Player Matchup

Artemis
Artemis
 
Artemis
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
DaddyBass728
Fenrir
Level 17
God Stats
1W - 1L
1,319 SR
Queue Stats
43W - 25L
1,564 Elo+
Party 2
Izanami
Izanami
Frecklysphinx06
Izanami
Level 27
God Stats
126W - 80L
1,639 SR
Queue Stats
253W - 201L
1,614 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SnoppyAtol17
Tsukuyomi
Level 86
God Stats
1W - 1L
1,027 SR
Queue Stats
71W - 73L
1,473 Elo+
Solo
Ra
Ra
WarDaddyD
Ra
Level 85
God Stats
26W - 18L
1,555 SR
Queue Stats
106W - 106L
1,546 Elo+
Party 2
Team Averages
Level 56
1,408 SR
1,539 Elo+

VS

Team Averages
Level 85
1,518 SR
1,473 Elo+
Sol
Sol
BlackBrewer
Sol
Level 76
God Stats
1W - 3L
1,421 SR
Queue Stats
70W - 83L
1,411 Elo+
Party 1
Chang'e
Chang'e
Comicfire
Chang'e
Level 105
God Stats
2W - 4L
1,500 SR
Queue Stats
116W - 100L
1,618 Elo+
Party 3
Danzaburou
Danzaburou
CountAnante
Danzaburou
Level 29
God Stats
6W - 9L
1,480 SR
Queue Stats
202W - 202L
1,392 Elo+
Party 3
Artio
Artio
InvictusRex
Artio
Level 136
God Stats
3W - 3L
1,672 SR
Queue Stats
93W - 93L
1,462 Elo+
Party 1
Bakasura
Bakasura
nineteenWolves
Bakasura
Level 81
God Stats
3W - 9L
1,518 SR
Queue Stats
89W - 75L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
4 / 0 / 10
8,113
580
7,223
4,354
1,434
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
11
7 / 4 / 4
7,639
546
6,096
14,697
6,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 3 / 0
7,205
515
7,570
10,855
3,833
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Tsukuyomi
SnoppyAtol17
Tsukuyomi
14
11 / 1 / 2
8,818
630
6,952
7,473
3,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
6 / 1 / 5
8,836
631
12,578
10,353
4,787
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 0
6,086
435
2,974
8,740
2,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
Comicfire
Chang'e
9
1 / 6 / 1
5,858
418
3,718
8,161
2,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Danzaburou
CountAnante
Danzaburou
9
1 / 11 / 1
5,980
427
3,476
10,592
2,303
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
3 / 3 / 0
7,284
520
8,299
15,463
15,239
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bakasura
13
4 / 3 / 1
7,998
571
4,791
10,690
3,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
28
Kills
9
9
Deaths
29
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
4
0
10
9
L
0
6
0
0
L
Chang'e
Comicfire
Chang'e
1
6
1
0.25
L
Danzaburou
CountAnante
Danzaburou
1
11
1
0.14
W
Fenrir
7
4
4
2.25
W
0
3
0
0
L
3
3
0
1
W
Tsukuyomi
SnoppyAtol17
Tsukuyomi
11
1
2
12
W
6
1
5
8.5
L
Bakasura
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,419
Damage
23,258
47,732
Taken
53,646
19,486
Mitigated
26,070
17,322
Healing
12,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
7,223
3,835
0
1,945
4,354
1,434
278
961
3,373
0
51,591
L
2,974
1,209
0
1,486
8,740
2,843
558
5,977
2,763
26,298
0
L
Chang'e
Comicfire
Chang'e
3,718
284
482
2,168
8,161
2,141
228
472
7,689
15,320
0
L
Danzaburou
CountAnante
Danzaburou
3,476
635
0
1,484
10,592
2,303
0
531
10,061
0
29,940
W
Fenrir
6,096
807
0
2,828
14,697
6,168
0
3,433
10,819
0
24,441
W
7,570
5,905
0
3,958
10,855
3,833
2,010
5,141
5,714
0
53,542
L
8,299
967
219
5,535
15,463
15,239
0
2,525
12,938
42,440
0
W
Tsukuyomi
SnoppyAtol17
Tsukuyomi
6,952
1,718
0
2,332
7,473
3,264
0
1,304
6,048
0
47,224
W
12,578
1,077
571
5,688
10,353
4,787
472
3,660
6,005
66,247
0
L
Bakasura
4,791
3,525
0
1,581
10,690
3,544
0
3,073
7,617
0
39,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,611
Gold Earned
33,206
424
Minions Killed
302
0
Camps Cleared
0
1,381,859
Distance Traveled
1,278,954
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,113
580
78
6
0
281,738
3
L
Sol
6,086
435
60
4
0
205,965
0
L
Chang'e
5,858
418
29
2
0
245,646
0
L
Danzaburou
5,980
427
59
4
0
265,136
3
W
Fenrir
7,639
546
28
2
0
277,125
0
W
Izanami
7,205
515
111
8
0
200,136
2
L
Artio
7,284
520
71
5
0
267,459
3
W
Tsukuyomi
8,818
630
91
7
0
316,002
2
W
Ra
8,836
631
116
8
0
306,858
0
L
Bakasura
7,998
571
83
6
0
294,748
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role