Player Matchup

Odin
Odin
GranPa Boby
Odin
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 4L
1,715 Elo+
Party 2
Zeus
Zeus
GranPaBilly
Zeus
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 13L
1,649 Elo+
Party 2
Olorun
Olorun
GranPaDouhini
Olorun
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 20L
1,628 Elo+
Party 2
Khepri
Khepri
GranPaWolf
Khepri
Level 29
God Stats
2W - 0L
1,961 SR
Queue Stats
15W - 8L
1,632 Elo+
Party 2
Nu Wa
Nu Wa
UncleChich
Nu Wa
Level 88
God Stats
3W - 2L
1,500 SR
Queue Stats
126W - 115L
1,591 Elo+
Party 2
Team Averages
Level 78
1,592 SR
1,643 Elo+

VS

Team Averages
Level 82
1,597 SR
1,603 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
DGS Snipez
Kali
Level 57
God Stats
1W - 6L
1,308 SR
Queue Stats
71W - 81L
1,437 Elo+
Party 1
Anubis
Anubis
Danongorff
Anubis
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,736 Elo+
Party 1
Neith
Neith
Nidzos Sahvoz
Neith
Level 7
God Stats
3W - 2L
1,898 SR
Queue Stats
19W - 21L
1,820 Elo+
Party 1
Chang'e
Chang'e
Reggenoeforeva
Chang'e
Level 117
God Stats
11W - 5L
1,777 SR
Queue Stats
330W - 334L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 3
10,071
504
4,513
8,997
2,408
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
5 / 3 / 7
10,515
526
18,250
12,070
4,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
9 / 0 / 1
11,242
562
13,988
9,105
4,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Khepri
GranPaWolf
Khepri
15
0 / 0 / 13
8,431
422
3,563
8,586
11,636
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
18
6 / 0 / 6
11,369
568
13,310
8,930
3,975
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
18
4 / 2 / 1
11,111
556
10,917
21,896
13,632
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

16
1 / 5 / 2
9,618
481
3,882
15,324
5,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Danongorff
Anubis
13
0 / 6 / 0
8,312
416
5,409
13,525
4,513
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
0 / 4 / 1
7,517
376
3,380
8,292
2,673
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

13
1 / 4 / 1
7,830
392
5,619
16,132
9,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
11
21
Kills
6
6
Deaths
21
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
4
2
1
2.25
L
1
5
2
0.4
L
Anubis
Danongorff
Anubis
0
6
0
0
W
1
3
3
0.83
W
5
3
7
2.83
W
9
0
1
9.5
W
Khepri
GranPaWolf
Khepri
0
0
13
6.5
L
0
4
1
0.13
L
1
4
1
0.38
W
Nu Wa
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,624
Damage
29,207
47,688
Taken
75,169
26,996
Mitigated
36,117
13,089
Healing
23,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
10,917
1,564
0
8,594
21,896
13,632
764
12,082
9,814
0
82,036
L
3,882
1,182
0
1,756
15,324
5,468
0
7,591
7,733
0
80,965
L
Anubis
Danongorff
Anubis
5,409
86
112
4,073
13,525
4,513
0
11,170
2,355
49,848
0
W
4,513
1,201
0
1,080
8,997
2,408
1,125
626
8,275
0
56,942
W
18,250
1,674
0
1,990
12,070
4,078
0
1,838
10,191
86,991
0
W
13,988
7,164
267
5,458
9,105
4,899
1,902
2,083
6,903
94,163
14,306
W
Khepri
GranPaWolf
Khepri
3,563
641
0
0
8,586
11,636
261
2,459
5,729
10,476
0
L
3,380
1,274
0
1,174
8,292
2,673
0
5,788
2,504
0
34,228
L
5,619
228
790
7,007
16,132
9,831
0
11,365
4,767
40,014
0
W
Nu Wa
13,310
4,214
0
4,294
8,930
3,975
0
3,326
5,562
83,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,628
Gold Earned
44,388
586
Minions Killed
537
0
Camps Cleared
0
1,881,422
Distance Traveled
1,844,727
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,111
556
167
8
0
375,871
1
L
Kali
9,618
481
130
7
0
430,996
6
L
Anubis
8,312
416
103
5
0
342,737
5
W
Odin
10,071
504
140
7
0
382,917
1
W
Zeus
10,515
526
119
6
0
384,874
2
W
Olorun
11,242
562
171
9
0
358,686
1
W
Khepri
8,431
422
14
1
0
381,783
3
L
Neith
7,517
376
66
3
0
337,351
0
L
Chang'e
7,830
392
71
4
0
357,772
4
W
Nu Wa
11,369
568
142
7
0
373,162
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role