Player Matchup

Sun Wukong
Sun Wukong
Masters
Difficult ok
Sun Wukong
Masters
Level 160
God Stats
26W - 25L
1,670 SR
Queue Stats
534W - 508L
2,626 MMR
Solo
Hou Yi
Hou Yi
Masters
Dimeec Slays
Hou Yi
Masters
Level 158
God Stats
6W - 2L
1,772 SR
Queue Stats
246W - 201L
2,376 MMR
Solo
Yemoja
Yemoja
Masters
IsaiahMoney
Yemoja
Masters
Level 144
God Stats
26W - 50L
1,481 SR
Queue Stats
1,182W - 1,157L
2,384 MMR
Party 1
Raijin
Raijin
Masters
Mogify
Raijin
Masters
Level 157
God Stats
25W - 30L
1,617 SR
Queue Stats
1,525W - 1,501L
2,380 MMR
Party 1
Tiamat
Tiamat
Masters
Xyta Vuramee
Tiamat
Masters
Level 157
God Stats
31W - 35L
1,610 SR
Queue Stats
736W - 749L
2,741 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 155
1,630 SR
2,502 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 147
1,691 SR
2,501 MMR
Loki
Loki
Diamond II
ExodialWalker
Loki
Diamond II
Level 103
God Stats
13W - 6L
1,770 SR
Queue Stats
129W - 112L
2,378 MMR
Solo
Danzaburou
Danzaburou
Masters
HiqhJinks
Danzaburou
Masters
Level 157
God Stats
19W - 14L
1,658 SR
Queue Stats
188W - 163L
2,594 MMR
Party 2
Tyr
Tyr
Masters
Quiblez
Tyr
Masters
Level 156
God Stats
4W - 7L
1,601 SR
Queue Stats
148W - 134L
2,362 MMR
Solo
Agni
Agni
Diamond II
ROBMACKILLA
Agni
Diamond II
Level 160
God Stats
1W - 3L
1,586 SR
Queue Stats
513W - 489L
2,393 MMR
Solo
Sobek
Sobek
Masters
disprimed
Sobek
Masters
Level 160
God Stats
5W - 4L
1,842 SR
Queue Stats
290W - 275L
2,779 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Difficult ok
Sun Wukong
6
0 / 0 / 0
3,195
639
1,383
1,924
617
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hou Yi
5
2 / 1 / 1
3,405
681
2,601
2,425
411
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Yemoja
5
0 / 0 / 2
3,321
664
1,189
2,922
954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Raijin
Mogify
Raijin
7
3 / 0 / 0
4,096
819
1,492
1,087
233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiamat
6
0 / 0 / 2
3,575
715
36
1,809
653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
OdinArtioAthenaGilgameshMorgan Le Fay

VS

Bans
ArtemisIzanamiOsirisSkadiKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 1 / 0
2,927
585
1,199
1,396
372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
HiqhJinks
Danzaburou
5
0 / 2 / 1
3,155
631
1,298
2,973
552
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tyr
6
0 / 0 / 0
3,561
712
345
2,253
607
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

3
0 / 2 / 0
2,753
551
155
1,537
356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
disprimed
Sobek
5
1 / 0 / 0
3,442
688
944
3,154
1,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
2
5
Kills
1
1
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Difficult ok
Sun Wukong
0
0
0
0
W
Hou Yi
2
1
1
2.5
L
0
1
0
0
L
Danzaburou
HiqhJinks
Danzaburou
0
2
1
0.25
W
Yemoja
0
0
2
1
W
Raijin
Mogify
Raijin
3
0
0
3
L
Tyr
0
0
0
0
L
0
2
0
0
W
Tiamat
0
0
2
1
L
Sobek
disprimed
Sobek
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,701
Damage
3,941
10,167
Taken
11,313
2,868
Mitigated
3,191
4,762
Healing
5,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Difficult ok
Sun Wukong
1,383
224
0
955
1,924
617
0
0
1,924
0
10,438
W
Hou Yi
2,601
1,646
0
712
2,425
411
0
427
1,998
0
14,193
L
1,199
398
0
467
1,396
372
0
353
1,043
0
7,610
L
Danzaburou
HiqhJinks
Danzaburou
1,298
786
0
1,216
2,973
552
0
480
2,445
0
11,846
W
Yemoja
1,189
474
186
1,465
2,922
954
0
482
2,440
6,523
0
W
Raijin
Mogify
Raijin
1,492
439
0
0
1,087
233
0
190
897
13,264
0
L
Tyr
345
59
0
1,533
2,253
607
0
0
2,253
0
14,850
L
155
0
0
450
1,537
356
0
779
672
4,878
0
W
Tiamat
36
0
0
1,444
1,809
653
0
0
1,809
12,982
0
L
Sobek
disprimed
Sobek
944
275
0
1,899
3,154
1,304
0
923
2,183
5,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,592
Gold Earned
15,838
145
Minions Killed
95
0
Camps Cleared
0
432,259
Distance Traveled
400,666
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
3,195
639
29
6
0
88,073
1
W
Hou Yi
3,405
681
30
6
0
91,222
1
L
Loki
2,927
585
18
4
0
75,924
0
L
Danzaburou
3,155
631
28
6
0
84,123
0
W
Yemoja
3,321
664
15
3
0
74,541
2
W
Raijin
4,096
819
41
8
0
88,958
1
L
Tyr
3,561
712
36
7
0
94,179
1
L
Agni
2,753
551
8
2
0
49,845
1
W
Tiamat
3,575
715
30
6
0
89,465
0
L
Sobek
3,442
688
5
1
0
96,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role