
Janus
7,815
33
0
1,264
12,432
3,371
0
7,961
4,471
47,410
0
W
Discordia
IBOne1
Discordia
12,160
466
0
512
7,012
2,846
1,534
1,738
5,050
56,763
0
L
Raijin
RakentVL
Raijin
9,663
421
0
500
12,232
4,682
0
7,737
4,495
34,179
0
W
Hades
16,173
944
1,655
5,252
13,083
8,630
551
3,741
9,003
62,513
0
L
Achilles
5,401
1,464
0
115
14,232
10,572
0
7,608
6,624
0
18,032
L
Thanatos
2,549
873
47
2,147
8,680
3,704
17
4,575
4,105
0
6,816
W
9,650
256
0
1,236
17,464
27,964
165
3,237
13,827
18,116
0
W
Thor
x2FAC3D
Thor
7,586
1,804
0
2,088
14,416
14,023
1,606
3,626
10,376
0
29,553
L
Medusa
xLawOfOneX
Medusa
4,825
2,480
0
1,683
15,473
5,413
0
10,490
4,983
0
38,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,443
Gold Earned
57,531
295
Minions Killed
383
5
Camps Cleared
12
1,095,568
Distance Traveled
1,365,964
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,375
813
62
4
2
266,369
0
L
Janus
9,113
651
97
7
3
253,716
2
W
Discordia
10,684
763
114
8
1
290,657
2
L
Raijin
9,182
656
63
5
1
227,492
0
W
Hades
13,066
933
130
9
4
284,499
2
L
Achilles
8,652
618
26
2
0
224,158
0
L
Thanatos
8,172
584
9
1
0
133,669
0
W
Ares
11,833
845
13
1
1
267,186
2
W
Thor
10,573
755
64
5
4
257,253
4
L
Medusa
9,324
666
100
7
1
256,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role